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  • Meta reconfirms its commitment to the metaverse

    Meta reconfirms its commitment to the metaverse

    by 
    Steve Dent
    Steve Dent
    12.20.2022

    Meta will put 20 percent of its total spending toward Reality Labs in 2023, with half of that going directly toward augmented reality (AR) initiatives.

  • Reddit mascots are displayed at the company's headquarters in San Francisco, California April 15, 2014. Reddit, a website with a retro-'90s look and space-alien mascot that tracks everything from online news to celebrity Q&As, is going after more eyeballs, and advertising, by allowing members of its passionate community to post their own news more quickly and easily. REUTERS/Robert Galbraith  (UNITED STATES - Tags: BUSINESS SCIENCE TECHNOLOGY)

    Reddit lists all political ads and spending in a special subreddit

    by 
    Steve Dent
    Steve Dent
    04.14.2020

    Reddit has launched a subreddit called r/RedditPoliticalAds that will provide much more transparency about political advertising on the site. It also updated its political ad policies, requiring campaigns to work with Reddit’s sales team and leave comments turned on for at least 24 hours.

  • Niall Carson - PA Images via Getty Images

    Facebook's version of political neutrality isn't neutral

    by 
    Daniel Cooper
    Daniel Cooper
    10.22.2019

    Yesterday, Facebook outlined how it will prevent the 2020 elections from being hacked and influenced in the same way they were in 2016. That includes crackdowns on "coordinated, inauthentic behavior" and securing the accounts of individual politicians and campaigns. But one thing that Facebook still won't do is make sure that the content of political ads on its site is truthful.

  • Engadget

    Apple Card begins its rollout: here's how it works

    by 
    Rachel England
    Rachel England
    08.06.2019

    Apple's much-hyped credit card has arrived -- if you applied to be notified when the Apple Card first became available, you'll be among the first to get access. But don't worry if you didn't, as it'll be released to the wider public later this month. Apple has also released a bunch of helpful video tutorials, outlining everything you need to know about the way the card works.

  • Bloomberg via Getty Images

    Steve Ballmer builds an open database of government spending

    by 
    Daniel Cooper
    Daniel Cooper
    04.18.2017

    Our leaders may be determined to make their daily dealings less transparent, but they probably didn't reckon on bored Steve Ballmer. The former Microsoft CEO has spent more than $10 million on a new project to open up the US government budget. USA Facts, as profiled in the New York Times, is an open, searchable database that tracks where almost all of your federal, state and local tax dollars are spent.

  • All of the US government's spending will soon be available on one website

    by 
    Jon Fingas
    Jon Fingas
    05.12.2014

    US government spending data can be a pain to track down; while much of it is publicly accessible, it's scattered across many agencies that have their own ways of presenting information. Soon, though, you won't have hunt for it at all. The recently signed DATA (Digital Accountability and Transparency) Act will publish all of that financial material on USASpending.gov in an easily readable, software-independent format. The law also calls for both more detailed budget data and a simplified set of reporting requirements.

  • Capcom investing around $80m into two new R&D buildings

    by 
    Sinan Kubba
    Sinan Kubba
    04.14.2014

    Capcom announced it's spending approximately 8 billion yen, which converts to just under $79 million, on two new research and development buildings located near its head office in Osaka. The investment is part of Capcom's ongoing focus to make more of its development internal and centralized with the aim of making higher quality games at lower costs. Work on the smaller eight-floor building began in May 2013, shortly after Capcom announced a $73 million special loss on game cancellations following what the Japanese company called an "excessive" outsourcing of projects overseas. The two buildings will house a significant number of the 1000 further employees Capcom is bringing in as part of its 10-year plan to increase its workforce, and the aim remains to amass a total staff of 2,500 by 2022. Today the company noted the majority of these hires will be recent graduates. "Capcom believes that these actions will give the company a competitive advantage due to the more powerful development capabilities in the rapidly growing mobile and PC online games markets," the company summarized in today's announcement. The 8-floor building will cost around 2.5 billion yen ($24.5 million) to build, and Capcom expects to complete construction in January 2015. Work on Its larger 16-floor sibling begins this month, with total costs of approximately 5.5 billion yen ($54 million) and a planned ETA of January 2016. As for what you'll find in the two new offices, Capcom notes a (probably very fancy) sound effect studio, a new motion capture room, and "multi-purpose" spaces that can hold 100-plus people. [Image: Capcom]

  • Asymco's Horace Dediu measures the iTunes video store

    by 
    Mike Schramm
    Mike Schramm
    06.19.2013

    The iTunes video store is a strange market to track. Most of Apple's attention and press these days is going to the App Store, and obviously iTunes wouldn't exist without the music store. But the video store, where you can buy and rent movies and TV shows, is sort of the quiet third pillar of Apple's digital retail service. And Horace Dediu of Asymco has posted that it's doing big numbers indeed. After Apple announced new numbers for both TV show and movie downloads (1 billion and 380 million, respectively), Dediu crunched the numbers, and determined that the rate of spending on iTunes video is about US$1.75 billion per year. That's sizable for sure, though as you can see in Dediu's chart above, video still only makes up a small piece of the amount of money traveling through the various iTunes stores. Dediu also says the picture of what users are spending on iTunes is becoming more clear. He estimates that users spend the most every year on apps, about $16 a year. Furthermore, $12 a year is spent on music, per user, and $9 a year is spent on software (on the Mac App Store or elsewhere). Then, about $2 a year is spent on books, and $4 a year is spent on video. So iTunes video definitely isn't the biggest store that Apple is running, but it does make up a fairly sizable piece of the entire pie.

  • iOS games spending overtakes dedicated games

    by 
    Mike Schramm
    Mike Schramm
    05.16.2013

    App analytics firm App Annie has released a new report about portable gaming, and announced that iOS gamers are now spending more money on Apple's platform than on traditional handheld titles. The light blue above is last year's fourth quarter, the dark blue is this year's first quarter, and as you can see, both iOS and Google Play spending is up, and has actually topped spending on traditional handheld devices like the Nintendo 3DS and the PS Vita. This is mostly due, says App Annie, to a seasonal drop in traditional handheld game spending -- game sales always tend to go up over the holidays, and then drop in the new year. But it's also clear that iOS is growing a lot -- and in fact, in the chart above, it's actually higher than even traditional gaming was last quarter. We'll have to see how this plays out going forwards. Both the PS Vita (made by Sony) and the 3DS (made by Nintendo) have packed schedules for software releases this year, and the Sony handheld is set to be supported by the release of the new PS4 console. So this battle isn't over at all yet. But smartphones are clearly a dominant force in the world of portable gaming, and consumers are happy more and more to spend their money on iOS games rather than another traditional handheld title.

  • Kids' iPad magazine Timbuktu rethinks in-app purchasing model

    by 
    Mike Schramm
    Mike Schramm
    04.22.2013

    Timbuktu is an iPad magazine meant for children, and as our friends over at TechCrunch have noted, its developers recently rethought how it implements in-app purchases. The previous incarnation of Timbuktu (and most famously, Smurf Village, among others), made in-app purchases too tempting and easy for children. The result was high rates of in-app purchases, which was good for the company, but bad for parents who didn't approve of the large associated costs. Before, Timbuktu had little virtual bubbles that you "popped" to make an in-app purchase. The interface was clearly designed to pique childrens' interest, perhaps too much so. Now, Timbuktu has implemented a subscription plan, so that parents can buy lots of content all at once, and then kids can be free to discover it themselves without accidentally spending any money they're not supposed to. That definitely sounds more reasonable. It's worth noting that there are other ways to block in-app purchases. For example, Apple's Restrictions settings lets you to disable all in-app purchases entirely. Also, you can customize the amount of time iOS will require your Apple ID between successful App Store purchases. By default, it's set to 15 minutes. Keeping your children from spending too much on in-app purchases is an avoidable problem, and it's good to hear companies like the makers of Timbuktu are taking steps as well.

  • Apple R&D spending spiked at the end of 2012

    by 
    Mike Schramm
    Mike Schramm
    01.28.2013

    Apple may be on the top of its game lately, but that doesn't mean the company isn't still looking forward. According to the LA Times, the company from Cupertino has jumped up its research and development spending over the last quarter, by a whopping 33 percent. According to the most recent earnings statement, Apple raised the R&D budget by $252 million to more than $1 billion, which is even higher than the 32% jump in the previous year. Clearly, Apple's got something brewing in the R&D department lately. But of course, there's no telling exactly what. For its part, Apple says the increased spending is due to "an increase in headcount and related expenses to support expanded R&D activities," and we already know that Apple's making a big push at a new R&D facility in Israel (not to mention that it's following up on R&D opportunities elsewhere as well). Innovation is a huge part of Apple's success so far, and this increase is spending is just another way Apple's hoping to stay on top. Hopefully we'll see the fruits of this investment at some point in the future. [via Mother Jones]

  • Two sources talk of Apple iPhone event around September 12th, part sales back it up (update: one more clue)

    by 
    Jon Fingas
    Jon Fingas
    07.30.2012

    Apple's plans for its next iPhone refresh may be getting very tangible, very quickly. It all started when iMore heard that Apple was preparing to hold an event unveiling the new hardware on September 12th, with a launch the following week on September 21st. Although the relative newcomer to the iPhone release date rumor game is still building its track record, that claim may have just gotten some extra meat: AllThingsD is joining in the chorus and touts its own sources pointing to an event in the same timeframe. While it's almost a month earlier in the year than Apple's iPhone 4S event was in 2011, it's supported by an Apple filing with the SEC showing a sharp uptick in supply purchasing during the spring, which it would need to start production for the fall. All of it is still rumor, of course, but past experience suggests that iOS fans may want to plan any September camping trips for the Apple Store line late in the month, not Labor Day weekend. Update: Jim Dalrymple at The Loop, who's well-known for his accurate one-word confirmations and denials of rumors, just posted his trademark "yep."

  • Report: 64% of Chinese gamers spend money on online games

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Gaming in China is serious business, especially once you consider that a strong majority of players dish out money to support their habit every month. Analyst group Niko Partners polled 500 Chinese gamers and found that 64% of them dropped money on online titles monthly, including many free-to-play and MMO games. Considering that China has 180 million players and a $5.8 billion gaming market, the country continues to be watched closely as a major economic force in the online realm. And while MMOs still account for a good portion of the income, they've lost some ground to other types of games, according to Niko Partners Managing Partner Lisa Cosmas Hanson. "Online games revenues are now more distributed among various platforms and genres than they have been in past years, when MMORPGs compiled the vast majority of domestic revenue," she said. Other interesting details from this report include the news that players are spending less time per week on games and that one in 10 players in the country is over 40 years of age.

  • EU online spending estimated to grow 16 percent, reach €232 billion in 2012

    by 
    Zachary Lutz
    Zachary Lutz
    01.20.2012

    Pardon us Americans as we act surprised, but it turns out that we have one more thing in common with our Euro brethren: a growing number of us dislike shopping in stores. According to Kelkoo estimates, online spending in the European Union is projected to continue its upward trend, which is said to reach somewhere in the neighborhood of €232 billion before year's end. If the estimate holds, this would be a 16 percent increase over the €200 billion raked by e-tailers during 2011, and is naturally assumed to come at the expense of traditional brick and mortar outfits, whose growth is projected to increase by a mere 1.8 percent.The data gathered also suggest there's significant room for expansion, however, as online spending accounted for just 7.8 percent of all EU retail sales in 2011, with the UK, Germany and France being responsible for a whopping 71 percent of that tally. The 16 percent projected growth is a slight decline from 2011, which saw EU online spending grow by 18 percent -- although, Europe's growing habit for click-and-ship continues to outpace the US, which grew by only 12.8 percent in 2011. Now, since you've crammed all these numbers, why not check the funny pages?[Shopping button via Shutterstock]

  • 2011 boasts record holiday season for online shopping, especially from mobile devices

    by 
    Mike Schramm
    Mike Schramm
    01.02.2012

    2011 has only just ended, but I have a sneaking suspicion that even when we look back on it in another 12 months from now, we'll find a pretty revolutionary year in terms of the quality and quantity of our shopping. For example, UI expert and project leader Luke Wroblewski has compiled a list of facts about shopping during the holiday season last year, and the list provides a lot of solid insight on just how different 2011 was. Online buying was up both on Christmas Day and during the holiday season as a whole, and a large percentage of that buying was done with mobile devices. Over 90 percent of mobile device shopping was done with iPads and iPhones, making 2011 a really landmark year in how we use these devices to make purchases and spend money. Spending on these devices wasn't always for material goods, either. App downloads were up by 125 percent on Christmas Day last year, which makes it a record day not only for 2011, but for the history of both the iOS and Android marketplaces. The week ending December 18 and the last shopping weekend before Christmas were both record periods for spending overall. In other words, this past holiday season was kind of a landmark in more than a few different ways. We'll have to see how the industry reacts to this next year; there will likely be an even bigger emphasis on spending and shopping from mobile devices in the future.

  • Study: Shopping on iPads increases spending

    by 
    Mike Schramm
    Mike Schramm
    11.12.2011

    Whether you want to hear it or not (and trust me, I don't either), the holidays are just a couple of weeks away. Just a short 14 days from now, the holiday season will be upon us, and Black Friday and other holiday deals will be everywhere, encouraging us to buy gifts, sale items, and whatever else retailers can get moving off of the shelves. And so a stat like this is extremely interesting to those retailers: People who shop for products on an iPad are almost twice as likely as people who shop on other platforms (including Android or PC) to actually buy the item they're looking for. According to IBM Coremetrics, not only do those users buy items, but they often buy more than other users would. All of that makes sense when you think about it -- to buy an iPad in the first place, you have to be a pretty savvy shopper, not to mention spend a premium price on what's certainly a premium item. And you have to be pretty dedicated, given that you're shopping for a certain item in any way other than just going to the store and picking it up. I'm interested to see this year as well (though of course the iPad was around last year too), just how having more iPads around affects shopping habits. Browsing for prices on your iPhone is one thing, but pulling up prices inside an app on your iPad while in the store has to be a different experience than just comparing prices with what you see on the shelf. The iPad could be a very potent tool for shopping, and clearly people with iPads are people who are ready to shop. Enjoy these two quiet weeks, sure, but then we'll see how this holiday shopping season plays out.

  • Free-to-play spending poised to become the majority in the US

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    Free-to-play is on the rise -- we all knew that, but perhaps we didn't quite grasp how much it's gone up. Gamasutra reports that online players have boosted their F2P spending a whopping 24% this year over last, with F2P revenues cornering 47% -- versus 39% in 2010 -- of the MMO market in the US. Analysts predict that we're on track to see $1.2 billion spent on free-to-play MMOs in 2011. This surge of F2P spending isn't just confined to North America, however. Europe, Asia, and other emerging countries already see a majority of MMO spending dedicated to F2P versus other business models. The report states that US players spend 26 million hours daily in MMOs. Your average US player is 84% likely to be enjoying browser-based titles and 50% likely to be invested in a client-based game. NewZoo CEO Peter Warman thinks 2012 will be a decisive year for F2P in more ways than one: "Recent lay-offs and the sudden death of LEGO Universe are serious warnings for the MMO games industry. Success will also strongly depend on how MMO companies extend their unique gameplay and IP across other game platforms, specifically mobile."

  • Apple expenditures to grow on solar project, new campus

    by 
    Mike Schramm
    Mike Schramm
    10.31.2011

    Apple's got incredible amounts of money in the bank, as you probably already know. According to recent financial filings, Apple is about to spend a good bit of it. The company will reportedly spend US$8 billion during the next financial year, which is more than twice what it spend during the last 12 months. A full $900 million of that will go straight to its retail stores. Last year, the company (only?) spent $614 million on retail, so that's a nice improvement. Other areas of spending are a little bit more about company infrastructure, presumably. Apple is moving forward on that brand new "mothership" campus, and presumably no expense will be spared there. The data center down in North Carolina is also set to receive a number of updates, including a rumored "solar farm" to power it. Apple's been growing by leaps and bounds lately, and while money in the bank is always nice, it seems like this upcoming year is going to be one where the company in Cupertino invests a little bit more in itself rather than just cash.

  • LG Display cuts spending targets for 2012, amid sagging LCD demand

    by 
    Amar Toor
    Amar Toor
    08.29.2011

    LG Display has decided to drastically cut its expenditure target for 2012, in yet another sign that the LCD market is going through some tough times. Today, the manufacturer announced that it will spend only three trillion won (about $2.8 billion) on its production facilities next year -- a 33 percent decrease from its previously revised budget and LG Display's lowest expenditure target since 2009. The company also said that it has no plans to build a new LCD plants in 2012, suggesting that it may already be facing excess panel supply. Analysts are predicting that demand will remain subdued throughout the end of 2011, though LG Display CFO James Jeong had previously said he expects things to pick up by the beginning of next year.

  • Shocker! British civil servants spend a lot on new PCs

    by 
    Sharif Sakr
    Sharif Sakr
    07.28.2011

    The British government just got put on Supernanny's naughty step for paying too high a price for new PCs. A parliamentary scrutiny committee accused civil servants of being naively ripped off by a "cartel" of big IT firms, who steal charge as much as £3,500 ($5,700) per file-donkey -- that's around ten times the open market rate for a basic machine. However, at risk of pooping on the UK's moral outrage party, an equally moral sense of fairness compels us to play devil's advocate here. After all, the figure of £3,500 covers "infrastructure" and "applications" as well as the plain old computer, and those categories might include a whole array of expensive add-ons, like tailored software, servers, high-speed internet, and even technical support. Of course, we could be wrong about this, in which case Jo Frost can punish us however she sees fit.