soldier

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  • Storyboard: Archetype discussion -- the Soldier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of any sort of hook for our characters, it's useful to have some stock types to draw from. I'm going to take a look at some of the more common stock types, how and why they work in a variety of settings, and what sort of touches you can add to make a character stand out. Of course, the first archetype we're looking at doesn't stand out. In fact, he excels at being a part of something larger, a cog in a machine whose only purpose is death. He's fighting for Stormwind, he's fighting for Bastok, he's fighting for the UFP -- he's the universal soldier, and he really is to blame. So why not cue up some appropriate background music, and take a look at the soldier as an archetype.

  • The Road to Mordor: Shopping for your skirmish soldier

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Breaking up, as the song goes, is hard to do -- but sometimes very, very necessary. I'll admit that I have recently settled into a bit of a skirmish funk, firing up a session here and there merely for the XP and the privilege of filling my bags with 576 different types of marks (seriously, Turbine, couldn't we switch from this confusing British-like currency to something more streamlined, like the Euro?). When I couldn't find a partner for a skirmish, the sessions seemed like a drag, and even though I dutifully stabbed my way through them, I grew to resent their length and my death-prone Herbalist soldier. It wasn't until the other day that a friend challenged my choice of soldier, and in so doing, freed me up for a more enjoyable skirmish experience. "Why are you sticking with the Herbalist?" he asked. I shrugged -- I thought that's what you picked when you were DPS-y and lacked a lot of self-heals. After doing a bit of research on the forums, I made the switch from the decaf healbot to 100% caffeinated Archer goodness, and I couldn't be happier. Pew pew, stab stab, win win. The choice of a soldier companion for skirmishes may be the tipping point between a painful slog and a joyful battle, as it was in my case. If you're still trying to figure out which soldier might work best with your class, then hit the jump and see what other players recommend you try.

  • Protonex fuel-cell batteries to power HULC exoskeleton for three solid days

    by 
    Darren Murph
    Darren Murph
    01.22.2010

    We're selfishly daydreaming of how we could use something like this at the next CES, but chances are that Lockheed Martin is really only fixated on boosting its bottom line by assisting the US military. The company's HULC exoskeleton, which was originally introduced by Berkeley Bionics in 2008, is seeing a significant upgrade this week courtesy of a fuel-cell power pack from Protonex. The goal? To strap a new, more potent battery onto the Human Universal Load Carrier that will support 72+ hour extended missions. Soldiers tend to carry around a lot more gadgetry now, all of which requires more and more power; with this pack, the men and women in the field could carry fewer conventional batteries while seeing an overall boost in available juice. There's no mention of when exactly this stuff will be rolled out en masse, but that's a detail you'll probably never know, anyway.

  • Mass Effect 2's Soldier class really likes guns

    by 
    Ben Gilbert
    Ben Gilbert
    01.13.2010

    Hey buddy, you like guns, right? Lots of guns? Good! The newest Mass Effect 2 trailer is meant just for you, then -- packed from top to bottom with bullets and explosives, lead gameplay designer Christina Norman discusses the gun-centric proclivities of the Soldier class. Did you know, for instance, that the Soldier is the only class that can use the assault rifle? We sure didn't! But look, to be totally honest, we're still a bit smitten with the Engineer class from a few weeks back. It's kind of hard to think about using another shotgun (yes, even a space shotgun) knowing there's a class with its own killer robot. That being said, if you're into that whole gun "thing," Mass Effect 2's Soldier is right up your alley. %Gallery-83063%

  • Team Fortress 2 getting crafty in next update

    by 
    Griffin McElroy
    Griffin McElroy
    12.14.2009

    The first piece of information to come out of Team Fortress 2's "War" update for the Soldier and Demoman classes is a savory one -- according to the game's official blog, players of the PC version of the game will now be able to craft their own weapons, hats and other inventory items. Formerly useless pieces of loot in a player's collection can now be combined using a specific blueprint, resulting in a brand new, much more desirable piece of equipment. So, frequent updates, personal inventories, multiple classes and a crafting system? Seriously, this game is like, a couple dragons short of becoming the next big MMORPG. [Via Big Download]

  • Soldiers and Demomen duke it out for next Team Fortress 2 update

    by 
    Griffin McElroy
    Griffin McElroy
    12.11.2009

    Valve has decided to inject some "healthy competition" into the next patch for its long-lasting, cartoonish multiplayer shooter, Team Fortress 2. The update will award three new weapons to both the Soldier and Demoman classes -- weapons which will be revealed piecemeal over the course of the next week. However, the two classes will be fighting during the week to unlock a secret fourth weapon for their profession. Whichever class can kill the other the most will be victorious, and can claim the additional armament. You can stay on top of the current kill count on Valve's hub page for the update, which is appropriately titled "The War." Our money's on the Demoman, but that might just be because we love his Shrek-inspired accent.

  • Stargate Worlds: We're still kicking, the pics prove it

    by 
    James Egan
    James Egan
    11.16.2009

    It's been a long, difficult road for Stargate Worlds -- a game that has been mired in financial woes for quite some time. Now and again we do get to report some positive news about the sci-fi MMO, but it's clear that Stargate Worlds isn't out of the woods quite yet. Cheyenne Mountain Entertainment recently made an announcement to the game's fan community, thanking them for their support through tough times. CME stated, "We know you expect nothing less than the AAA content in Stargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can't wait to show you more of what we've been cooking up over here." As to what they've been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa'uld, Jaffa, Soldier, and Scientist classes. CME explains, "Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play." The most recent Stargate Worlds images can be seen at the top of the gallery on the SGW Community Site.%Gallery-18792%

  • Apple's iPod touch tackling "networked warfare" for US military

    by 
    Darren Murph
    Darren Murph
    04.20.2009

    While the British military has had a love-hate relationship with Apple's darling, the US armed forces are reportedly warming up quite well to the iPod touch. A fresh Newsweek report asserts that the touch is increasingly replacing far more expensive dedicated devices in the field, noting that it is being used to spearhead the future of "networked warfare." Equipped with a rugged shell and software developed by language translation firms (among others), the device is being used to aid communications and acquire information from databases. In fact, the US Department of Defense is "developing military software for iPods that enables soldiers to display aerial video from drones and have teleconferences with intelligence agents halfway across the globe," and snipers are already utilizing a ballistics calculator to add precision to shots. And hey, it's not like easy access to Tap Tap Revenge is really bad for morale, either.[Via CNET]

  • Soldier became ace drone pilot by training on video games

    by 
    Griffin McElroy
    Griffin McElroy
    02.07.2009

    var digg_url = 'http://digg.com/gaming_news/Soldier_became_ace_drone_pilot_by_training_on_video_games'; It's a convention sometimes used in action films -- the unlikely protagonist saves the day by applying combative skills he gleaned during his long sessions with teh Haloz -- but it's a convention apparently rooted in reality. In his latest book, Wired for War: The Robotics Revolution and Conflict in the 21st Century, author and modern warfare buff P.W. Singer relates the story of a young man who became an expert drone pilot within a short period of time -- all thanks to the hours he'd logged on his trusty Xbox.The eighteen-year-old soldier was a high school dropout who failed to qualify for the original position in the armed forces he'd applied for. It was suggested he try his hand at drone piloting, and according to Singer, "because of playing on video games, he was already good at it." So good, in fact, that he was brought back from Iraq to become an instructor at a training academy. Jeez, the only game-related useful skill we've ever picked up is our uncanny ability to name all 493 pokémon, and that impresses far fewer people than you might imagine.

  • Aruba Networks, Babylon provide WiFi for US soldiers in Iraq

    by 
    Darren Murph
    Darren Murph
    09.24.2008

    Aruba Networks already installed the "world's largest" WLAN network at The Ohio State University, but its latest deployment just seems strangely more, how do we say... patriotic. Tag-teaming with Babylon Telecommunications, the pair has rolled out a WiFi network that will provide internet access to over 20,000 US soldiers at Joint Base Balad in Iraq. Believe it or not, there was no existing authorized web access at the base before these two stepped in, but thanks to a contract awarded by the Army & Air Force Exchange Services (AAFES), troops at the largest US military base in the region can now e-mail loved ones with ease, test their ping times from the sandbox and join a few online poker tournaments during down time. [Via InformationWeek, image courtesy of DefenseLink]

  • Anti-terrorist drill reveals Segway attack plan, legions of embarrassed patrolmen

    by 
    Darren Murph
    Darren Murph
    07.03.2008

    Ah, ha! So, that Chinese S.W.A.T. team we caught ridin' dirty on Segways earlier this week actually had a reason to be carrying on like they were -- they were performing anti-terrorist drills in preparation for security during the 2008 Olympic Games in Beijing. Comically enough, the drill was said to be one of "rapid deployment," though we aren't told how many spills were taken when officers tried to actually maneuver one of these things around, aim at a target, pull a brown bag down around their head and keep it from spontaneously reversing. Just one question guys: what's with the tiny guns?[Via CNET]

  • Player vs. Everything: Gaming with a disability

    by 
    Cameron Sorden
    Cameron Sorden
    04.28.2008

    Stephanie Walker was a gamer who had never expected to have to deal with a disability. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing EverQuest, Stephanie quickly discovered that slaying virtual orcs and bandits while joking around in party chat was surprisingly fun. It was a great way to keep in touch with long-distance friends and burn some stress after a long day. She didn't have a lot of time to play, but she was good at it when she did. While working at her job one day, Stephanie noticed that her right hand and leg had fallen asleep. When she tried to get up to walk the sensation off, she realized that something was seriously wrong -- the entire right side of her body had just stopped working. Stephanie was rushed to the hospital, and the diagnosis was confirmed the following morning: she had multiple sclerosis, and she would have to deal with it for the rest of her life. Overnight, everything changed. She went from being someone who spent 20 hours per day away from home to someone who really never left. Moving around within her house required an enormous effort on her part. Even feeding herself had become a challenge. The little things, like not being able to get online and chat with her friends (something she really enjoyed) just made her situation that much more painful.

  • Team Fortress 2 PC update balances classes, introduces tournament mode

    by 
    Griffin McElroy
    Griffin McElroy
    03.02.2008

    We've been hearing a lot less about Valve's cel-shaded, humor-tinged multiplayer shooter since the release of another wildly popular FPS of a more serious nature. Thankfully, Valve isn't using their lighter server load as an excuse to let Team Fortress 2 go to the dogs -- they just released a patch upon an unsuspecting populous of TF2 junkies, adding a number of new matchmaking features and tweaking a few minor gameplay quirks.We've got a complete list of changes after the jump, but here's a few highlights: A Tournament mode has been added, complete with a team creation UI and win/loss tracker. Sorting through custom games is now easier, as server hosts can now add searchable description tags to their rooms. Most importantly, players who tire of being on the receiving end of high explosive weaponry will be pleased to hear that the maximum ammo capacities for the Soldier and Demoman classes have been sharply reduced (much to the chagrin of rocket-jumpers and Scotsmen, no doubt).

  • iRobot adds swank mapping kit to PackBot

    by 
    Darren Murph
    Darren Murph
    12.12.2007

    iRobot has unleashed yet another semi-autonomous robot ready to take on whatever the battlefield throws at it, but this one's got a much better feel of where it's headed. The PackBot with Mapping Kit ups the ante by "creating a real-time two-dimensional structural map for the soldier while on the move in theater," essentially enabling the operator (and his / her squad) to see what's just ahead without having to slip into potentially dangerous scenarios to find out. Apparently, the kit utilizes an array of sensors and artificial intelligence to relay the structural map while "simultaneously detecting and avoiding obstacles in its path." Heck, let's just strap a railgun on this thing and let the soldier kick back at the base.[Thanks, Jonas]Read - Press releaseRead - PackBot with Mapping Kit homepage

  • Robotex creating gun-toting robots to replace human soldiers

    by 
    Darren Murph
    Darren Murph
    12.09.2007

    It's not as if we haven't seen weapon-wielding robots before, but Robotex is aiming to create a new breed of mechanical soldier that's quick to build and cost effective. The Silicon Valley startup has garnered quite a bit of funding from angel investors, and apparently, it has already created a two-foot tall, motorized robot that can travel ten miles per hour, spin around "on a dime," be controlled remotely and most importantly, "blow a ten-inch hole through a steel door with deadly accuracy from 400 meters." Reportedly, such a critter can be crafted for under $50,000, which is said to be "six times" cheaper than similar alternatives already being tested in Iraq. Of course, there's no telling how soon (or not) these things will actually be called into duty, but we can bet there's already a list forming to be the one behind the remote when it is.[Via InventorSpot]

  • Tabula Rasa Rage nerf, free respec for all

    by 
    Chris Chester
    Chris Chester
    11.27.2007

    After Tabula Rasa forums and general chat have been flooded with rumors of an impending nerf to the Soldier's Rage ability. The discrepancy between the buff to damage Rage gives in practice, what it says in the tooltip, and what the designers originally intended has been the cause of a lot of speculation and debate. As it exists, you get a 105% buff to damage on the first pump alone, an extraordinary boost to damage for one paltry ability point. Destination Games' lead designer Paul Sage has finally put the conversation to rest today, announcing that an impending patch will be put on the PTR soon that will nerf Rage back into the realm of reality.The fix will make Rage a fast cast ability (it currently has a two second casting time) and has modified the buffs as follows: Rage 1: 30% damage self buff Rage 2: 30% damage buff w/squad members Rage 3: 40% damage self buff – 10% resist bonuses Rage 4: 40% damage buff w/squad members Rage 5: 50% damage buff w/squad members – 10% resist bonuses Players will all receive a free respec in accordance with the change. Needless to say, we're quit excited to see how this change will work out when it goes live. Maybe we'll see more specialists!

  • Age of Conan's Guardian put under the microscope

    by 
    Chris Chester
    Chris Chester
    11.12.2007

    Following on the heels of their report on the Dark Templar, TTH has another interview with Funcom product director Jørgen Tharaldsen, this time focusing on Age of Conan's Guardian class. The Guardians are part of the soldier archetype, their most prominent characteristic being the full plate armor that they bring with them to battle. To quote Tharaldsen, "Guardians are the unassailable rock upon which the waves of battle break." They go on to discuss how Guardians are more than just the AoC equivalent of WoW's prot-specced Warrior; they can switch up their maneuvers on the fly, exploiting enemy weaknesses by taking higher DPS approaches as the situation calls for.We had hoped that they would choose to mix up the class list a bit more for this running feature. It feels a little redundant for them to be talking about two of the primary tanking classes so close together, when there are other interesting classes like the Bear Shaman or Ranger that they could throw in to add some variety to the gameplay mechanics they discuss. Oh well.

  • RDISS: the Army's uber-vigilant surveillance system

    by 
    Darren Murph
    Darren Murph
    07.28.2007

    Being dropped into no man's land without a hint of what's going on around you can't be fun (or safe, for that matter), but scoping out foreign territory in a hurry just got a lot more reasonable. The Army's Rapid Equipping Force has developed the Rapid Deployment Integrated Surveillance System, or RDISS, which "can be installed quickly and with minimal training." Deemed "simple" to setup, the system is designed to "improve situational awareness for soldiers at joint security stations and combat outposts throughout Iraq," and plans are already in place to establish "hundreds" of these systems in various locales by the year's end. Nah, it's not nearly as hip as using GPS-equipped spy squirrels, but we guess it'll do the trick.[Via The Raw Feed]

  • MILTRAK gives soldiers the down low on encroaching enemy forces

    by 
    Darren Murph
    Darren Murph
    07.15.2007

    We've seen a variety of systems designed to better inform soldiers of what's truly going on around them, but a new setup devised by Thales UK weds an advanced GPS module, a digital magnetic compass, a microprocessor, and a "fully ruggedized display" to provide near-real time situational awareness information. Dubbed MILTRAK, this concoction equips field soldiers with a portable display which seems to work an awful lot like your basic top-screen radar (think Counter-Strike), as it displays the positions of "similarly equipped friendly (blue) forces overlaid on a relational display, raster map, or geo-referenced aerial photograph." Moreover, those in battle can purportedly share and follow routes, which enhances communication and keeps platoons from running astray. Heck, they may even forget that the bullets flying around them are real.[Via TheRawFeed, image courtesy of Army]

  • HP iPod not as heroic as previously believed

    by 
    Darren Murph
    Darren Murph
    04.09.2007

    This certainly won't go down as the first (or last) time that a shocking photograph and antsy storytellers blow an event out of proportion, but the HP iPod that reportedly saved the life of Kevin Garrad of the 3rd Infantry Division was actually nothing more than a battle scar. Kevin's body armor is actually the unsung hero, as he didn't even know he was shot until he fished around for his Pod and found a mangled piece of white / chrome kit instead. He did mention that he missed having his tunes on tap for the battlefield rituals, and certainly didn't mind it lessening the blow of a bullet to his armor, but it looks like Apple (or should that be HP?) will have to remove this now-nullified crowning achievement from the trophy case.[Via The Raw Feed]