solo-dungeons

Latest

  • Skyforge demos the Paladin and the Cryomancer in a solo dungeon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    The latest video from Skyforge isn't a trailer. It's all gameplay footage, and it's all about showing off how two of the classes function in combat and what players can expect from the game's solo dungeons. Development director Eric Demilt and class designer Aidan Karabaich take two of the game's starting classes, the Paladin and the Cryomancer, through the Lanber Catacombs while narrating how the combat systems and ability mechanics work. The Paladin, as you'd likely expect, is as tanky as you'd like and features a variety of sword swipes, holy bolts of damage, and drawing in enemies for large attacks. The Cryomancer, meanwhile, focuses on control, creating decoys, and blasting groups down after they're frozen in place. The video also shows off solo mechanics like environmental puzzles and solo bosses. If you've got a chunk of time to sit down and watch it (it's 14 minutes long), check the whole thing out just past the break.

  • How to solo dungeons for fun and profit (but mostly fun)

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.28.2014

    Lots of people who hit level 90 are stuck wondering what to do next as the game offers a plethora of choices but no clear must-dos once you've finished the leveling grind. One of our favorite options is soloing old content. If you never had a chance to raid or run dungeons earlier in the game, now you can do many old world raids completely solo. It's a fun way to check out content you've never seen, experience new bits of the game's story, gain reputation (useful for that Beloved title), and pick up pets, mounts, and great transmog gear. Oh, and did we mention money? Even though most of the better loot you'll find in these dungeons is bind on pickup -- meaning you can't toss it on the auction house -- it will sell for gold to vendors. That means if you clear out your inventory so you're prepared to pick up and vendor everything you come across, you can make a pretty decent profit grinding through old dungeons. It's not the most time-efficient way to make gold, but it can be a lot of fun. So if you want to try your hand at some solo content -- whether you're level 90 or not -- keep reading for the tips you need to succeed with soloing.

  • The Daily Grind: Do you like solo dungeons?

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2013

    When you think "dungeons," more often than not you think of a hearty team of adventurers plumbing the depths of some ancient (yet oddly populated) caverns. But there's no set rule that says all dungeons have to cater to parties; in fact, there seems to be a movement in MMOs to creating more solo dungeons. Do you like this? I'm a fan not because I'm anti-social but because sometimes I want the dungeon experience without the hassle of a group finder or going at the team's pace. Hey, my dungeon runs have lots of breaks for alt-tabbing to see what's happening on Massively, so don't judge. Solo dungeons: Do you like them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gamescom 2011: More details on RIFT's patch 1.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.20.2011

    RIFT hasn't been out for all that long, but the game is already rapidly approaching its fifth major patch since launch. A recent demonstration at Gamescom reveals more of what will be coming along with the patch, which promises more options for endgame players as well as for players without a great deal of time. For the former group, the game is adding a new Planar Achievement System that will give players points to spend in unique supplemental skill trees, adding some fine-tuning and character customization. For the latter group of players who don't have time to delve into large-scale group content, solo instances will be added, with one or two players easily able to clear the area depending on equipment. Hammerknell will be one of the first sorts of this dungeon, allowing players a chance to see more of the game as a whole. Higher-end players aren't forgotten, however, with a new Master Mode added to give dungeons extra sting and rewards. It looks like patch 1.5 will be a good time for all RIFT fans, whatever their level of commitment to the game.

  • RIFT's first State of the Game address floods players with news of the future [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2011

    Trion Worlds has never been shy in talking about RIFT's upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its first State of the Game address, opening up about the title's history to date and both the near and far future of the team's plans. It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the RIFT team and Scott Hartsman to clarify all of the exciting content, fixes and features mentioned in this address. So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."

  • Age of Conan: Unchained is here, as is F2P and a lot of new content

    by 
    Jef Reahard
    Jef Reahard
    07.01.2011

    Cue the vintage Van Halen (not to mention your Age of Conan launcher), as it's a big day for everyone's favorite barbarian-flavored MMO. Why's that? Well, there's the small matter of free-to-play, and oh yeah, 2.6 is the most significant patch since the Rise of the Godslayer expansion in May of 2010. What's the big deal? Well, you've got your item shop as well as your free and premium membership tiers. You've also got new appearance tab functionality (or vanity armor, as Funcom's patch notes are fond of calling it). Still want more? How about relaxed difficulty and more frequent rewards on normal-mode 6-man Khitai dungeon content as well a significant price cut on factional armor pieces (epic chest-piece purples are now a mere 16 gold, for example). More still? By Crom, you are one needy barbarian. You're also in luck, as Funcom has added a new queue function to minigame PvP which resurrects the late, great pre-made vs. pre-made option. Oh, and before we forget, here are a couple of new level-scaling solo dungeons (The Breach and Forgotten City), the better to see your character from his 40s all the way up to 80 should you desire. Finally, there's a laundry list of combat- and quest-related tweaks, all of which are viewable via the patch notes on the o-boards.

  • Age of Conan: Unchained (aka F2P) starts tomorrow [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.30.2011

    Yeah, you read that headline right. Age of Conan: Unrated is now Age of Conan: Unchained according to a new Craig Morrison interview over at PC Gamer. Oh, and that free-to-play launch date we've been asking for? It's tomorrow today. Funcom is inviting both new and old players to check out a good portion of its Hyborian content on the house, and the company will also be unveiling its cash shop (complete with a new "temptress" pet that helps the title live up to its mature rating). Unchained also marks the release of new content in the form of the Forgotten City and The Breach solo instances. As we told you last month, these new dungeons scale to your level and offer an experience designed to relieve the monotony of the well-traveled Noble District villas. Stick with Massively all weekend as we bring you the latest AoC: Unchained news and impressions, and don't forget to check out the Unchained launch trailer after the break. [Update]: Funcom has also posted its traditional monthly dev update, which focuses on all of the new content coming soon to AoC (and there is a lot of it). In addition to the two dungeons debuting today with Unchained, players can look forward to the long-awaited House of Crom dungeon (no, really!), new tier four raids, the Savage Coast of Turan stuff, and of course, Blood and Glory. [Update 2]: AoC 2.6, and F2P, is in fact going live today -- June 30th -- and the game launcher is currently down for patching. Funcom's Glen "Famine" Swan confirms as much on the official forums, and we'll link the patch notes as soon as they're available.

  • Catch up on Hyborian changes with Funcom's new Age of Conan newsletter

    by 
    Jef Reahard
    Jef Reahard
    06.15.2011

    If you haven't been paying attention to Age of Conan lately, Funcom has just sent out a handy newsletter designed to catch you up on all that's new and exciting in the realm of Hyboria. The mailing covers the recent AoC Unrated free-to-play announcement as well as some of the new content that takes the form of the Breach and Forgotten City solo dungeons. Don't forget about the Savage Coast of Turan content coming later this summer (and coinciding with the Conan feature film reboot), and of course there's the Blood & Glory hardcore PvP server ruleset (also coming soon). If you're a former AoC subscriber, check your email for the newsletter, and stick with Massively for more exclusive AoC coverage throughout the summer.

  • Monthly update lays out Age of Conan development roadmap

    by 
    Jef Reahard
    Jef Reahard
    04.29.2011

    The year ahead is shaping up to be a busy one for Age of Conan, and Funcom's Craig Morrison lays down a rough foundation for the next few months in his latest monthly development update. If you're looking for the short version, it's this: Now that the Dreamworld deployment is in the books, AoC is continuing to pick up new dev talent and will be adding more content going forward. In the immediate future, players are getting crowd-control balances, two level-80 group dungeons, and a faction progression revamp, all of which are slated for the next update and currently available on the test server. Following that, we can look forward to The Forgotten City and The Breach, two new solo auto-content generation dungeons designed for levels 40 to 80. There are also a handful of technical improvements, optimizations, and general balancing scheduled to accompany the new content, and of course the much-anticipated Blood and Glory PvP server ruleset is coming sometime this summer. Finally, Morrison teases fans with a blurb about AoC's late-2011 updates, specifically "two new and important elements incoming." He also hints at some sort of tie-in with the upcoming Conan film reboot. Head to the official AoC boards to see for yourself.

  • Age of Conan monthly update details new high-level content, faction grind relief

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Good news abounds for fans of Funcom's Age of Conan, and game director Craig "Silirrion" Morrison has the details in today's monthly development update. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang. First up is the T'ian'an District, which Morrison says is "all about boss encounters." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "the odd secret to be revealed from careful investigation." The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "forcing some variety into your play sessions." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on AoC's test server. Finally, Silirrion reminds PvP-focused players to vote on the Blood and Glory ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the previously mentioned solo instances).