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Don't let the whimsical art style fool you. Puppeteer from Sony's Japan Studio isn't a game designed solely for children. The 2D game balances platforming with other unique problem solving challenges, both of which are just as addicting for adults. You may find yourself using a hamburger as a tramp...

October 29th 2012 at 7:00pm 0 Comments
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"The team is still working on it very hard," Sony Worldwide Studios boss Shuhei Yoshida said in response to questions regarding the status of the long-in-development PS3 exclusive, The Last Guardian.Speaking with Eurogamer, Yoshida explained that there are certain "technical issues" that developer...

August 15th 2012 at 7:30pm 0 Comments
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Gravity Rush for PS Vita is a particular kind of superhero simulation I can't recall seeing before: not only is it an excellent approximation of what I imagine it's like to be a superhero, it approximates the life of a new superhero, with all the awkwardness that entails.Protagonist Kat, who wakes...

May 24th 2012 at 10:20am 0 Comments
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Only five months after it landed on Japanese PlayStation Vitas, Sony's Gravity Rush will arrive on PlayStation Network in both North America and Europe. At least in demo form, that is. After a tweet from EU retailer GAME last week alleged a May 30 date for the game's EU demo, Sony confirmed to Joys...

April 16th 2012 at 3:00pm 0 Comments
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You'll forgive us, but every little drip of information about when we can play Gravity Rush is positively thrilling. Knowing that the game doesn't arrive until late June (ugh), we were totally psyched to see UK retailer GAME reporting a demo arriving on PSN on May 30.Yes, that does mean we'll likel...

April 13th 2012 at 11:15am 0 Comments
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When Sony's internal Japan Studio set out to work on Gravity Rush (Gravity Daze in Japan), the game was positioned as a PlayStation 3 title. According to an interview with the US PlayStation Blog, the team "came across PS Vita along the way" and realized it was "perfect for the game."That's not the...

March 15th 2012 at 12:10pm 0 Comments
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I'm going to say something now and I don't want you to get mad. Promise that you won't? Promise?! Okay, fine -- I've never played Ico. It just didn't happen. A mixture of procrastination and disc-read errors have conspired to keep me from the lauded PS2 classic. That changed late last week at a So...

December 14th 2010 at 5:00pm 0 Comments