socialising

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  • MMOrigins: Life's funny like that, page 2

    by 
    Brendan Drain
    Brendan Drain
    12.11.2009

    What started as simple forum posts on tanking and a little number crunching bloomed into a full guide in Issue 2 of EON, EVE's official magazine. When the article was finally in print, EON editor Richie 'Zapatero' Shoemaker came to me with a work proposal. After writing several more articles for EON and acting as editor on countless others, university work began piling up and I had to stop.

  • MMOrigins: Life's funny like that

    by 
    Brendan Drain
    Brendan Drain
    12.11.2009

    We all got started gaming somewhere. For a lot of people, it was the Sega Mega-drive, the Atari 2600 or the NES that signaled their first steps into gaming. For me, it was the Commodore Amiga, a machine that was more a complete home computer than a games console. It was on the Amiga that groups like Team 17, Ocean, Electronic Arts and Blizzard first really made their mark on gaming and it was a great time of innovation in the industry. I recall long nights spent playing Frontier: Elite II, scooping hydrogen fuel from the corona of a star or wormholing into deep space. Another favourite that I still play occasionally was K240, an early space 4x game and still one of the best I've ever played. It was the public domain market on the Amiga that really caught my attention. It's one thing to play a game, but here was the opportunity to make one and sell it via a page in CU Amiga magazine or a PD order disk. I've always been more interested in making games than playing them but being young with no programming experience, I was limited in what I could do. I tooled endlessly with the "Shoot 'em up Construction Kit" and "Reality Game Creator" packages, making countless primitive prototype games that only I ever played.

  • The tech entrepreneurs' new golf?

    by 
    Jennie Lees
    Jennie Lees
    02.09.2006

    1up has an interesting piece examining how tech entrepreneurs are using WoW to schmooze, specificially looking at Joi Ito's guild "We Know". It certainly backs up the idea that WoW has "something for everyone":"Taking care of a guild, administering to members' needs, looking after newbs and pleasing the veterans is a delicate balancing act that challenges even a guy who is used to being the CEO of fast-growing companies."The sheer number of players means that it's becoming increasingly fashionable to play WoW; being well-connected in-game might eventually pay off in real life. Like any other collaborative activity, proving your worth as a team member in a MC run is a great way to make an impression -- but finding the people you wish to impress might be a little harder.