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During a panel at GDC today, Ubisoft writer Corey May and lead mission designer Philippe Bergeron discussed their "balancing act" in crafting the stories of Assassin's Creed. May is focused on building up the story, making the characters and their relationships important to the player, while Berger...

March 26th 2013 at 5:00pm 0 Comments
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This week saw another landmark event in EVE Online grab the gaming community's attention as over 3,000 players from dozens of alliances battled it out in the lowsec system of Asakai on the Caldari border. The battle reached 2,800 concurrent players at peak, falling just short of 2011's record-bre...

February 3rd 2013 at 6:00pm 0 Comments
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There's an uncomfortable paradox in roleplaying as regards plotting in advance. If you plan out your character developments in advance, you're not really roleplaying so much as laying out a pre-determined plot that other people are forced to fit within. On the other hand, if you don't plan out an...

November 2nd 2012 at 2:00pm 0 Comments
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"And that night, her mom said that the two of them and the now-dead guy were the only 3 people who ever lived in Las Vegas. Everybody else just arrived, ate their complimentary shrimp cocktails, and left." Blizzard's focus is, as they've repeatedly professed, "to create the most epic gaming expe...

October 10th 2012 at 4:00pm 0 Comments
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The MMO genre is increasingly dominated by AAA titles like The Secret World, Guild Wars 2, and Star Wars: The Old Republic, all of which tuck story and lore into special cutscenes bookending regular combat, but that's not the only way to drop backstory into a game. In fact, Diablo III's lore-deli...

September 5th 2012 at 8:00am 0 Comments
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Every MMO has stories to tell, some written by developers and told through quest content and others created by players through everyday gameplay. Themepark MMOs lead every player through the same fictional story and give no real control over the outcome, but I have to wonder whether the effort in...

July 29th 2012 at 6:00pm 0 Comments
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ArenaNet Continuity and Lore Designer Jeff Grubb claims that there are three types of stories that players will encounter in Guild Wars 2, and he's written up an informative post explaining how the team has woven these tales into the game. "This is an underlying theme of the game -- people coming...

July 24th 2012 at 2:00pm 0 Comments
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I can't stop! No, seriously -- I had delusions of sneaking this article out a week earlier than scheduled, but that involved actually tearing myself away from Kingsmouth long enough to log out and write. And you can see how well that turned out! It's hard enough trying to do so now; every time I...

July 11th 2012 at 11:00am 0 Comments
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I like the Diablo storyline. It's complex without being incomprehensible, and unlike WoW, it doesn't have a gigantic and sometimes daunting pile of backstory to wade through. You can pretty much jump into Diablo III without having played any of the prior games and still have a pretty good idea...

June 7th 2012 at 4:00pm 0 Comments
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I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter J...

May 2nd 2012 at 2:00pm 0 Comments