simplification

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  • The Soapbox: Debunking the first kiss theory

    by 
    Jef Reahard
    Jef Reahard
    05.24.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So I owe this week's Soapbox to one of my gaming buddies who recently opined that a lot of older genre fans wear rose-colored glasses. We're a sentimental, eternally ornery, and change-resistant bunch, he said, and we're all searching in vain for that one game that recaptures the magic of our first MMO rodeo. Ordinarily I'd take offense to those labels, but upon further reflection, my pal had a point (though it may not be the one he intended). This "first kiss theory" -- as I'm calling the bundle of nostalgia-related charges often leveled against old-school MMO fans -- is fairly common on massively multiplayer forums. This was the first time I'd heard the theory espoused by someone I knew personally, though, and as a result I spent a fair bit of time mulling it over. Join me after the cut to see why it ultimately doesn't hold water and why, if older MMOers are indeed nostalgic, there are quantifiable reasons for it that has little to do with half-remembered glory days.

  • Breakfast Topic: The simplification of the game

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.29.2008

    One of the key reasons behind WoW's runaway success when it launched was it made MMORPG's accessible. Quests were tracked, instances were on rails and progression was clear. Other games on the market at the time were deeply complex affairs that required players to spend more time outside the game researching it than actually in it playing.As time went on WoW became more complex in an effort to continually challenge its players. New game mechanics were introduced and corresponding stats showed up on items to deal with them. Classes took on new roles and new game mechanics were introduced to cater to it. Multiple sets of gear became necessary to deal with the many different encounters available in Azeroth and the Outlands.But now, with Wrath, Blizzard is simplifying the game to a great extent. Item stats are being merged or removed (hello, +Spellpower.) Different classes are approaching encounters the same way (all tanks are getting better at AE abilities). Raid boss mechanics, which only a small percentage of the player population has seen, are being reused in more accessible encouters.So the questions is: Do we want a more simplified WoW so we can spend more time playing and less time analyzing dps charts or is the complexity of the current game part of the appeal?