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  • Encrypted Text: Why does Kick cost energy?

    by 
    Chase Christian
    Chase Christian
    11.21.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues have always been the premier interrupters of World of Warcraft. Back in the day, druids and paladins didn't have any interrupts, much to their chagrin. Warriors couldn't interrupt from Berserker Stance, which left them unable to interrupt effectively. Up until recently, death knights and monks didn't even exist. Shamans have been valuable in the past with their short-CD interrupts, but the main job of locking down a target always fell to the rogues. Rogues have been tirelessly interrupting spells since WoW's launch 8 years ago. Individual mobs use spells quite frequently. You're bound to find an array of dangerous casters in a dungeon. Interrupts have been a crucial raid mechanic from the days of Molten Core. Other players are also notorious for trying to cast spells at rogues. Kick has been a featured part of the rogue arsenal for years. So why has it failed to evolve alongside the other interrupts?

  • Druid glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for druids. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. The glyph switching occurs across roles more often than not, so feral and guardian druids will want some of the current balance and restoration glyphs in order to automatically switch over. Druids have one new glyph, Glyph of the Cheetah. Glyphs that are changing into new majors: Unburdened Rebirth becomes Blooming Tiger's Fury becomes Cat Form Monsoon becomes Cyclone Lacerate becomes Fae Silence Focus becomes the Master Shapeshifter Starsurge becomes Might of Ursoc Starfire becomes the Moonbeast Wrath becomes Nature's Grasp Rip becomes Prowl Moonfire becomes Savagery Bloodletting becomes Shred Starfall becomes Skull Bash Swiftmend becomes Stampede Savage Roar becomes Stampeding Roar Berserk becomes Survival Instincts Glyphs that are changing into new minors: Challenging Roar becomes the Chameleon Mark of the Wild becomes Charm Woodland Creature Thorns becomes Grace Insect Swarm becomes the Orca Feral Charge becomes the Predator Mangle becomes the Stag Typhoon becomes Stars It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!