star-citizen-pvp

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  • Stick and Rudder: OK, so Star Citizen might be a PvP game

    by 
    Jef Reahard
    Jef Reahard
    02.09.2014

    A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate. Sorta. See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also went back and studied the Roberts PvP quote highlighted in the previous piece as well as the full wall o' text that surrounded it. Roberts, according to that interview, believes that SC will be both a PvE and a PvP game. Fair enough. We often hear devs speaking grandly in the pre-alpha stages of a project and swearing up and down that it's going to make everyone happy. Can it really, though?

  • Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game

    by 
    Jef Reahard
    Jef Reahard
    01.12.2014

    Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minutes? In fairness to everyone involved, the jousting we've seen over the past few months is pretty typical of every early adopter MMO community. There's plenty of preening, pseudo-intellectualism, and outright trolling on both sides of the aisle as two player groups make their preferences known early and often in a blatant attempt at influencing game developers to develop something more to their liking. With Star Citizen, though, and with the all-PvP-all-the-time crowd in particular, I'm constantly left wondering whether these people have bothered to research the game they're backing.

  • Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

    by 
    Jef Reahard
    Jef Reahard
    07.19.2013

    At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-while-I-pick-my-jaw-up-off-the-floor internet spaceships, but internet spaceships nonetheless. If you look deeper, though, you'll see a sim that aims to be just as immersive outside the cockpit as in, thanks in no small part to a diverse set of gameplay options wrapped around a dense player-driven economy. Creator Chris Roberts says this was the plan from the beginning. Actually, it was the plan as far back as 1999, when Roberts first spoke publicly about Freelancer and his grand ideas for a persistent universe title. Fast forward 14 years and Roberts sits in the captain's chair at Cloud Imperium, presiding over a small army of talented gamemakers and a ravenous horde of fans who've made Star Citizen the most successful crowdfunding project in history. Will the finished game live up to lofty expectations? I recently interviewed Roberts in an attempt to find out. Join us after the cut as we talk PvE vs. PvP, the passage of in-game time, and much more.