slipgate-ironworks

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  • Romero remains head of Slipgate following layoffs

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.21.2009

    Parent publisher Gazillion Entertainment has confirmed that John Romero will remain with Slipgate Ironworks following a round of layoffs that struck the development studio this month, reports Joystiq sister site Big Download. As previously detailed, a smaller staff will be left intact to complete an unnamed MMO project, which has undergone a change in "format," according to Gazillion.Co-founded by Romero in 2005, Slipgate once boasted a staff of about 80 veteran developers -- now reportedly reduced to around 30 -- that had combined to work on 16 MMO titles for other studios. Their seventeenth and first MMO for Slipgate, however, remains an elusive undertaking.

  • Romero's Slipgate Ironworks cuts staff, work continues

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.19.2009

    Publisher Gazillion Entertainment has confirmed layoffs at John Romero's studio, Slipgate Ironworks, which is currently working on an unnamed MMO. Although the publisher wouldn't reveal the number let go, Kotaku reports that former staffers estimate around 50 people are looking for a new place of work.A statement from Gazillion obtained by Gamasutra claims that the company decided to "change the format" of the Slipgate Ironworks project to reach the "widest possible audience." The game will now launch with a "smaller core team." Gazillion is also publishing the delayed Jumpgate Evolutions and 2012's Marvel Universe MMO.Source -- Gazillion Confirms Layoffs At Romero-Led MMO Dev Slipgate Ironworks [Gamasutra]Source -- Romero's Slipgate Ironworks Hammered Down, MMO Project Still On [Kotaku]

  • Gazillion layoffs hit Romero's Slipgate Ironworks

    by 
    Kyle Horner
    Kyle Horner
    10.18.2009

    Whatever Gazillion Entertainment's secret mastermind plot is, their next step has been to create an unfortunate situation for a suspected 50 now ex-employees at Slipgate Ironworks. The reasoning? According to Gazillion, "As part of our focus on reaching the widest possible audiences with breakthrough MMO entertainment, we decided to change the format of our project at Slipgate Ironworks to better achieve this aim," So, whatever unannounced MMO the team was working on is now canned, it would seem. At least there's a silver lining, in some sense. Gazillion also stated, "-the other Slipgate staff are already in discussions around the many open positions across our slate of projects." You know what? We'd make another world conquering joke here, but that'd be too easy. Instead, we're just going to sit in our chair, pet our cat and sip this lovely whipped latte. Oh, whoops, guess we just can't help ourselves sometimes.Seriously though, next year is going to be interesting, because the official statement alludes to something being released from the publisher next year. Unless they're just talking about Jumpgate Evolution -- at least, we hope that comes out by next year -- and then we're not really sure why they just didn't say as much.

  • Gazillion VP shares plans for Marvel Universe, Lego Universe, and beyond

    by 
    James Egan
    James Egan
    03.30.2009

    If you've been reading Massively over the past few weeks, it's likely you've heard us mention Gazillion Entertainment. They're a company that seemingly came out of nowhere and revealed that they've acquired NetDevil (thus Jumpgate Evolution and LEGO Universe) and have two MMOs based on Marvel Comics IPs in development; Super Hero Squad is geared towards kids while Marvel Universe is aimed squarely at older comic fans. Our parent site Joystiq managed to get some face time at GDC 2009 with Gazillion's VP of Marketing Paul Baldwin who explained a bit about the company and their plans for the MMO industry.

  • Not-so-secret projects probed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.25.2007

    FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!