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  • Captain's Log: Six months of Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    07.29.2010

    Grab a party hat and some confetti, because it's time for an extra-special edition of Captain's Log. This week, we put aside recent tribble-ations in favor of some celebration: Star Trek Online is six months old! Can you believe Cryptic Studios' STO went live half a year ago? This Monday marks the big anniversary, and it sure has been a bumpy ride getting here. Awash in new content, and occasionally mired in controversy, STO is older and wiser now. So let's scoop up the sands of time with our beach pail of reminiscence, as we fondly recall the past six months of STO.

  • Captain's Log: Guide to Memory Alpha and crafting in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    05.20.2010

    Attention, Starfleet! It's time again for Captain's Log, your favorite Thursday Star Trek Online column. After last week's roundup of incoming changes and improvements, let's discuss the latest much-needed upgrade to STO: the Memory Alpha overhaul! I am so excited about this change. Crafting in STO definitely got short shrift at launch. The system itself was not engaging, and progression was a confounding mess. While Cryptic Studios haven't fundamentally altered the former, last week's update to the Season 1.3 patch made such changes to the latter -- it implemented a dedicated crafting window and actual progression -- that I almost don't care. After bidding a brief farewell to the previous system, allow me to explain the basics of crafting: materials, missions and Memory Alpha.

  • Captain's Log: A look into the future of Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    05.13.2010

    Hello again, everyone! Welcome to another installment of Captain's Log, our weekly dose of Star Trek Online goodness. I trust you all had a fine time with Captain Trout last week, learning about the Klingon beginner's experience. While you were gone, the lovely engineers on the U.S.S. Bob Wiley have installed a brandy new graphics processor, so we're back up and running! Cryptic Studios have had a busy week or so with STO. First came their big push to welcome back players, which included a free weekend for lapsed subscribers. Then came the exciting news of Cryptic's development plans for the next three months. And today saw the release of an update to Season 1.1, which includes much-needed Memory Alpha improvements and the somewhat-delayed fourth Special Task Force mission, Undine Terradome. I want to take this opportunity to highlight some of the incoming content that could make this the summer of STO -- and to ponder a few roadblocks that might get in the way.