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We've arrived at the point in RIFT's post-expansion launch cycle when I'm genuinely embarrassed to admit how slowly I've progressed. While many of you are probably 60 and living the high life in the endgame, I'm still (mumbles) 51. I have many excuses for this: a newborn at home, flip-flopping in...

2 years ago 0 Comments
December 12, 2012 at 6:00PM
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In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an ex...

4 years ago 0 Comments
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Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have inter...

4 years ago 0 Comments
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I'll just come out and say it: The month or so right before the launch of a highly anticipated MMO is simultaneously ecstasy and agony, full of love and loathing. The waiting sucks, but the anticipation is delicious. The enthusiasm from the community is electric, but the heated emotions can be toxi...

4 years ago 0 Comments
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RIFT's third beta event kicks off today, and Trion Worlds has the novel-sized patch notes to prove that the team's been busy. Many fan sites rushed to repost the beta forum notes, which is allowed now that the NDA has dropped. The biggest change that previous players will see concerns the much-b...

4 years ago 0 Comments