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  • Wakfu relaunch moves into open beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2014

    Wakfu's continuing with its "relaunch" strategy by fine-tuning its free-to-play offerings and now announcing the start of its open beta program. As of today, anyone can jump into the game to see how the MMO's improved with its new format. Ankama Managing Director and COO Olivier Comte makes the pitch that Wakfu is definitely worth checking out: "As we open the updated world of Wakfu to an even broader set of fans, we will continue to focus on the core and essence of our gameplay –- the players. In addition to a broad range of classes to suit varying tastes, colorful environments and our well-known sense of humor, Wakfu gives players a chance to impact the entire game world through their strategic and even political decisions." [Source: Ankama press release]

  • The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2014

    It's been just about a month since 2.3 went live in Final Fantasy XIV, and while we're still waiting for the arrival of our full personal housing and the addressing of the hot mess that is the Hunt, we do still have new dungeons. More than that, we have three really good dungeons. Since everyone knows I am an absolute glutton for dungeons, it's almost shocking that I haven't talked about these yet. Unlike the first two sets of added dungeons, this set doesn't really have a loser in the lot; even the worst dungeon is just kind of meh alongside its contemporaries, not actively bad. So whether you've just been waiting for me to talk about them or you've been Hunt-spamming for weeks and haven't even thought about any other form of content, let's talk about Stone Vigil, Tam-Tara, and Hullbreaker Isle long after I would normally yammer on about them.

  • The Mog Log: Final Fantasy XIV's 2.3 primer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more. Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.

  • Wakfu details boost benefits for free-to-play model [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    Wakfu has always had a free option for players, but the game is saying goodbye to subscriptions altogether with its relaunch, giving all players access to every part of the game from start to finish. Of course, there has to be some way to balance that, since the company running the game will still need to make money. That incentive will take the form of boosts, allowing players to gain bonus experience on their first and subsequent characters. Boosts will be available in several different durations, with the longest duration corresponding to the greatest overall bonus. Players will have improved drop rates, health regeneration, and battle rewards as well. Prices have not yet been announced, but the goal is for the boost days to be affordable. Players with subscriptions will also see their remaining subscription days converted into boost days, allowing everyone currently playing to reap the benefits early. [Update: The team has just posted another chart with all of the veteran rewards that will be distributed to current subbers on July 9th.] [Thanks to Avaera for the tip!]

  • The Mog Log: Final Fantasy XIV's superfluous damage Ninja

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2014

    If you don't know whether or not I'm excited about the inclusion of Final Fantasy XIV's newest class, I don't know what to tell you. I've been playing a character who's been an in-character Ninja for the duration of the game's life, so obviously I'm happy to finally have it available to me. I personally would be happiest if it were a tank, since I do so enjoy tanking in the game, but I have plenty of people to run stuff with anyway. I'm not worried about queue times anyhow. At the same time, though... we know there's a shortage of tanks in the game right now. This isn't a mystery or a secret. Healers are more common but still hardly as ubiquitous as Bards and Dragoons. So is the inclusion of another DPS class really a wise decision? With the precedent established, would Final Fantasy XIV have been better off adding a more party-oriented option into the mix?

  • The Mog Log: Final Fantasy XIV's E3 revelations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2014

    Let me open off with an apology: Last week didn't feature a Mog Log column, and that happened without warning. This was a calculated decision; I figured last Monday it would be silly to talk about a game promised many exciting E3 reveals before those reveals when there was a game that had just launched. So I held off talking about Final Fantasy XIV until this week, but I am sorry if anyone had a fear this column was being unceremoniously dropped. But oh my, was it ever worth it. Here we are in the wake of E3 fit to burst with new information, new revelations, all the fun stuff you could ask for from the convention. It's ever so joyous. So let's talk about what we've learned about the next patch, the patch after that, vague rumblings of the future, and... um... darn. There was one big thing that got unveiled at E3, wasn't there?

  • The Mog Log: Final Fantasy XIV's latest Live Letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.26.2014

    As of this writing, the Letter from the Producer LIVE took place yesterday, and that means we have a whole bunch of Final Fantasy XIV news to discuss! It's a happy time for people like me, because it's at least a couple weeks of very chewable information to discuss. And at just the right time, too, we were in the middle of a serious drought there. Not that all of the information is good, mind you. Every time I think about Atma my hands instinctively ball into fists. Still, there's stuff to chat about, there's good stuff in with the bad, and perhaps most importantly there's enough to fuel some speculation and some off-the-cuff reaction before we dive into the meat of E3 and we learn even more about the future of the game. So let's get right into it, starting with the bit of news that I already foreshadowed in the intro.

  • The Mog Log: Whispers of what comes next for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.12.2014

    When I find myself in times of trouble, friends of mine will comfort me, speaking words of wisdom: "There are more patches coming to Final Fantasy XIV." And it's true! While I'm not as happy with 2.2 as perhaps I would like to be, as odd as that statement sounds, it's not the end of the world. In fact, there's a lot of stuff around the corner that should make me a lot happier. We've heard rumblings about what we'll see at E3 next month, we're hearing discussion of what's next on the docket for patch 2.3, and there are tantalizing hints about what's going to be arriving beyond even that. Some of these are things that I've discussed elsewhere; some I haven't had the opportunity to chat about yet (we only got the live letter announcement on Friday, after all!). So let's go ahead and dive into what's on the horizon for the game.

  • The Mog Log: Why aren't there more tanks in Final Fantasy XIV?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2014

    To the surprise of pretty much no one, tanks are the rarest thing to find in Final Fantasy XIV at the moment. It's so rare to see a role other than tank in need on the Duty Roulette that people take notice of the times when it changes. Everyone knows that tanks are in short supply, leading to the supposed "tank rewards" introduced in 2.2 that don't seem to hit the mark. I've seen a number of posts in which people ask why there are so few tanks and what can be done about it, and most of them seem to miss the mark, either by completely misunderstanding what tanking actually entails or by misunderstanding why people aren't tanking. Really, I don't think it's terribly complicated. Why aren't there more tanks in Final Fantasy XIV? Three pretty straightforward reasons, none of which tends to be addressed when I see people asking that question.

  • The Mog Log: More time in Final Fantasy XIV's 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.14.2014

    I was pressed for time when Final Fantasy XIV patched at just the wrong time. I'm on a schedule, you know. My first impressions of the patch were far less comprehensive than I would have liked, although I did try to fill in the blanks as best I could down in the comments. But that was two weeks ago, and you doubtlessly expected that by now I would have gotten through the rest of the patch for more impressions. Honestly, I could probably spend quite a bit of time talking about all the various aspects of the game altered by this particular patch, but I'd prefer to narrow my focus slightly and zoom in on the most immediately relevant bits. So let's talk a little bit more about 2.2. Let's talk about the dungeons I didn't cover last time, the quest lines, the big battles (sometimes on a bridge), and a couple of problematic elements that have cropped up.

  • The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2014

    After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule weirdness, I haven't even finished my usual dungeon diving. There's a whole lot to see, and I've been able to get only a top-level overview. That having been said, I've assembled a nice new outfit via Glamours, I've tired the most brand-spanking-new dungeon, I've started in on questing, and I've submitted myself to challenges. I don't think I love this patch quite as much as its predecessor, partly since this one is more heavily focused upon the endgame portion I'm not fond of, but there's still a lot of great stuff buried in there and plenty of elements to love.

  • The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.17.2014

    The past week has brought up an interesting problem regarding the timing of this column and upcoming releases. On the one hand, I had planned to talk today about why there aren't more tanks in Final Fantasy XIV. On the other hand, we also have received a lot of news about patch 2.2, which is launching in a little over a week. Do I push back discussing the patch previews in favor of talking about a larger structural issue? I don't think I can, especially when the reason there aren't as many tanks is one that's been explained dozens of times in other games whilst still being applicable here. Instead, let's talk about 2.2. We've got a week and change until this drops, and while I've already discussed a good portion of the endgame elements, we've got a clearer picture of what's coming out other than that. So while we'll doubtlessly learn more during the next live letter, let's talk about what we've got now.

  • Wakfu getting crafting and class revamps, spy stuff

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    What's new for Wakfu in 2014? Quite a lot according to the game's latest website update. Ankama is prepping class revamps, a crafting revamp featuring the ability to "become a real entrepreneur," and some sort of shadowy spy mechanic that involves "having a secret life" and using it to "fight the nations from within." Finally, if you'll be anywhere near Lille, France, on May 2nd, you'll want to stop by the Ankama Convention since admission is free. [Thanks Avaera!]

  • The Mog Log: Making the most of Final Fantasy XIV macros

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.03.2014

    Final Fantasy XIV is not World of Warcraft. We are not in urgent need of an ability squish after years of play; you hit level 50 with a pretty reasonable number of abilities. The fact that everything needs to be workable on a PlayStation 3 controller helps discourage button bloat, to boot. But you still wind up with a lot of abilities to use in rapid conjunction and marks to place on various targets as a tank. You can run out of convenient space, in other words. That's one of the things that macros can help address, but it's not even close to the only thing. You can use your macros to make your rotation tighter, you can combine necessary abilities, you can mark targets, and you can even toss in a text line on every ability use. (But that does get kind of spam-heavy.) So let's look at some simple macros that will make your Final Fantasy XIV experience that much cleaner.

  • The Mog Log: Final Fantasy XIV's future patches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2014

    A week after I mention that Final Fantasy XIV's next patch seems a little light, 2.16 comes around and lets us know that gardening is incoming with the next patch. What does gardening involve? Who knows? We haven't been told. I would tend to guess that it involves FC housing, which means that it's a non-entity for the majority of the playerbase, since the house prices are still insane for anything other than a small plot and small remains tiny. I mentioned some things that the game is going to need to aim for over the course of the year, and all of those remain on the table. In many ways, the game is going wonderfully -- we're hearing rumblings about the next expansion, the first patch did its job quite well, the second is on its way, and based on the current content schedule we can expect a couple more before the end of the year. While we don't yet have a roadmap, we can start putting together some basic guesses about the next few patches for Final Fantasy XIV -- and what they won't address.

  • Final Fantasy XI update introduces more missions, a new zone, and more

    by 
    Matt Daniel
    Matt Daniel
    02.17.2014

    Final Fantasy XI, despite being over a decade old, is receiving a rather substantial update today that will introduce a plethora of new content for players to enjoy, including new missions, quests, monsters, synthesis recipes, and even a new zone. Adventurers of Vana'diel will be able to put their skills to the test by participating in new Seekers of Adoulin missions and exploring the new zone of Outer Ra'Kaznar. Players who prefer to go it alone are also in for a treat, as the update also adds a selection of new alter egos to the Trust Initiative, providing a wider array of summonable NPCs with whom to adventure. In addition, Geomancers and Rune Fencers will now be able to undertake a series of quests that reward "relic-equivalent" equipment for those classes, and those already in possession of relic equipment can now reforge said relics to different item levels. On top of the new content, the update also brings a number of adjustments to existing game systems, including some rebalancing for the Puppetmaster, Dancer, and Rune Fencer classes and -- notably -- a major reduction in the amount of experience players lose upon death. That's only a small taste of the various additions and adjustments the latest update brings, but if you want every last detail, the full change log is available on the official FFXI forums at the link below.

  • The Mog Log: Patch 2.2 and beyond for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2014

    Supposedly, we're still on track to see patch 2.2 in March. Assuming later March, that would mean we're still on a roughly four-month schedule for updates to Final Fantasy XIV, which feels just a bit slow... especially since what we know right now about patch 2.2 is just a bit thin compared to what we knew about 2.1 at the equivalent point in time. Admittedly, I'm biased. New turns of Coil? Not really my jam. (Being able to stomp the old ones will be kind of nice, though.) Still, in some ways this update currently feels smaller than its predecessor, even though I'm pretty sure it isn't. We've got a lot of stuff incoming, but between a deluge of in-game events and the PlayStation 4 beta test, less attention has been paid to the update. So let's shine some light on it. Yes, there's going to be some speculation, but let's start looking at what patch 2.2 is going to mean and what we'll be getting.

  • The Mog Log: Final Fantasy XIV's story post-2.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2014

    Something kind of surprising happened in Final Fantasy XIV's first major patch: The story kept chugging along quite coherently. And not just through the main story quests, either. Yes, the primary focus was obviously there, but there were a lot of things taking place, wheels within wheels, building on the narratives established in 1.0 and seriously working toward the next major set of events rather than simply being a set of padding. I should warn readers, once again, that there will be spoilers for the game's story below. That includes both the patch story material and the main story from the core game. If you haven't finished the main story and unlocked the Crystal Tower yet, you may want to stay away. Or you can just read on ahead and be spoiled. I'm not going to tell you how you should enjoy your game stories. You should also finish the Hildibrand storyline, although I'm not spoiling that; it's just amusing.

  • The Mog Log: No one likes FFXIV's Pharos Sirius

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2014

    Every night, I sit down at my computer and I play the high-level roulette game in Final Fantasy XIV. There are five possible results. Amdapor Keep and Wanderer's Palace are the "win" results, the super-easy runs that can't even scrape dents into my armor. Copperbell Mines and Haukke Manor take a little more doing and a bit more attention on my part, and my shiny white Paladin armor is looking a bit scuffed up by the end. But they're still not bad. They're certainly doable. But there's always that 20% shot that I'm getting thrown straight into horror. The camera pans in to show a ruined lighthouse filled with crystals and a couple birds, and as soon as the cinematic ends, people are already asking "can we vote to abandon?" This seems to be the consensus: that it's not even worth trying to do Pharos Sirius start to finish. And when you look at the dungeon as a whole, it's not hard to see why no one likes it.

  • The Mog Log: Making nice with beastmen in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2014

    I'm going to type a couple of words at the end of this paragraph, and I really need everyone reading to keep it together. I know these two words are frightening, believe me. But if you can just take a deep breath, I promise you it's all right. Ready? Here they are: daily quests. No, I -- sir, please put down the torch. Ma'am, stop eating your chair. That's not the exit; that's the window, and we're two stories up, and -- well, that went about as well as I had expected. Most of you are just shaking and silently screaming. While I'm definitely in the minority in terms of liking daily quests, that's mostly insofar as I don't find them vile anti-hope toxins. (I also was not around for the launch of Mists of Pandaria.) The addition of beast tribe dailies in Final Fantasy XIV might not set some people on fire. But the way these quests are handled not only is pretty darn good but might actually appeal even if you're one of the people fleeing in horror at the very mention of dailies.