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Sega has revealed yet another all-too-familiar playground for Sonic Generations' twin Hedgehogs: the hazardous, pipe-permeated Chemical Plant Zone. Check out Sonic, Sonic and Metal Sonic's escapades in the new-old level in the gallery below!

July 20th 2011 at 2:40pm 0 Comments
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We've recently seen some evidence of two Sega 3DS projects that have yet to be officially announced: a 3DS (and PC) version of Sonic Generations, and a new Shinobi game. It turns out that the latest issue of Nintendo Power announces them both before Sega has a chance to fire up the press release...

May 25th 2011 at 10:09am 0 Comments
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Though Sonic's new outing Sonic Generations may still be a ways off, it looks like we may get an early double dose of hedgehog. Sega is planning to release a demo of the game, according to Australia's Classification Board, which recently awarded the demo a family-friendly G rating. It would seem...

May 6th 2011 at 6:28pm 0 Comments
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Are you having a hard time wrapping your noodle around the perspective-shifting gameplay we outlined in our recent preview of Sonic Generations? Sounds like a visual aid is just what the doctor ordered -- check out the gameplay video below to see Generations' two distinct angles.

April 19th 2011 at 12:45pm 0 Comments
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Sonic the Hedgehog may easily outrun a spring chicken, but he's not exactly "young" anymore. The blue dash turns 20 this year, having only lost weight with age; and to celebrate the big two zero, Sega is releasing Sonic Generations for Xbox 360 and PlayStation 3. It's a full price retail game, co...

April 18th 2011 at 12:35pm 0 Comments
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Believe me, I'm as surprised about this as you are. Sega has shoved its mascot character into so many wretched games over the past dozen or so years that the phrase "good Sonic game" may as well be akin to saying "don't touch that fire; it'll freeze your hand." Yet here I am, trying to make the mu...

November 10th 2010 at 3:00pm 0 Comments
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On paper, Sonic Free Riders probably sounded pretty cool. Actually, on second thought, it probably sounded like a cheap and easy way to make a Kinect launch game. I can see the instructions to the developer: "Hey guys, you know that third game in the universally panned Sonic Riders series that we s...

November 4th 2010 at 9:00am 0 Comments
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The ever increasing cavalcade of secondary characters in Sonic the Hedgehog is an often reviled issue. So, how do you keep Sonic interesting without adding another Big the Cat? Easy, in Sonic Colors, the blue blur actually transforms into other characters using Wisps. Pretty sneaky, Sega.

October 21st 2010 at 5:40pm 0 Comments
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Sega is giving the people what they want. Sonic's lips are sewn together tightly, his pals have been laid to rest in a shoebox somewhere in the garden, and the world is nice and two-dimensional again. This is the 16-bit sequel you've been craving for sixteen bitter years, one that sidesteps every p...

October 13th 2010 at 5:00pm 0 Comments
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In honour of the Euroupean Sounic Colours proumoutiounal videou pousted below, we've decided tou stand aloungside ouur ouverseas couhourts, and their inexplicable manner ouf spelling. Check ouut the trailer, which features soume of Sounic's new pouwers and ould, ould foues, like Douctour Rouboutnik...

September 25th 2010 at 9:30pm 0 Comments
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We can all agree that Sonic Unleashed had some pretty deep lows -- specifically, the Werehog. But the daytime segments in the game showed promise; almost a return to form. These areas of the game, for the unaware, combined Sonic Adventure-like 3D free-running elements alongside more classical, 2D e...

September 5th 2010 at 4:00pm 0 Comments