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In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it...

January 23rd 2013 at 8:00am 0 Comments
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In case new classes and a new region weren't enough to whet your appetite, Aion's 4.0 update is raising the level cap and ushering in some new skills! The new level cap will be 65, up from 3.0's cap at 60. What good is a level cap raise without some skills to populate the new progression? No...

November 30th 2012 at 7:00pm 0 Comments
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You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: RIFT macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid argum...

September 26th 2012 at 5:00pm 0 Comments
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We told about you about Forge a couple of weeks ago, and today we're happy to bring you the first alpha gameplay footage of the new PvP-centric title. Dark Vale Games has been working on its Unreal 3-based action title for a while now, but this is the first chance we've had to see it in action....

August 1st 2012 at 2:30pm 0 Comments
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Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess....

July 30th 2012 at 8:00am 0 Comments
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Remember Spy Party, that sniper vs. spy game Chris Hecker made and showed off at our E3 meetup last year? The game, originally designed as the ultimate test of deep gaming skill, is getting a spotlight on one of the biggest competitive gaming stages as the Indie Showcase title at EVO 2012.That mean...

June 21st 2012 at 10:45pm 0 Comments
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We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand...

June 14th 2012 at 9:00pm 0 Comments
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The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by d...

May 24th 2012 at 4:00pm 0 Comments
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I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same. I'm not actually a very good City of Heroes player. I mean, I'm "good" in the sense that I play the...

February 8th 2012 at 8:30pm 0 Comments
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Bigpoint Games has announced that its free-to-play hack-and-slash title Drakensang Online is receiving a "massive content update." Between now and December 25th, Drakensang players will be receiving a couple of large updates, plus a few smaller changes as well. The updates will introduce pla...

December 12th 2011 at 7:00pm 0 Comments
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When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or...

December 12th 2011 at 11:00am 0 Comments