SplitFish FragFX PS3 controller gets reviewed

Posts with tag splitfish

Peripheral purveyor SplitFish has already brought some PC-style input to the PlayStation 2, but now, as promised, it's taken its game to the PS3, following up its EdgeFX mouse controller with the strikingly-similar FragFX device. Like the EdgeFX, the FragFX gives you a mouse to improve your aim in FPS games, with the separate left-handed grip controller getting an upgrade this time around to let you take advantage of the PS3's motion sensing abilities. Not one to let a potential selling point go unnoticed, SplitFish is also touting the controller as being "optimized" for use with Sony's recently announced Home virtual world. While you'll have to wait a while to put that particular claim to the test, you will be able to get your hands on a wired version of the FragFX next month for $60, with a Bluetooth version coming "later" for $70. [Warning: PDF link]
Not content with simply bringing some motion-sensing action to the PS2 controller, Canadian peripheral-maker Splitfish now looks set to try to make up for one of the PlayStation 3's more noticeable shortcomings, promising a force-feedback add-on for the PS3's decidedly rumble-less SIXAXIS controller. The device, dubbed the SensorFX, simply plugs into the USB port on the SIXAXIS controller, providing "meaningful sensory feedback" while supposedly not interfering with the controller's motion-sensing mojo. That's apparently accomplished by not using any moving parts in the device, although exactly what Splitfish is using to give the SensorFX the shakes seems to to be a closely held secret for the time being, with the company only saying that it's a "low power" device. In addition to the add-on, Splitfish says the SensorFX technology could eventually be directly incorporated into a controller, adding that it's hoping to work with video game publishers and hardware manufacturers to establish standards for force feedback technology. That would seem to still be a little ways off, however, as there's still no word yet on how much the add-on itself will cost or when it'll actually be available.









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