stagnation

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  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • EVE devs struggle with factional warfare stagnation

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2012

    CCP Games isn't completely happy with the results brought on by EVE Online's most recent expansion, Inferno. In a frank dev blog, CCP Fozzie admits that its factional warfare system has fizzled in places and caused inflation in the market. So the team is preparing a new patch for tomorrow to combat these undesirable elements. "These are the problems that our retribution changes were designed to alleviate, but players have been telling us that the situation is degrading faster than we had expected," Fozzie writes. "Faced with the dual problems of factional warfare stagnation and PLEX inflation, we saw an opportunity to kill two birds with one stone." Inferno 1.3.2 will make significant changes to loyalty point acquisition and expenditure rates. The team's also patching in a fix to combat AFK plexing while continuing to work on improved NPCs for the factional warfare system for the future.