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Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both ...

9 months ago 0 Comments
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Gamescom 2014 came and went, but not before a handful of interesting MMO-related news blurbs made their way from Cologne, Germany to your monitor. My personal favorite was Star Citizen's quartet of new videos, not to mention a fifth that showed off a multiplayer-crewed Constellation fighting for it...

9 months ago 0 Comments
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Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's ...

9 months ago 0 Comments
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These are the rules of Star Citizen club. The first rule is that you do not talk about Star Citizen, unless it's in the comments, in which case you can go nuts. The second rule is that you must somewhere mention money. The third rule is that you may not question the brilliance and perfection of Chr...

9 months ago 0 Comments
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Cloud Imperium released Star Citizen's July update this week, which says that the dev team has "finally achieved victory" in its long battle with the game's pre-alpha rubber-banding issues. Arena Commander multiplayer is "playing like we originally intended," the firm explains, and as a result t...

9 months ago 0 Comments
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Not every spaceship is slated for combat or trade; some ships exist to go as fast as possible. The Origin M50, Star Citizen's newest offering, is a racing ship that can do double duty as a courier or interceptor. The craft is dominated by a pair of engines that provide an incredible amount of thrus...

9 months ago 0 Comments
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This week, Star Citizen announced it's now raised a total of $48 million in crowdfunding and revealed its $50 million stretch goal, which is an absurd amount of money (but still not as absurd as how much some other AAA MMOs reportedly spent). "As a professional gamer and armchair developer with sev...

10 months ago 0 Comments
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It's the beginning of a new month, which means it's time for Cloud Imperium Games to recap last month's Star Citizen progress. The big news was the release of Arena Commander and its four patches, but there are plenty of other interesting nuggets packed into the the latest update wall-of-text. F...

10 months ago 0 Comments
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I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and everyth...

11 months ago 0 Comments
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Have you wanted to sneak a peek inside Star Citizen? The game is not even to an alpha stage yet, but Massively's MJ will be diving in to show off the hanger and dogfighting modules that have been released to backers. Join us live at 3:00 p.m. for a look into the game that holds the crowdfunding cro...

11 months ago 0 Comments
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Star Citizen has topped $47 million in funding on the wings of its recent Xi'An scout ship promotion. Cloud Imperium boss Chris Roberts talks about the ship and its unique thruster setup (and its corresponding unique flight characteristics inside the space sim's physics engine) in his latest letter...

11 months ago 0 Comments
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Yesterday's Chris Roberts post on Star Citizen's flight model got me to thinking about game systems, learning, and the lengths we'll go to to be good at a particular title. It's too early to know for sure, of course, but it seems like Star Citizen might be one of those sim-before-game exercises ...

11 months ago 0 Comments