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I've written before about how developers use clever mechanics to lower the barrier to entry in order to encourage more people to play MMOs, but how do they keep players interested after they have rolled a new character? More often than not, MMOs greatly benefit from hanging onto players for as long...

January 29th 2014 at 2:00pm 0 Comments
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Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

September 29th 2013 at 6:00pm 0 Comments
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Level 90 has been unlocked on the Mists of Pandaria beta servers, which means that beta testers can now reap the rewards of being max level -- specifically, flying! Flying is a trained ability obtained in the Vale of Eternal Blossoms, one of the last zones you'll visit on your leveling journey....

June 3rd 2012 at 6:00pm 0 Comments
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Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap....

July 17th 2011 at 6:00pm 0 Comments
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I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?Roc: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I al...

April 9th 2009 at 1:00pm 0 Comments
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Among all the massively multiplayer online games out there, with their respective learning curves, EVE Online perhaps has the deserved reputation for being the hardest MMO to get a grasp of. Much of that confusion is because the game itself is such a departure from your standard fantasy MMO, in almo...

February 18th 2009 at 3:00pm 0 Comments
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The sci-fi massively multiplayer online game EVE Online stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than experience-based advancement. This is a feature many players like, as they're able to advance even when th...

February 4th 2009 at 12:00pm 0 Comments
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We complain about how long it is, we complain about how short it is. We complain because it's in the game and we even complain when it's not in the game. Some believe it makes more problems, others believe it's the best solution we can insert into a game. What are we talking about? Leveling -- t...

December 9th 2008 at 8:00am 0 Comments
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Medals and certificates are two of the new features coming to EVE Online, as recently announced by developer CCP Greyscale. These features may prove useful for newer players in dispelling some of the complexity of skill training, while providing some bragging rights and easier recruitment (less need...

October 15th 2008 at 1:00pm 0 Comments
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Most players who've been drawn to EVE Online enjoy the game for its complexity. For such gamers, complexity in a title can be a strength, not a drawback. However, you know what they say about having too much a good thing... Newer players especially find aspects of the game daunting to learn, particu...

October 13th 2008 at 6:30pm 0 Comments
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EVE Online players who habitually 'ghost train' their alts on inactive accounts are about to be given a wake-up call. The myriad options that a player can take in the sandbox game means that training up specialized alts is a common practice. The time-based skill training system in EVE means that hig...

October 13th 2008 at 2:30pm 0 Comments