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The US hasn't had much success building mechanized battle suits that move quickly and stop bullets, but Hollywood has been dreaming up these concepts for years. Don't they already know a thing or two about designing high-tech armor? Apparently, the US military thinks so -- it's enlisting the help ...

8 months ago 0 Comments
July 7, 2014 at 6:40PM
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The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of n...

1 year ago 0 Comments
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If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made...

1 year ago 0 Comments
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Militaries want soldiers to carry an increasing amount of tech on to the battlefield, but that isn't necessarily convenient -- or comfortable. MIT and the US Army have started early work on uniforms with fiberoptic sensors that would alleviate much of that burden. By weaving in microfibers cut fro...

2 years ago 0 Comments
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To celebrate the launch of Hi-Rez Studios' Tribes: Ascend today, we're giving away a special in-game weapon that will either help new players gain some ground or act as a boost for current players who have yet to unlock the gun. This special medium Spinfusor just for the Soldier class. You can...

2 years ago 0 Comments
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Skiing! Jetpacks! Pew pew! Yes, kids, Tribes: Ascend is officially in open beta, and that means you no longer have an excuse. Hi-Rez Studios threw open the doors this morning, and despite the fact that the game's closed beta exceeded all expectations and hosted over 300,000 players since its N...

3 years ago 0 Comments
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Hot on the heels of its GDC updates, Heatwave Interactive has released a new dev blog detailing further aspects of Gods & Heroes: Rome Rising. The mythological MMORPG boasts four unique character classes (the Priest, the Soldier, the Gladiator, and the Mystic), and today's dev blog offers a l...

4 years ago 0 Comments
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The devs at Heatwave Interactive have given Gods & Heroes fans a bit more information to mull over as they wait anxiously for the title's debut. In a press release dated earlier this morning, Heatwave detailed the game's four character classes and released an accompanying batch of screenshots...

4 years ago 0 Comments
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This week on Behind the Mask, we're going to discuss the Soldier, Champions Online's modern weapons expert. The Soldier is a step down from the proposed Marine Archetype in that it only has eight weeks of basic training, unlike the Marine's 13.5 weeks, and the quality of a Soldier's training and di...

4 years ago 0 Comments
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Early this morning, a player by the name of Koosh posted an idea to the official achievements forum: Why not add class- or role-specific achievements? If implemented, could these achievements be used to help players learn the specifics of their class? Koosh uses Team Fortress 2 as an example, and I...

4 years ago 0 Comments
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Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of ...

4 years ago 0 Comments
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Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Breaking up, as the song goes, is hard to do -- but sometimes very, very necessary. I'll admit that I have recently settled into a bit of a skirmish funk, firing up a session here and ...

4 years ago 0 Comments