strat-45

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  • WoW Archivist: Tier 0.5 and the birth of modern dungeons

    by 
    Scott Andrews
    Scott Andrews
    05.09.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? For a long time in classic WoW, nonraiders felt neglected. Dungeons were the only endgame PvE option for nonraiders. Back then, dungeons didn't have a 5-player limit. They could be "raided," even though they weren't considered raids. Blizzard added new raiding content on a regular basis, but the developers didn't release new dungeons after adding Dire Maul in patch 1.3, four months after the game's release. Until the launch of The Burning Crusade in early 2007, nonraiders ran the same dungeons for almost two years. Amidst a storm of complaints, Blizzard said they wanted to offer additional content for nonraiders. In patch 1.10, Blizzard delivered a new endgame quest line using existing dungeons. Comprised of 29 steps in all, this was one of the game's most elaborate -- and most punishing -- quest lines ever. Blizzard called it the "high-level armor set" quest line. Players called it Tier 0.5. To create it, Blizzard had to reimagine what WoW's dungeons should be. This quest line was removed, like many others, when Deathwing brought the Cataclysm. Let's walk through what once was, and explore how it gave rise to the modern dungeons we tackle today.

  • WoW Archivist: 11 moments from WoW's history that should become scenarios

    by 
    Scott Andrews
    Scott Andrews
    03.15.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone. What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience. Here are 11 examples that I would love to see. 1. The Blood Plague What: The Alliance seizes a rare opportunity Where: Original Orgrimmar When: Patch 1.7 As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread. This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague. Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

  • WoW Archivist: Strat 45 -- the original challenge mode

    by 
    Scott Andrews
    Scott Andrews
    07.27.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Mists of Pandaria will introduce a new feature to WoW called challenge modes. Challenge modes are timed heroic dungeon runs offering rewards based on how fast you complete them. What newer players may not know is that vanilla WoW also had a timed dungeon run. It was known as the 45-minute Baron, Strat 45, or sometimes simply Baron run. This "challenge mode" was actually just a quest (called Dead Man's Plea) to engage Baron Rivendare within 45 minutes and then kill him, or he would execute his prisoner and you'd fail. Why 45 minutes? That's just how Rivendare rolls. The timed run was perhaps the most infamous step in the quest line to upgrade vanilla's rare-quality Dungeon 1 set into a mix of upgraded rares and epics known as Dungeon 2 or "tier 0.5." The quest line was added in patch 1.10, but it was removed entirely with Cataclysm's Shattering. Because it was a part of that quest line (occurring roughly a third of the way into it), everyone wanted to complete a successful Strat 45 run. Trade chat in cities was full of "LFM 45Baron must know pulls!" However, very few PUGs in that era ever finished the run on time. It really was that difficult.

  • Attempting Strat 45

    by 
    Jennie Lees
    Jennie Lees
    08.04.2006

    I've had the quest for the 45-minute Stratholme run for a while now, but never managed to get a group together until yesterday. Having read about the run I was reluctant to try a pick-up group, so I jumped at the chance to join members of my raid group to rescue poor Ysida from the evil clutches of Baron Rivendare.Most of my usual Strat runs have been slow-paced, with careful pulling and crowd control, but this Strat 45 was very different. Our group composition was interesting; we had a mage tanking, a druid healing, with a paladin, feral druid and hunter as everything in between. It strikes me that an experienced and versatile group is really a must for the challenge, especially a group used to working together.