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  • Daily iPhone App: Guitar! by Smule plays a familiar tune

    by 
    Mike Schramm
    Mike Schramm
    05.28.2013

    Smule is the company behind a lot of excellent music apps, and its latest release is called, simply, Guitar! by Smule. Just like much of Smule's other work, the app is designed to let you "play" a guitar via your iPhone, tapping and strumming various notes that run across the screen. That in itself is not all that innovative, but Smule's tie in to its other apps and the company's substantial licensed music library is. With Guitar!, you get access to some really great guitar pop songs, and the team has also connected this app up to the Sing! karaoke app, which means that the singers putting in their voices to match your guitar are just fans playing along as well. That makes this app a little more special than just a standard music game. Still, despite that extra connection, there's not much else to make this one stick out -- you only get two songs for free, and then you'll either need to pay for a few more songs, or earn a whole lot of points to purchase others to play. It's nice that Smule has provided the app for free, and if you like these games they've made, this one is worth a download. But Smule is definitely starting to follow a formula here, successful as it may be so far, rather than inventing something really brand new.

  • Finally, those Maroon 5 songs you wanted are available in Rocksmith

    by 
    Mike Schramm
    Mike Schramm
    05.14.2013

    Just in case the thing that prevented you from buying Rocksmith on Steam was the lack of Maroon 5 songs, we'll just remove that musical obstacle for you right here and now. Valve reports that "Misery," "She Will Be Loved," and "Harder to Breathe" have all been added to the game. You can buy each song for $2.99, or pick them all up together for $7.99. Once purchased, you can play through the songs with a standard electric or bass guitar, and each song also adds a new authentic tone to play with on the game's Amp mode. Sweet Maroon 5-style haircuts are, unfortunately, sold separately.

  • iTunes store reaches new landmark, announces 25 billion songs sold

    by 
    James Trew
    James Trew
    02.06.2013

    Ever bought a track from iTunes? Well, turns out, if you did you're in good company, with Apple revealing that over 25 billion songs in total have been purchased from the store. Wondering what song was the record breaker? That'd be Monkey Drums (Goksel Vancin Remix) by Chase Buch. No? Us neither. Said song was bought by one lucky German, Phillip Lüpke, snagging the music fan a €10,000 iTunes voucher at the same time. And who said there was no money in the music business these days.

  • Jam for iOS hopes to be 'Instagram for music'

    by 
    Randy Nelson
    Randy Nelson
    02.01.2013

    Most of the apps on display in Macworld/iWorld 2013's "Appalooza" annex are of the productivity variety, but that doesn't mean there isn't some fun stuff to be found. One that caught my eye was Jam from Australian developer DreamWalk Mobile. Launched two weeks ago on the App Store, it's a free music-creation app for iPhone and iPod touch with a unique hook: You sing -- not even especially well, even -- and the app auto-tunes you and creates an original backing track, then mixes it all down into something you can share on Facebook. The app, which has seen about 19,000 songs shared to date, came from the developer's desire to take an Instagram-style approach to music creation. That is, improving the source material -- in this case your voice, with "filters" replaced by auto-tuning -- and giving you a means to share the results with friends. The backing tracks it adds to your vocals are generated from original loops and samples recorded in-studio by Jam's developers. They fall into several musical genes, including pop, rock and reggae. Only the pop rock genre comes pre-installed; others are available as US$0.99 in-app purchases. In an interesting twist, it's possible to buy the add-on genres without spending actual money. You can actually earn in-game currency in the form of "royalties" from others listening to and liking you songs, and these virtual funds can then be used in lieu of real money for the IAPs. We've been playing around with the app a bit since our demo and have made a few little ditties this far, mostly about our co-workers and cats. It's a clever app for sure, and you can't really beat the price. Of course, whether it'll achieve its creators' Instagram-level aspirations remains to be seen, but it's nevertheless a fun diversion with some potential.

  • SingStar becoming a 'free download,' mic still required

    by 
    Mike Schramm
    Mike Schramm
    10.13.2012

    Sony's SingStar Viewer app for the PlayStation 3 previously just allowed players to check out SingStar content for free; they'd have to put the game's disc in if they actually wanted to sing along with any of the game's songs. But a new message in the app hints that will be changing very soon. The Viewer app has reportedly been discontinued, and a message when the app is loaded says that "The complete SingStar experience will be available as a free download very soon!" Presumably, that means that anyone will be able to download SingStar, and then play Sony's karaoke game for zero cost (with extra songs being purchaseable separately).The one catch: The game will still require a mic, so if you haven't bought one of those yet, you'll need to do so. But the good news is that the mics are available for just a few bucks in certain places, so those interested should be able to pick one up easily. We'll look for more official news on this next week from the PlayStation Blog.

  • Apple's Ping no longer pinging back, leaves memories of white noise in its wake

    by 
    Darren Murph
    Darren Murph
    10.01.2012

    "I can't remember if I cried when I read about his widowed bride Something touched me deep inside... the day the music died." R.I.P. Ping (09.01.2010 - 09.30.2012)

  • Ping going dark on September 30th, no longer accepting new members

    by 
    Alexis Santos
    Alexis Santos
    09.12.2012

    Ping, Apple's foray into music-centric social networking, hasn't seen much in the way of updates since it was announced two years ago, and now the folks in Cupertino are set to shut it down on September 30th. Struck with the sudden urge to sign-up for the service and take it for a spin before it goes offline? You're out of luck. Visiting the network's home in iTunes reveals that Cook and Co. are no longer accepting new members. From here on out, you'll just have to find other avenues to keep tabs on what tunes are playing within your social circles.

  • Seedio app networks iDevices into loudspeaker, blasts music far and wide

    by 
    Alexis Santos
    Alexis Santos
    08.03.2012

    Yearning to break free from earbud-induced isolation and spring towards a music listening experience with a social slant? Seedio for iOS can help. Built by a team of six developers, the app networks local iDevices over WiFi and allows one user to stream music to others. Audio from iTunes or YouTube is queued up by the designated disc jockey, or "seeder," and plays through each device's speakers in unison to create a distributed, makeshift loudspeaker. If the situation calls for a quieter jam session, however, you can forgo the speakers and listen in with headphones instead. Up to 150 devices can connect through a single router, but four is the current limit when relying on an ad hoc network created by an iPhone, iPod Touch or iPad. Seedio isn't the first of its kind to roam the wilds of the App Store, but its creators claim to have nailed syncing audio across gadgets. The app is free for a limited time, but will soon pick up a $2.99 price tag. For those content with merely tuning in and leaving the playlist duty to others, the app will remain free.

  • Habu tracks playlists to match your mood

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    07.23.2012

    Genius playlists are great for picking out music you like, but if you want a set of songs to match your mood, you should take a closer look at Habu. Habu is an iOS app that creates playlists based upon the mood conveyed in a song. Habu is powered by Gracenote, a music database company that licenses music and video metadata information. The app scans your music library and groups songs into moods and emotions like cool, rowdy and brooding. Not only does the app create mood-based lists, it also gives you some insight into your personality. You can see whether your library is dominated by energetic or sensitive songs. You can even share your mood map with friends via Facebook. Similar to other music tools, Habu lets you discover new music based on the mood of your library. According to TechCrunch, the developers behind Habu have a lot more planned for the app. Among other features, they hope to make the app more aware of your surroundings by tapping into other data on your phone. This would let the app serve up soothing music while you walk to a lecture and energetic music while you drive to the gym. You can download Habu from the iOS App Store for 99 cents. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

  • New Beck songs get visualized, inspire musical platforming

    by 
    Alexis Santos
    Alexis Santos
    07.22.2012

    Beck's latest album won't debut on the shelves of your local brick-and-mortar retailer. Instead, Cities, as its called, will roll out on Sound Shapes for the PlayStation 3 and PS Vita. The platformer's song-inspired stages transform the record's three tunes, Cities, Touch the People and Spiral Staircase, into interactive music videos, with original art and lyrics inserted into the environment. If traipsing through the included soundscapes -- not all of which are Beck-centric -- isn't enough to please, the developers are gifting gamers with the tools needed to build levels of their own. As a cross-play game, the $14.99 price tag nets both the console and portable versions of the downloadable title. Sound Shape won't hit digital shelves until August 7th, but you can catch a sneak peak (and a quick listen) after the break.

  • Daily iPhone App: Magic Guitar

    by 
    Mike Schramm
    Mike Schramm
    12.30.2011

    Smule, as we've said before, is an interesting company. Its goal is to bring new musical experiences to people through technology like the iPhone. The company's latest release, Magic Guitar, definitely follows that philosophy. Like the very popular Magic Piano for the iPad, the app enables you to "play" guitar music, even if you don't have any experience with the real thing. The most interesting thing about Magic Guitar is you hold it. The idea is that you're fingering chords on a guitar neck, so you're supposed to hold the iPhone in the palm of your hand, with your fingers wrapped around the far side. As "notes" fall down towards a line on the screen, you're supposed to put your fingers down where they drop, and as you do, various notes in the song will be played. It's tough to explain, but once you see it in action, it makes sense. Unfortunately, while Magic Piano offers a variety of songs to play, Magic Guitar takes a freemium route. There are only a few songs that come with the free download, and some of those are very short, with only one verse and a chorus. Additional songs need to be purchased through the app, and Smule has chosen a weird, currency-based system for purchases. You buy points instead of the songs. There are some good pop tunes available, and it would be fun to hear and see some of them being played, but I felt awfully limited by the initial choices and didn't buy any. The app itself doesn't do a great job, either, of giving you specific feedback on the notes you play. Hitting the screen a little ways off from the target note does make the sound come out differently, and a match is scored with one to three lightning bolts. I found it fairly easy, even when I thought I'd made a few mistakes, to score well. Of course there are other difficulty levels, but I think the app itself pales in quality to something like Magic Piano, where there were a lot more choices of both songs and game modes. At any rate, all of those arguments are somewhat moot, given that the app in question is free to download anyway. If the idea of playing a guitar on your phone sounds interesting at all, you should definitely give it a shot, though I think Smule will find that there's not quite as much interest in in-app purchases on this as on their other musical apps. That balance of free content versus paid content is often a tough one to hit right, and I think Smule fell just a little short of the line this time.

  • Sony's Music Unlimited cloud service comes to limited non-cloud Walkmans

    by 
    James Trew
    James Trew
    12.13.2011

    Sony's connected Music Unlimited offering is already available online, on gaming devices, on Android phones and tablets, so nice to see it's finally available on its, you know, Walkman music players. In what feels somewhat like an afterthought, "compatible Walkman devices" (currently just the NWZ-E465) can play your favorite channels and playlists on the move -- no connection required. Only those paying the $9.99 premium, however, get to add songs from the actual Unlimited music catalogue. Plug-in at home, sync the music, and listen at your leisure offline via the dedicated app, but with so many other competing ways of enjoying your music from the cloud, on a plethora of connected devices, it really is surprising this wasn't already possible. Still, if you own an NWZ-E465, and subscribe to the Music Unlimited, you can feel all gooey knowing Sony has your back. Hit the PR after the break for more info.

  • Apple brings iTunes Store to Brazil, Latin America

    by 
    Amar Toor
    Amar Toor
    12.13.2011

    Apple is extending its sphere of influence south of the equator today, with the launch of the iTunes Store in Brazil and a whole slew of Latin American countries. According to Cupertino, the platform will launch with a catalog of over 20 million songs, from both Brazilian and international artists, as well as a selection of more than 1,000 films for rent or purchase. Also included in today's release are users in Argentina, Bolivia, Chile, Colombia, Costa Rica, Dominican Republic, Ecuador, El Salvador, Guatemala, Honduras, Nicaragua, Panama, Paraguay, Peru and Venezuela. Find more details in the full PR, after the break.

  • Wings Over Atreia: Solorius medley

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2011

    It's simply inescapable: Everywhere I go, I am inundated with tunes invoking the holiday spirit. It started a while ago, and I thought I had artfully dodged it by turning off the radio, avoiding stores, and just keeping immersed in game. But now, even when I log into Aion I cannot escape; just one quick port into Sanctum or Pandemonium and the tinkling tunes of the season waft to my ears. So why fight it, why resist? Heck, why not join in the throngs of holiday revelers by belting out the songs while shopping, entertaining guests, or even cruising through the drive-through? After all, I am not a Grinch, just a gamer. And the last thing we need is people thinking Aion negatively influences our lives, right? Solorius is just around the corner, so in the spirit of giving, I am going to share with you a compilation of some of my favorite holiday tunes because I want to be in the spirit and I want to help spread the cheer! Well, that and because of the old adage that the only way to get rid of a tune that's stuck in your head is to pass it on. So fold your wings, grab some 'nog, and join me past the cut for a little Duel-tide spirit! And don't be shy -- sing along! (No one's listening, I promise.)

  • Jonathan Coulton talks coding, Creative Commons and becoming an internet rockstar (video)

    by 
    Brian Heater
    Brian Heater
    10.03.2011

    There are few ways of endearing yourself to the geek world more quickly than writing a song like "Code Monkey." The developer-friendly track was one of 52 released as part of Jonathan Coulton's year-long "Thing a Week" project and was later adopted as the theme song for a similarly-titled G4 program. The songwriter was just adhering to that old adage of "writing what you know," having worked as a full-time computer programmer prior to giving the music world a go -- though, as he readily admits, he still keeps it real by coding for his own site. We sat down with Coulton as part of this month's Engadget Show, discussing his midlife crisis-driven decision to quit his day job and the journey that the internet played in making him a star. We also discussed the musician's favorite tech, his love of Creative Commons and using gadgets to make music. Coulton also treated us to three songs, including "Still Alive" from the Portal soundtrack and two tracks off his brand new record Artificial Heart. Video of all that after the break.

  • Daily iPhone App: Tap Tap Glee

    by 
    Mike Schramm
    Mike Schramm
    08.16.2011

    I don't purport to be a fan of Glee at all -- honestly, when it comes to musicals and dancing, I just don't get it. But I can't deny that the most recent Tap Tap app, based on the Glee TV show and its songs, is shooting up the charts on the App Store. So if you happen to be a Glee fan and want to tap along to some of your favorite tunes, here you are. The app itself comes with 11 free tracks to play with, along with a new free song every day, and if you want to explore further, there are over 50 songs and more to pick up via in-app purchase. Gameplay is pretty standard in the Tap Tap Revolution vein -- a series of notes come down the pike at you, and you need to tap on the screen to the rhythm of the music. This is a Glee game, so there's also some trivia to play and learn, including some fun extras from the Glee movie. There's social connectivity as well. Tapulous' Nine Inch Nails Revenge is a little more my personal speed, but each to their own. Tap Tap Glee is now available on the App Store for the low, low price of free.

  • Shazam Encore updated with lyrics, how about iTunes?

    by 
    Mike Schramm
    Mike Schramm
    06.16.2011

    Shazam has released another update for its paid Encore app, this one adding full lyrics of over 25,000 songs on the service from provider LyricPlay. It lets you stream the lyrics in real-time as the song plays, so you can sing (or even just read) along. It's not exactly a reason to shell out for the US$5.99 app -- I'm still using the free version to identify music that I listen to, and it works just fine for that purpose. But it's a nice addition to the Encore functionality, and it's good to see that someone has worked out how to make song lyrics available to listeners in a simple and easy way. In fact, this makes us wonder just where iTunes is on this issue. We've seen rumors for a long time that iTunes has been trying to add a lyrics feature (and there are plenty of ways to just do it yourself if you'd like to do that). But especially now that Apple has figured out something as complicated as iTunes Match, surely lyrics shouldn't be that hard to do, right? Unfortunately, the RIAA is still against it, and they've actually shut down any relatively easy solutions for quickly bringing lyrics into iTunes. It's a real shame -- especially for any music purchased from the iTunes Store (and because of the way iTunes Match works, all of your music will probably come from the App Store soon), we should really have access to the lyrics as the songs play.

  • Lost Pages of Taborea: An interview with Dynamedion

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.21.2011

    A lot of people like music in video games, and for good reason. Today there are some amazing tracks being recorded by professionals and artists for us to listen to as we own noobs, take down mighty dragons, and explore serene vistas. The world of video game composing even has its own fanbase filled with players who pay close attention to who is making the musical score to tomorrow's buzz-worthy game. I have personally clawed around in the dark for months looking for scraps of information on Runes of Magic's soundtrack. Some fragments have been unearthed here and there, but I was finally able to get in touch with the source. Dynamedion is the music production company behind many of the tracks in RoM. It has a number of games listed on its resume, including Halo Legends, Alan Wake, Call of Duty 4 and many more. I nabbed an interview with some of the lead composers to try to get some more information about the music in RoM. Where did the inspiration for these tracks come from? Who worked on them? Did they steal all the music from Bardy Woods? Set your metronome to epic fantasy and click to read on.

  • Get five free songs on iTunes with your American Express card

    by 
    Mike Schramm
    Mike Schramm
    02.11.2011

    If you have an American Express card, the company wants to give you five songs on iTunes for free. Just hit up this URL and enter your card information (we double-checked -- it's an official deal, not a scam), and then whenever you buy five songs on iTunes with the same card, you'll get refunded the price. Nice bonus for the weekend, if you happen to be an AmEx card holder. It's also an interesting way to get you to use your AmEx for iTunes purchases. If you've been meaning to pick up The Beatles ever since their music finally appeared on the store, now's your chance. Enjoy! [via TMO]

  • iTunes begins offering 90-second song previews

    by 
    Chris Rawson
    Chris Rawson
    12.09.2010

    It's been a long time coming: Apple has begun offering 90-second previews of songs in the iTunes Store. Previously capped at 30 seconds, all songs longer than 2 minutes 30 seconds will now have a 90-second preview available. According to MacRumors not all songs offer the extended previews yet, but eventually, all songs over 2:30 in length should. Apple played hardball with the music labels last month, stating its intent to extend song previews to 90 seconds and remove from the iTunes Store any labels who didn't agree to support the new licensing terms -- so if some music mysteriously goes missing from the iTunes Store over the coming weeks, we'll know why. Music licensing entities who resisted the extended previews (for whatever reason) must now weigh that reticence against the potential costs associated with not having their wares available on the number one music vendor in the US. For us consumers, this is nothing but good news; the old 30-second previews often weren't nearly long enough to get a sense of whether or not a song was worth a download, but 90-seconds is just right. Thanks to everyone who sent this tip to us.