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  • WildStar's state-of-the-game missive promises new content, quality-of-life adjustments

    by 
    Bree Royce
    Bree Royce
    10.10.2014

    Carbine Studios has just posted another WildStar state-of-the-game letter to fans. In it, the studio says that an upcoming content update will provide two content chapters: The first, Mystery of the Genesis Prime, will introduce a new level 50 zone and tie into the plot from The Strain. The second, Journey to OMNIcore-1, opens up the "galaxy-spanning Nexus Saga," which the devs say includes "content for players of all stripes, from lore-filled immersive solo content, to fast and furious 5-player quests and massive 20-player public events." Carbine also mentions sweeping bug fixes, ELO tweaks, housing remodeling, extensive quality-of-life adjustments for lowbies, and tutorial-skipping for alts. The studio does not provide a date for the release; Carbine has previously floated November for the patch's likely arrival. The devs do say they're putting more into this release "than [they've] put into any update so far."

  • Fallen Earth posts its update on development in May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2014

    If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a while to even bring the new feature to the test server, the team is still hard at work testing all of the ways it interacts with other systems in the game, and it's still on its way. Additionally, this update reveals that another developer has joined the team. The Scapegoat is a systems developer who will be responsible for tweaking the game's skills and mutations, with a build and patch notes due to arrive on the test server very shortly. While it's still largely quiet for the post-apocalyptic game, players should be happy that there are still signs of life.

  • Fallen Earth is opening up in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger. Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

  • Fallen Earth prepares new Deathtoll weapons and the perilous Dome

    by 
    Elisabeth
    Elisabeth
    03.11.2013

    It's March! Spring is in the air, bringing with it the lilting cries of embattled players and their screams of horrific agony floating on the breeze. March is bringing its springtime magic to Fallen Earth in the form of new Deathtoll weapons, a new two-player PvE gauntlet, and the long-awaited AP Augmentation system. Players will soon be able to snatch up the Jet Engine Hammer and the sawn-off Murder of Crows Shotgun for their arsenal. These Deathtoll weapons will be some of the first to use AP Augmentation. We don't have a lot of details on this new customization system yet, but we do know that "weapons will have various stats that players can put AP in that will enhance aspects of the weapon." The system will be introduced with weapons for max level characters and expand to armor later. The Dome is an abandoned football stadium that's been repurposed as a deathtrap for level 55 players. When it goes live, you'll be able to queue as a pair or get matched up through solo queue before heading in to face 10 deadly bosses. Each boss you defeat will ramp up the difficulty and rewards for your next encounter. One of the key rewards from this experience will be recipes and components for the new Augmentation system.

  • Lineage II looks back at 2012 and forward to 2013

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2013

    Lineage II went free-to-play last year, and according to the newest state of the game letter, that conversion went very well indeed. The letter points out that more than one and a half million new accounts were created in 2012 alone, an impressive number for any game and doubly so for a game approaching its ninth anniversary. Over 800,000 store items have been sold, solidifying the game's performance and moneymaking capabilities. In other words, if you were worried the game wasn't doing well, you can stop worrying. But what about the future? Well, there's another major installment of the Goddess of Destruction series due out. The development team is also looking into a variety of improvements for players including tradeable shop items, methods of gifting microtransaction currency, and more options to pay for your cash shop purchases. There's also discussion of more events and tournaments for everyone to enjoy, showing that the title is aging but still has quite a lot of life left.

  • Captain's Log: The state of Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    09.24.2012

    This week saw the release of a new State of the Game blog from Star Trek Online Executive Producer Daniel Stahl. Much of what he said gave players hope for the future of Star Trek Online, including remarks that the game is "thriving at a time when many MMOs have kicked or are about to kick the bucket." The blog also featured some additional comments about the future of the game and how the company planning for 2013 and beyond. Join me as I discuss his blog post and the poll results that were generated over the past couple of weeks. I'll also take a look at the future of the game, the expanding STO team, The Foundry, and the Klingon Empire.

  • Star Trek Online's Foundry is back online, sort of

    by 
    Bree Royce
    Bree Royce
    07.27.2012

    Star Trek Online Executive Producer Dan Stahl has just posted his latest state-of-the-game letter to the official site, declaring that Season Six marks the perfect time for a new player to jump in, thanks to its streamlined mission structure and brand-new starbases. Here's the juicy bit: Current players know that The Foundry, the game's player-generated content system, has been offline for quite a long time as a result of tweaks made to it by the Season Six patch. Stahl notes that the team is still working on the issues but has finally brought part of the system back online: Season 6 also introduces some nice improvements for our Foundry. As some may have noticed though, we have yet to turn on these new features yet. The QA team is working diligently as they continue to sort through some specific bugs with previously existing missions. Once those bugs are sorted through, we will then open up the editor – as of today, we have turned on the ability to play existing, republished missions. Stahl finishes with a quick mention of the dreaded lock boxes, the Star Trek convention in August, and plans for Season Seven. Check out the entire state-of-the-game letter at the official site.

  • Champions Online has a new Executive Producer and a new State of the Game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2012

    Changes in administration for any game can leave players a bit rattled -- and with a game like Champions Online that's already seen several management changes, it's even more disconcerting. That's only one of the big takeaways from the game's newest State of the Game address, which opens up with Rob Overmeyer outlining the game's recent updates and announcing that he's stepping down from his current role as executive producer (although he's remaining with the game's development staff). Brad Stokan, the new executive producer, has enough in his portion of the letter that you might forget about the first half. He explains that the team is working on building new content updates around overall themes, with June's major theme -- in both story content and mechanical inclusions -- being powered armor. This is going to continue with new Alerts and special events based around themes. He also teases that we may very well see superheroic vehicles in the game in the near future, giving players of Champions Online plenty to look forward to under new administration.

  • Star Trek Online updates players on the next two seasons in State of the Game letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2012

    When a game goes free-to-play, the development team has to change up its priorities. Star Trek Online changed up the leveling path when the business model was changed, giving players new and old an easier path to higher levels. But now that players are at the endgame, what comes next? The newest State of the Game letter addresses that, looking to the next two updates as major improvements for players looking to take on new projects. Season 6 is almost ready for live, and it's bringing along fleet starbases and group projects to help keep players involved. Season 7 is aimed at introducing the Tholians to the game and a new sector, giving players a new form of story-based content without specifically using the Featured Episode system that's previously been employed. This is just scratching the surface of what's available, of course, so players should take a look at the full letter to get a better idea of where the game is heading over the next several months.

  • Behind the Mask: The real state of the game

    by 
    Patrick Mackey
    Patrick Mackey
    02.02.2012

    Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it. If you look at the history of the State of the Game and Ask Cryptic entries, they fluctuate quite a bit between good information and annoying PR. The January SOTG was full of annoying PR, and it bothered me greatly. It felt dishonest. I saw a lot of hype on little things that no one wanted and very little on what people really wanted. This week, I'm going to talk about the real state of the game: where CO is and where it needs to go. I'll also talk about some of the future stuff that Robobo mentioned in the SOTG. Is it good or bad? We'll see!

  • Champions Online looks back to look forward in January State of the Game

    by 
    Matt Daniel
    Matt Daniel
    01.23.2012

    It's a new year, and many game studios are stating their revolutions for the coming months. Cryptic Studios is joining that club with Champions Online's first State of the Game post for 2012. Rob Overmeyer, the game's Executive Producer, takes some time to reminisce on CO's progress throughout 2011, which included the title's jump to a F2P business model as well as a number of content updates. After that little stroll down memory lane, Overmeyer gives players a glimpse of the future as he addresses the features of the game's next major update. These include an entirely overhauled itemization system, a new enhancement system, alerts, and more. For the complete details, click through the link below to Champions Online's January 2012 State of the Game.

  • Fallen Earth's December State of the Game talks F2P transition, new features

    by 
    Matt Daniel
    Matt Daniel
    12.01.2011

    It's finally December, which means that I can go into a store and not fly into a rage when I discover that it's already playing Christmas music. It also means that it's time for Fallen Earth's December State of the Game letter. This is the first State of the Game since the title's change to F2P last month, so can you bet your hide there's a lot to cover. Marie Croall begins by talking about some of the "less sexy but ultimately critical things" that the team has been working on since the transition. Lots of bug-fixing has taken place as the Fallen Earth team works to iron out some of the kinks that arose during the F2P transition. Meanwhile, the town of Embry got a bit of a makeover. The art team went into the city and "replaced high-poly, high-batch buildings with newer ones that will improve performance and the overall aesthetic appeal of the town." The team is also working hard at developing new content and features, such as world events, farms, and the upcoming augmentation system. Croall closes out the post with some dates: Territory control, the revamped map, new world events, and New Embry will be added to the game in mid-December, while everything else will have to wait until next year. For the full details, head on to the game's official blog.

  • Cryptic posts Champions Online's November state of the game

    by 
    Bree Royce
    Bree Royce
    11.01.2011

    Cryptic Studios has just uploaded its most recent state of the game letter for Champions Online, and the post begins by reinventing itself. Rather than focusing on "answering all the questions about future development plans and the status of top issues and player concerns," the Champs team aims to use the SOTG to reveal what the team is working on right now. Long-term plans and feedback will be addressed instead on the forums as part of the UNTIL Field Report. The SOTG covers the pair of new archetypes, the Halloween event, new costume sets, and the archetype roation promotion before briefing players on the upcoming comic series 2, called Whiteout, which will "take your Hero on an adventure that is unique and exciting." The (apparently still growing) team is also working on the Alert system, the Winter event, two new frameworks (Earth and Wind), and tweaks to the Infernal framework and the Nemesis. And as promised, this month's UNTIL Field Report fills in the details of these development nuggets and more.