Still a little foggy about the various functions and goals of Brink's four player classes: the Soldier, Engineer, Medic and Operative? Though previous trailers have shown off their strengths and weaknesses, the latest trailer posted below gives the best explanation of each role's responsibilities...
May 4th 2011 at 5:20pm
The latest Brink video gives the heads-up on the HUD, telling future combatants how to interpret all the on-screen data that will be present during games of "Team Floatress." The multiplayer-focused title will be available next week, on May 10.
May 4th 2011 at 12:30am
The official Bethesda blog has posted an in-depth FAQ detailing exactly how the PC version of the upcoming Brink will make use of dedicated servers. Interested players will be able to download the free standalone server on Steam prior to the game's release (the game itself will also pre-load on S...
April 29th 2011 at 4:00am
Brink, the frantic first-person shooter being brought to us by Splash Damage, has so much going on that at first I struggled to stay alive. During my hour-long playthrough I had a game developer over my shoulder helping me along the way and, by the end, I almost couldn't leave. For anyone who has...
April 20th 2011 at 7:15pm
You probably don't need us to tell you how rare it is for a video game release to be moved one week earlier than its original target, as opposed to, you know, twenty weeks later. Still, that's the case with Splash Damage's upcoming, multiplayer-centric shooter Brink -- its May 17 release date in...
April 11th 2011 at 1:30pm
You don't have to be Zero Cool to hack mainframes -- at least not in Splash Damage's Brink. The latest trailer shows one such player doing just that, sans Angelina Jolie.
April 5th 2011 at 7:45pm
Rather than donning a tux and renting a limo, Brink's latest trailer actually just shows off the game's class-based multiplayer. For lessons in the subtle differences between a medic and a soldier, head past the break.
March 15th 2011 at 10:17am
Listen up, PAX East attendees -- provided you're not already on some form of transit to Boston that's preventing you from accessing the internet. Splash Damage and Bethesda are hosting a demo event for their upcoming shooter Brink this Friday at a fairly unique location: At a cruise terminal on t...
March 9th 2011 at 7:00pm
Players of Splash Damage's Brink will probably notice its similarities to the company's previous Enemy Territory titles -- while the game is set in an all new universe pitting Security and Resistance forces against each other, the gameplay is both familiar and fresh, combining class-based warfare...
March 1st 2011 at 7:00pm
The latest dev diary for Brink focuses on the game's innovative art design, largely conceived by designer Olivier Leonardi, who has a total artist name. What's so innovative about it? Two things, mostly: there's lots and lots of color, and also, everyone's arms are super long.
August 31st 2010 at 5:40pm
The first dev diaries for Brink explained game mechanics , but the latest one has Splash Damage engaging a more amorphous subject: the game's inability to be defined by genres. It may also be about the studio's choice to make XP persistent between single and multiplayer. Maybe.
August 25th 2010 at 1:30am
The latest Brink dev diary shows us the game's "Smooth Movement Across Random Terrain" system -- or "S.M.A.R.T." for short -- and how it allows players to deftly traverse environments while firing bullets at enemies. This is the system that allows players to practice their totally sweet parkour mov...
August 17th 2010 at 8:00pm