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  • Sony: response to PSN outage was dependent on 'forensic analysis'

    by 
    Ben Gilbert
    Ben Gilbert
    04.27.2011

    What happened after Sony pulled the plug on PlayStation Network, and before it finally alerted customers that their information had been compromised during an unlawful intrusion? According to SCEE head of communications Nick Caplin, writing in a post on the European PlayStation blog this morning, Sony's lackluster communication efforts were impeded because the company didn't immediately assume the worst. "There's a difference in timing between when we identified there was an intrusion and when we learned of consumers' data being compromised," Caplin says. He goes on to explain that Sony learned of the "illegal intrusion" on April 19 and "subsequently shut the services down," though the official FAQ he links to in his post claims that Sony found the breach "between April 17 and 19." Furthermore, Caplin says that after shutting down PSN and Qriocity, "It was necessary to conduct several days of forensic analysis, and it took our experts until yesterday to understand the scope of the breach." There's your disparity. The FAQ further notes that services will remain down until Sony can "verify smooth operation" of its network, though the company is "working hard to resume the services as soon as we can be reasonably assured security concerns are addressed." It also notes that folks looking for refunds may be out of luck for the moment, as Sony "will assess the correct course of action" regarding such requests when "full services are restored." Beyond one US Senator politicizing Sony's info breach, the UK's Information Commissioner's Office also announced today that it would be questioning the company on the issue. "We are contacting Sony and will be making further enquiries to establish the precise nature of the incident before deciding what action, if any, needs to be taken by this office," the ICO said of its plans in a statement to Eurogamer.

  • Killzone live-action short overacts the Helghan war's origins

    by 
    Ben Gilbert
    Ben Gilbert
    03.28.2011

    Not since Command & Conquer's Kane have we seen overacting of such brilliance as that exhibited in the new Killzone origin story clip. Two friends, one ISA and one Helghan, have their friendship torn asunder ... in the name of war. Check it out after the break.

  • LittleBigPlanet 2 teacher pack coming to UK PSN in May

    by 
    Ben Gilbert
    Ben Gilbert
    03.17.2011

    Sackboy is grabbing his trusty Trapper Keeper and heading to Avalon Elementary next semester. The LittleBigPlanet 2 "Teacher Pack" is currently being developed by Media Molecule and it's said to be packed with "demonstrations of National Curriculum, based in game levels that other teachers have made." The pack will feature PlayStation Move functionality, SCEE senior VP Ray Maguire told MCV. "The pack will be a really useful way of starting to track and develop interest and involvement in games-based learning," Maguire noted. He also added that SCEE is aiming for a release "by the start of the summer term in May." In other news, schools in the UK have a summer term starting in May. We're so, so sorry, you guys.

  • Sony 'studied the possibility' of 3D in NGP, decided against it

    by 
    Ben Gilbert
    Ben Gilbert
    01.27.2011

    We've covered an awful lot of Sony news over the last 15 or so hours -- 23 posts thus far and counting, including this one -- and not once did the company bring up its 3D efforts. The entire NGP announcement has remained mysteriously devoid of one of Sony's biggest talking points of 2010, and Sony Europe head Andrew House has an explanation for why that is. "We view 3D as having the greatest potential, in the near term, in what I would call a dedicated entertainment environment," he told Eurogamer. House continued, "That's in the home, around the television, and where it's a shared experience. I think that's really important." A statement from Sony clarified that, "In the development process, we had studied the possibility of introducing stereoscopic 3D feature to NGP, but decided not to install it." House added to that, needling Sony's handheld gaming competition a bit in the process. "We struggle a little bit to see how that 3D, shared experience translates to portable devices as they currently stand." Perhaps he was holding the 3DS at a weird angle? We can't be sure.

  • Killzone 3 single-player demo packed into PSN update on Feb. 15

    by 
    Ben Gilbert
    Ben Gilbert
    01.26.2011

    By the time the Killzone 3 single-player demo pops up on the PlayStation Store, many millions of Helghan and Human alike will have fallen in the game's open multiplayer beta. According to the US PlayStation blog, a slice from the middle of the game's single-player campaign ("Icy Incursion") will arrive in demo form on February 15; PlayStation Plus members nab it one week earlier on February 8. Meanwhile, Europeans will get the demo on Feb. 9 and 16, respectively. You'll be ready for the yellow-eyed hordes by then, right? Also of note: the demo will arrive in 3D and 2D-only iterations as separate downloads, both equipped with Move functionality but only allowing for split-screen co-op in the 2D version. We're going to take it one step further by grabbing an all-syrup Killzone 3 Slurpee from 7-Eleven, downloading the 3D demo, and playing it while losing our minds.

  • Take a virtual tour of Media Molecule's cozy home

    by 
    Griffin McElroy
    Griffin McElroy
    01.20.2011

    Finally, the reason for LittleBigPlanet 2's delay from November to January has been revealed: It's because Media Molecule's Guildford-based HQ looks like the type of workplace that's not conducive to actually doing any work. Check out a video tour of the developer's colorful digs below.

  • Rumor: Killzone 3 to include split-screen

    by 
    Ben Gilbert
    Ben Gilbert
    12.06.2010

    According to an image from NicaGamerz of an alleged Killzone 3 preview build, the third Helghast murder simulator will allow for split-screen co-op -- a function that previous entries lacked. Sony of Europe gave VG247 an official "no comment" on the possibility, but also didn't deny the rumor. However, earlier this year at E3, president of SCE worldwide studios Shuhei Yoshida spoke to us about Killzone 3's 3D functionality, saying, "We were going to give players two screens anyway, for some mode ... for some gameplay anyway." Split-screen, perhaps? Given that Killzone 3 is a 3D title and its video is already being rendered twice for the 3D effect, the possibility of split-screen is a bit of a given. As for whether the split-screen will allow friends to take the game online together is unknown, but it seems players will at least be able to shoot up yellow-eyed baddies on a couch together. Let's put it this way: we're giving today's news the "rumor" tag, but calling the possibility "very likely."

  • European developers rally to help ex-Realtime Worlds employees

    by 
    Griffin McElroy
    Griffin McElroy
    08.19.2010

    It's when things seem at their darkest when the true light and goodness of humanity can really shine through ... or something like that. Following APB developer Realtime Worlds' decision to go into administration -- and the 75 percent staff cut the studio was forced to undergo -- fellow game developers Codemasters, The Creative Assembly, Blitz Games Studios, Activision and Sony Europe have announced recruitment events in the coming weeks to help the displaced staff get back on its feet. There should be plenty of openings to go around for the 185 unemployed artists, writers and programmers -- Codemasters alone is reportedly looking for 150 new hires to fill its UK studios and The Creative Assembly is staffing up to work on an "unannounced AAA title" for Sega. Not to be outdone, Activision's also making a huge hiring push -- though these unfortunate souls will be relegated to the dance cages located in the foyer of Bobby Kotick's Miami-based "party palace." (Fine, we made that last part up. Please don't sue us.)

  • Sony: PSP Go 'experiment' revealed consumers' love of physical media

    by 
    JC Fletcher
    JC Fletcher
    06.08.2010

    Speaking to MCV, SCEE CEO Andrew House categorized the digital-only PSP Go as an experiment of sorts. "One of the reasons we launched PSP Go was to understand where that consumer behavior was going," House said. "We were getting signals from consumers that this was the kind of device that they wanted. But we need to recognize that consumers like their packaged media library." Of course, House is omitting most of the reasons that the PSP Go isn't the best value proposition. Sure, people like to collect and display game cases and other retail bonuses. But they also like buying games on their release dates, rather than several weeks later -- or not at all -- as is the case with many digital versions of PSP games. They also like having the choice between digital and packaged versions of games, as is possible with every version of the PSP hardware but the Go. What they don't like is paying an $80 premium for the privilege of being limited only to digital releases. We admit, we haven't commissioned as much research into consumer behavior as Sony has -- but we think we have a handle on this particular phenomenon.

  • SCEE president alludes to upcoming paid PSN subscription option

    by 
    Ben Gilbert
    Ben Gilbert
    05.26.2010

    Even though Sony officially "won't comment on rumors or speculation" regarding a paid PSN offering in the near future, Sony Europe president Andrew House gave a bit more substantial answer in a recent Q&A on the UK PlayStation site. When asked outright, "Will PlayStation Network become a paying service?", House responded, "Kaz Hirai stated a few months ago that we were looking at a premium service to sit alongside the current free service and that objective has not changed. You'll learn more about it very soon." He went on to console potentially upset readers with the knowledge that "the current PSN as you know it will remain a free service." That said, it seems like times are a-changin' for Sony's online network, and some (if not all) of the claims in our recent report on a "PSN+" service may come to pass in the not so distant future (cross-game chat, anyone?). If we were bettin' folks, we'd bet that not so distant future will start around the time of E3. [Via 1UP]

  • LittleBigPlanet 2 FAQ clears up some confusion, confirms Stephen Fry

    by 
    Griffin McElroy
    Griffin McElroy
    05.20.2010

    The debut trailer for LittleBigPlanet 2 created more questions than it answered, most of them relating to the sequel's compatibility with DLC for the first game, and how the new features promised in said trailer would function. A handful of these queries have been put to rest by a FAQ post published on the PlayStation.Blog. For instance, the post confirms that all objects, costumes and decorations collected in the original game should carry over, except for objects using a graphical glitch or exploit. More importantly, QI host and wildlife enthusiast Stephen Fry will reprise his role as the game's omniscient narrator. However, the FAQ also references "custom Voice Acting," a feature with a capacity for hilarity that we've yet to be able to comprehend. For more answers to your burning questions, check out the full LittleBigFAQ.

  • Become Iron Man with new flying game on PlayStation Home

    by 
    Andrew Yoon
    Andrew Yoon
    04.26.2010

    This may be the greatest thing to ever happen to PlayStation Home ever. To promote the upcoming Iron Man 2 movie, Paramount Pictures and Audi have partnered up to create a brand new Iron Man-themed mini-game, exclusively for PlayStation Home. Debuting on Thursday, April 29th, the Audi Space will be updated with a game that has your avatar donning an Iron Man suit, flying through an aerial obstacle course. The best times will be recorded on a leaderboard, and the top 10 scores by the end of June will be awarded with a virtual Iron Man suit to keep, making this one of the rarest virtual items ever offered for Sony's online community. Unfortunately, this game is exclusive to the European PSN, meaning those of you outside of SCEE's domain won't be able to partake in the fun. To see what you're missing out on, check out the trailer after the break.%Gallery-91832%

  • Former Sony Europe head David Reeves joins Capcom

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.31.2010

    David Reeves, who "retired" from Sony Europe last year, will take up the Mega Buster at Capcom and charge up the publisher's European operations. Reeves states he had a "close working relationship" with Capcom during his 14 years with Sony. He will replace COO Mark Beaumont in the region, who passed away suddenly earlier this year. Reeves was a very public and outspoken figure during his Sony days. He was also the executive who, back in 2007, kinda stole broke Sony's thunder by stating that the first PS3 price drop was actually a clearance sale. It'll be interesting to see how public a role Reeves takes with his new employer.

  • EyePet to support PlayStation Move, hits North America holiday 2010

    by 
    Richard Mitchell
    Richard Mitchell
    03.10.2010

    digg_url = 'http://digg.com/playstation/EyePet_supports_PlayStation_Move_US_release_this_holiday'; Sony announced during its GDC 2010 press conference that the upcoming US release of EyePet will feature support for its motion controller, PlayStation Move. The game will allow players to manipulate toys and also play games with their EyePets. Furthermore, it's even possible to create new toys. The promotional video during the event showed off a child using the Move to draw a car on some virtual paper, which then jumped off the page and became an object that players and the EyePet could then interact with. In addition, Sony announced that EyePet is slated for a North American release this holiday. There was no mention of what will happen to the European version of the game, which was released last year. Presumably, Move support will be added once the peripheral launches.

  • Media Molecule becomes a wholly-owned Sony first-party studio

    by 
    Andrew Yoon
    Andrew Yoon
    03.02.2010

    A lot of developers have earned publishing deals with Sony this generation, but only a small handful have managed to deliver a real "blockbuster." (Sorry, Lair and Heavenly Sword.) Three million copies, two million levels, and one Game of the Year edition later, Sony Computer Entertainment has decided to purchase LittleBigPlanet developer Media Molecule. The Guildford-based studio will join the ranks of other SCEE teams, such as London Studio, Guerrilla Games and Evolution Studios. While Media Molecule is no longer an independent studio, Michael Denny, Senior VP of Sony Worldwide Studios promised to continue supporting the team: "Media Molecule will simply continue to make great games. Welcoming Media Molecule into the PlayStation family will allow us to better support their future titles and ambitions." The acquisition likely guarantees that Media Molecule will continue to work on the LittleBigPlanet "platform" for years to come -- although we hope SCEE allows the team to explore creating new franchises as well. Of course, considering the ambitious plans the team has for LBP, it seems Media Molecule will have their hands full for quite a long time.

  • Sony reorganization shuffles names, but doesn't mess with the games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.24.2010

    You ready? Okay -- follow along: Sony announced today that the Sony Computer Entertainment subsidiary will change its name to SNE Platform (or "SNEP"), and then transfer its video game operations to a new subsidiary, named -- surprise! -- Sony Computer Entertainment. On April 1, SNEP, which will be primarily operating Sony's network services and business as a wholly-owned subsidiary, will merge with Sony, and then promptly dissolve into the parent company. Since Sony already owns all shares of SNEP, there's not going to be any market action (issuance of new shares, share capital increases or cash payments) upon the merger. So, wait, what's happening? Essentially, Sony is moving its network business out from under the gaming wing and bringing it up to the parent company level. This is a different path than the one laid out a year ago, which suggested SCE, as then operator of the network business (think: PSN), would begin to play a larger role in the unification of the company as it pertains to an online strategy. Instead, the "new" Sony Computer Entertainment will have a slightly more narrow focus, "mainly consisting of the planning, development, manufacturing and sales of home-use/portable game consoles and software," according to the reorganization announcement; and Sony Online Service, including the proposed expansion of PSN IDs to non-gaming Sony devices, will seemingly be handled by a new division (but possibly the same personnel) within the Sony parent company. Though listed as the "Representative Director" of the short-lived SNEP subsidiary, Kaz Hirai will presumably remain in charge of the PlayStation division now and after the April 1 merger. Sub-divisions SCEA and SCEE are unaffected by the reorganziation.

  • Sony downplays meaning of MotorStorm 3 domain purchase

    by 
    JC Fletcher
    JC Fletcher
    02.22.2010

    SCEE has registered the domain "motorstorm3.com," according to WHOIS data first found by The Gaming Liberty. The domain, which currently redirects to the UK's PlayStation site, would seem to provide a hint that a sequel to the PS3's flagship truck-dirtying simulator is on the way. Or does it? Sony told VG247 that "It's not uncommon for us to secure the URLs containing the names of our successful IP, and those actions should not be interpreted as an announcement of a new title in a franchise." That leaves only the knowledge that MotorStorm is one of Sony's major PS3 showpieces and of course there's going to be another one. [Via Eurogamer]

  • Sony Europe: Don't worry, Gran Turismo 5 will be out before Christmas. Maybe. (We hope.)

    by 
    Ben Gilbert
    Ben Gilbert
    02.03.2010

    The vice president in charge of "Southern Europe" (read: Spain, Portugal) at Sony Computer Entertainment isn't a man to mince words. No sir, James Armstrong answered his recent interview question from Canarias Al Dia on the subject of Gran Turismo 5's release date with rock solid certainty: "We believe that we will launch the product this Autumn, before the holiday, though this hasn't been decided yet" [our translation]. Alright, so Armstrong wasn't exactly 100 percent nailing down a date for the game that's been delayed more than a few times (Sony most recently pushed back its Japanese release to an unknown date). However, it is nice to see someone at Sony saying the sim might actually see release before the end of this console cycle. Oh, and in case you were wondering, he also puts doubt on the use of Sony's Motion Controller in the game, so at least we've got that knowledge to console us in the meantime. %Gallery-71410% [Via GT Planet, Videogamer.com]

  • Report: Half of Studio Liverpool staff laid off

    by 
    Xav de Matos
    Xav de Matos
    02.01.2010

    According to a report from Develop citing inside sources, Sony has terminated half of all employees at Studio Liverpool -- the team behind the WipEout franchise. In January 2009, Sony merged Studio Liverpool (formerly Psygnosis) with Evolution Studios and last week announced plans to restructure the new team. In its report of the restructuring, GamesIndustry.biz noted redundancies "may be necessary;" however, Sony has yet to confirm how many positions were affected by the decision. Within the comments of GI's original article, a user registered as SCEE programmer Paul Ripley wrote "I would estimate about at least 50% of Studio Liverpool has [just] been culled (myself included). Hard to work out exact numbers at the moment." Develop's inside source relayed similar information, noting Sony's layoff plans for the studio were "looking heavy." Joystiq has reached out to Sony for comment, but has yet to hear back as of this publishing. If you work/worked for Studio Liverpool and would like to speak to us on or off the record, we're all ears.

  • Sony 'restructuring' Studio Liverpool

    by 
    JC Fletcher
    JC Fletcher
    01.28.2010

    Things sound pretty rough for Sony's SCE Studio Liverpool. Following the merging of Wipeout HD developer Studio Liverpool (formerly Psygnosis) with Evolution Studios, Sony Computer Entertainment announced that it is "restructuring" the studio. According to GamesIndustry.biz, it is currently unknown how many jobs will be affected. Evidently, Sony is looking to relocate staff rather than lay them off, though, as GI puts it, "some redundancies may be necessary." In a statement, SCE said that "production on a number of projects within Studio Liverpool will cease immediately due to project prioritisation," and assured that "this decision will have no impact of the role that the North West Studio Group will play in the future of all PlayStation platforms." Except, of course, for the part of its role that included making those unspecified projects.