The folks at Red 5 Studios have put out a new Firefall dev diary video today, and this one is all about how much they love SIN. Senior Designer Scott Rudi and Lead Designer Scott Youngblood dedicate this video to talking about the wonders of Firefall's Shared Intelligence Network. SIN is descri...
June 7th 2012 at 6:30pm
Does the angel on your right shoulder take a lot of union-approved time off, so much so that you end up listening to the devil on your left shoulder more often than not? Then Faxion Online has a temptation that's right up your alley -- seven sinful zones, each revolving around one of the classic se...
January 11th 2011 at 11:00am
Each week Ross Rubin contributes Switched On, a column about consumer technology.
There may have been a lot of behind-the-scenes machinations at Microsoft and Verizon that resulted in the discontinuation of the Kin One and the Kin Two, but there were also many marketplace miscues that resulted in...
July 5th 2010 at 8:21pm
EVE Online is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in EVE's setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. Players can assume many roles in New Eden, but the villains in a story are o...
August 15th 2008 at 8:00pm
Hey, we know that purchasing one of Hulger's avant-garde handsets could very well leave you feeling guilty considering the lofty pricetag, but the company is looking to give you sinners a way out with its communication-enabled confessional booth. The bizarre setup will be erected at Designersblock...
April 14th 2007 at 7:49am
When developer Ritual was acquired by casual games producer MumboJumbo, we figured that SIN Episodes had gone the way of the Mexican landfill. It turns out that it may just be taking a seat next to Duke Nukem on the bench of the infinitely postponed. Fielding questions from fansite Ritualistic, Ritu...
January 30th 2007 at 2:15pm
Poor Ritual, they get out the door with their (admittedly pretty decent) episodic title first, only to get shown up by the superlative Half Life 2: Episode One a short while later. It's a little early to be declaring victors, especially when Ritual and Valve are allies in the fight for episodic cont...
July 20th 2006 at 10:00pm
Ritual Entertainment is about to release four extra maps and a new gameplay mode for Sin Episodes, at no extra charge for auto-download via Steam (the "no charge" bit will no doubt make many console owners jealous). The four new maps will be dedicated to the new mode called "Arena"--which is a singl...
June 28th 2006 at 5:00am
Valve announced today development of future game
releases for Microsoft's Xbox 360 console, with the first (unnamed) title "coming soon." Valve's Gabe Newell
said, "The combination of Source and the 360 provides game designers the chance to create powerful entertainment
April 26th 2006 at 5:15pm
The first installment of SiN
Episodes, Emergence, is now available for pre-loading now on Valve's digital distribution
network, Steam. Though the official May 9th release date is still over a month away, you'll be able to save 10% off of
the $19.95 purchase price, and get instant access to the origi...
April 6th 2006 at 3:00pm
an interview with some members of Ritual
Entertainment, the team bringing us the Steam-distributed SiN Episodes any day now...Following the
big Sony announcement at GDC,
Nintendo's plans to offer downloadable
games on the Revolution, and Microsoft's own prospering Xbox Live Marketpla...
March 31st 2006 at 4:15pm
has a video interview up with some of the key players at
Ritual Entertainment creating the upcoming episodic SiN series. There's some interesting talk about episodic
delivery, including staying ahead of the tech curve due to the familiarity with an evolving engine, the dynamic
March 13th 2006 at 2:30pm