social-mechanics

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  • Shroud of the Avatar adds multiplayer features for release 3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.20.2014

    If you backed Shroud of the Avatar chiefly to play around with its semi-online functionality, the newest release of the game should make you happy. The third test release features several of the multiplayer functions of the game, including chat, emotes, and friend lists. Combine that with the addition of a crafting system and new merchants, and the whole thing is closer than ever to being a fully featured online-but-not experience. The third test session will also feature a village, Braemor, expanding the amount of land that players have to explore and work within. Obviously, this test will be available only to backers of the game, but you can still jump on that through the game's official site if it sounds like something you want to play. For more details on the improvements as well as how to get into the game if you are a backer, take a look at the full release notes. [Source: Portalarium press release]

  • Secret of the Solstice is reborn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2011

    It's been a while since we've heard anything from Secret of the Solstice, but today we have no choice but to announce that it is no more... specifically, because the game is undergoing a major upgrade. Changing its name to Solstice Reborn, Outspark's isometric free-to-play game is getting a wide variety of improvements including an overhauled UI, a number of 3-D graphical improvements, and a wide variety of new quests and enemies added to the existing gameplay. The game is also heavily tilting toward the social networking side of play, and not just via integration to Facebook. Several new elements tie in directly to social interactions, such as the Marriage quests and the new Master and Pupil system. Whether you've never tried the original game or just want to see what the changes are, Solstice Reborn looks to be an interesting update to an older game and a fun ride for anyone willing to give it a shot. Plus, if you're into winning free trips to San Francisco, the Outspark team is holding a contest to fly you and a friend out to WonderCon 2011. Check the official forums for more info!

  • Vindictus gives characters a moment around the campfire

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    The focus that Nexon has pushed with Vindictus has been one of non-stop, no-holds-barred action. While that's not a bad thing in any sense, it does lead one to wonder if there will be anything but the non-stop slaughter to deal with. As it turns out, there will be a feature in the game not just allowing players a brief rest, but actually encouraging one -- the campfire. Long known as a place where adventurers can congregate and rest, campfires can be built mid-dungeon and provide not just a chance to stop and chat, but also offer vital services. Obtained from an NPC early in the game, campfire kits and books allow players to put a campfire together, giving them small buffs that increase the longer they sit by the fire. The fire improves attack, defense, and health regeneration, with greater bonuses coming the longer you enjoy its warming presence. It also offers a more subtle benefit to players by allowing the repair of any damaged items. Although you can only assemble one per dungeon and gain no protection while sitting at the fire, it seems that Vindictus has built in a mechanic to encourage the party to sit down and chat for a minute or two before resuming the charnel-house slaughter. %Gallery-104223%