Star-citizen-interview

06.19.14
Star Citizen's new persistent universe director loves economic, strategic gameplay
06.19.14

Star Citizen's new persistent universe director loves economic, strategic gameplay

How important is Star Citizen's persistent universe? Important enough that Chris Roberts has hired...

By J. Reahard,   06.19.14
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06.12.14
E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts
06.12.14

E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately...

By Andrew Ross,   06.12.14
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01.21.14
Discussing guild functionality with Star Citizen's Benoit Beausejour
01.21.14

Discussing guild functionality with Star Citizen's Benoit Beausejour

Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively man...

By J. Reahard,   01.21.14
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09.02.13
Dragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and more
09.02.13

Dragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and more

It's been a whirlwind couple of weeks for Cloud Imperium Games. The makers of Star Citizen jetted t...

By J. Reahard,   09.02.13
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07.19.13
Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more
07.19.13

Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-wh...

By J. Reahard,   07.19.13
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