skill-guide

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  • Flameseeker Chronicles: Guild Wars 2 skill points, traits, and you!

    by 
    Elisabeth
    Elisabeth
    07.31.2012

    There comes a time in every Guild Wars 2 adventurer's life when her progression begins to go through certain, well, changes. These changes begin when an adventurer reaches level 5, and they get even more pronounced when she hits level 11. It might feel confusing and embarrassing; suddenly, you've got red exclamation marks on your hero panel and a nearly uncontrollable urge to allocate your skill points. Your skill bar starts to fill out. It's OK. It's totally natural. You'll have questions. Where do utility skills come from? Which skills do you take, and in what order? What if you give your first point to the wrong trait line?

  • A roadmap to The Secret World's ability wheel

    by 
    Matt Daniel
    Matt Daniel
    07.06.2012

    After months and months of warning us that dark days are coming, Funcom's new horror-sprinkled title, The Secret World, has finally arrived. The game brings a number of new twists to the tried-and-true MMORPG formula, but its character progression is its biggest departure from the MMO formula. While many modern titles rely on class-based systems or other linear progression paths, TSW takes a considerably more open-ended approach with the ability wheel. However, this freedom of progression comes with a price. With more variety, there's more choice, and with more choice, there's bound to be more indecision. But don't fret: I'm here to help pull back the curtain on the mystery of the skill wheel and its many offerings. Want to know which route to take to dish out damage, take the hits, or heal and support your allies? Then follow along with me as I delve into the many intricacies of The Secret World's ability wheel.