Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move?
I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for over...
September 8th 2013 at 2:00pm
It's been a whirlwind couple of weeks for Cloud Imperium Games. The makers of Star Citizen jetted to Cologne, Germany, for Gamescom, released the game's first live module, and traveled to Atlanta, Georgia, to chat up the BDSSE (that's best damn space sim ever, for the uninitiated) at Dragon Con.
September 2nd 2013 at 1:00pm