smaller-is-better

Latest

  • Could smaller be better?

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    The great Raph Koster and Anyway Games' Aaron Miller have a little conversation going that inspired an interesting question for me: when it comes to MMOs, could smaller actually be better? Raph started it-- he put forth the idea that most MMOs these days are designed like theme parks-- they're designed to keep you around for as long as possible, with twisting passage ways, lots of checklists, and a certain sense of desperation: "please, please stay and grind. We've got content!" And Aaron continued the thought and suggested an MMO like a bar-- a place that you went to because it was fun to go sometimes, not that you went to because you couldn't leave.And both of these posts point towards the same conclusion: that in a social situation like an MMO, smaller might actually be better. Currently, most games are fascinated with being as big as possible-- a "world" of content to explore, or "millions of players," all in the same space. MMOs have "expansions," and ever larger instances and battlegrounds-- the bigger the world can get, the better the selling point sounds.But should it? Blizzard, the world's most famous MMO maker, has determined in the past year that a group of 40 doesn't work nearly as well as a group of 25, and that doesn't work as well as a group of 10. And as much as players say they want to play with their friends, just how many friends are we talking about?