spaces of play

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  • Chris Ware releases iPad-only comic via McSweeney's app

    by 
    Mike Schramm
    Mike Schramm
    09.20.2011

    Chris Ware is an amazing cartoonist out of Chicago, and he's done a lot of work with McSweeney's, the literary journal run by novelist Dave Eggers and his company. Now, Ware has released an iPad-only comic, released inside the McSweeney's app, and co-developed with Spaces of Play, the studio behind the recent iOS game Spirits. The comic is called Touch Sensitive, and it's apparently 14 pages of art and animations by Ware, featuring his great style and pace. The piece itself is a 99 cent purchase inside the McSweeney's app, which is a free download available now. There's a lot of other content in there, too, including a month long subscription to their service called The Small Chair, featuring stories, essays, interview, and other works from the McSweeney's stable. If you haven't checked the app out yet, you should definitely pick it up. And the Ware comic is a great first purchase in there, too -- it's completely exclusive to the iPad, so this is your only chance to read it.

  • IndieCade 2010: Spirits preview

    by 
    Mike Schramm
    Mike Schramm
    10.13.2010

    This past weekend at IndieCade 2010 in Los Angeles, I bumped into our old buddy Steph Thirion. He's the creator of the great Eliss iPhone app and a title that he's still working on called Faraway, which despite still being in development, was actually chosen as an IndieCade finalist this year. He introduced me to a developer named Marek Plichta, whose German company, Spaces of Play, was showing off another iPhone finalist called Spirits. I asked for a quick demo and got to check out the game in progress. Spirits will instantly be intriguing to anyone who's a fan of the old Lemmings title (which hasn't officially made it to the App Store yet, though there are a few games like it). Spirits' basic gameplay is the same as Lemmings'. A set of creatures slowly enters an environment, and it's your job to guide those creatures (or at least some number of them) to an exit by using certain abilities that they have. Where Spirits really innovates is in its look and feel. Rather than little cartoony, pixelated creatures, you feel like you're controlling beautiful little beings. When the wind physics start to do their thing, the experience is pretty magical.