True, SSX's soundtrack may not include any songs by The Avalanches, an appropriately named and incredibly talented Australian breakbeat group, but it does include 36 licensed tracks and 10 original songs produced specifically for the title by Amon Tobin, Camo & Krooked, Raffertie, and The Qemis...
February 8th 2012 at 5:30pm
The online pass for SSX will not lock players out of multiplayer competition. Instead, it is used to lock players out of obtaining in-game credits used to unlock content.EA tells Game Informer that players without the online pass will be able to compete and play in both of SSX's online game modes,...
January 31st 2012 at 1:00pm
In today's least surprising headline, it appears that the upcoming SSX will use an online pass. In an SSX video posted by Giant Bomb, an option to acquire an online pass can be seen clearly in one of the game's menus (pictured above). It's not clear exactly which features the pass will unlock. Ag...
January 30th 2012 at 11:00am
When she's not busy shredding the slopes and jumping out of planes, SSX veteran Zoe Payne is doing spin kicks and ... probably hanging out at Hot Topic or something?
January 17th 2012 at 9:00pm
Forget about all that Facebook nonsense. SSX is trying to redefine the way you use the word "tagging" between friends with its geotagging feature, which allows you to set hard-to-reach points as challenges for other folks. That's way better than a photo gallery feature if you ask us.
January 13th 2012 at 11:20am
Being the first non-fictional dude in an SSX game is an honor, we imagine, and Wyoming native Travis Rice is the first gentleman to become just that. Above, he describes how he mentally prepares for taking to the real-life slopes, all set to a delightful dubstep wubwub.
January 9th 2012 at 9:00am
EA, in an attempt to gain ownership of SSX.com ahead of the series' February relaunch, challenged Abstract Holdings International LTD's claim on the address, saying that the URL was registered in "bad faith." A panel at The National Arbitration Forum, however, has determined that EA's argument wa...
January 6th 2012 at 2:15pm
We're told that it's ... somewhat difficult to put together a rhyme that's within a reasonable frame of time. What's even harder? Pulling off the humanly impossible moves featured in the latest trailer for next year's SSX reboot.
December 25th 2011 at 8:45am
EA broke our hearts today, delaying SSX, most recently intended as a Valentine's Day gift, by a couple extra weeks. SSX Creative Director Todd Batty notes the team decided to take the time to give the game a "final bit of polish." It will cruise in on February 28 and March 2 in North America and...
December 21st 2011 at 3:49pm
Remember SSX Tricky? Electronic Arts sure hopes you do. Presumably, it also hopes you don't mind having your nostalgia hijacked by a nearly unrecognizable remix of the game's title track, Run-D.M.C.'s classic, "It's Tricky."
November 18th 2011 at 2:15pm
Despite carving out a January 2012 launch window for itself earlier this year, it seems that SSX won't be making its way down from the peak (of ... uh ... development? or something?) until February 14, 2012. EA's official SSX site unceremoniously unveiled the release date on its front splash page...
October 21st 2011 at 4:30pm
Back when the latest SSX was first introduced, players worried that this supposedly "grim, darker" take on the franchise would lose the goofy, colorful elements that made the series so popular. Most of those elements (the over-the-top tricks, the larger-than-life settings, and the extravagantly r...
September 30th 2011 at 1:30pm