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Believe it or not, building difficulty into games isn't just about making them more impossible. John Harris over at Gamasutra takes the long route to prove this in an extended look into difficulty in game design. The majority of the feature is spent looking at specific cases of legitimately difficu...

August 31st 2007 at 4:15pm 0 Comments

Click on the box above (warning: it makes sounds) to check out this bad dude disregarding the plight of his fellow 'cade vets. All Sinistar wants is some food, the Elf needs some food badly, and Q*bert ... hell, does Q*bert even eat?Check out Lore Sjöberg's Bad Gods for a couple more of...

June 9th 2006 at 1:15pm 0 Comments