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  • Captain's Log: Say hello to my minigames

    by 
    Ryan Greene
    Ryan Greene
    08.26.2010

    C'mon, no Whammies, no Whammies, STOP! Argh, I got a swirly thing and some squigglies. That means I, uh... won two bars of gold-pressed latinum? I wish the Dabo girl would stop flirting with that Klingon -- I have no Bajorly clue what I'm doing. Hiya, readers! Pull up a barstool and get comfy. This week's Captain's Log, your Thursday fix of Star Trek Online news and views, is all about minigames. With the recent release of Season 2: Ancient Enemies, the folks at Cryptic Studios introduced a pair of minigames to STO, and they say they have more in the works. I thought it might be fun to check out the new diversions and maybe suggest a few of our own for future updates.

  • Captain's Log: Pros and cons of Season 2

    by 
    Ryan Greene
    Ryan Greene
    08.05.2010

    Hail and well met, fellow travelers! Welcome to another edition of Captain's Log, your weekly helping of Star Trek Online infopiniontainment. The past few weeks have been a little crazy around here, between the C-Store kerfuffle and the game's six-month anniversary. Oh, and did I mention Season 2 went live? Yep, the corking chaps at Cryptic Studios released STO's latest super-patch on July 27, introducing a bevy of new content. Now that most players have had a chance to sink their teeth into Season 2: Ancient Enemies, I thought we'd discuss some of the major new features, as we did when Season 1 hit the scene four months ago.

  • Captain's Log: Guide to Memory Alpha and crafting in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    05.20.2010

    Attention, Starfleet! It's time again for Captain's Log, your favorite Thursday Star Trek Online column. After last week's roundup of incoming changes and improvements, let's discuss the latest much-needed upgrade to STO: the Memory Alpha overhaul! I am so excited about this change. Crafting in STO definitely got short shrift at launch. The system itself was not engaging, and progression was a confounding mess. While Cryptic Studios haven't fundamentally altered the former, last week's update to the Season 1.3 patch made such changes to the latter -- it implemented a dedicated crafting window and actual progression -- that I almost don't care. After bidding a brief farewell to the previous system, allow me to explain the basics of crafting: materials, missions and Memory Alpha.