Post Thumbnail

Two big pieces of news came out of the development pipeline for Final Fantasy XIV over the past couple of weeks. First, we're seeing a big streamlining process coming to crafting. Second, we're seeing a brand-new stealth ability for Disciples of the Land and only Disciples of the Land. Like clock...

August 27th 2011 at 3:00pm 0 Comments
Post Thumbnail

We're 100. 100! If you're like us, you totally can't believe it's been more than two years since we first started Mobile Podcasting but you totally can believe it at the same time because that's just how we roll: dedicated. To celebrate we've brought along Engadget Chinese editor Richard Lai and No...

August 21st 2011 at 5:01pm 0 Comments
Post Thumbnail

Crafting in Final Fantasy XIV is involved. Not just the mechanics of crafting an item, but also figuring out the frequently broad range of different items and skills needed for seemingly simple pieces of equipment. It can be immersive, but it's also frequently counterproductive and takes the whol...

August 18th 2011 at 8:30pm 0 Comments
Post Thumbnail

It's not a secret that several bloggers around these parts are enjoying some quality time with Mass Effect 2, a game that's made a few ripples for massively streamlining the entire RPG experience. Superfluous elements like inventory management and sprawling urban areas are excised in favor of a cle...

February 4th 2010 at 8:00am 0 Comments
Post Thumbnail

Atlantica Online has rolled out another content update to the game, giving every player what they've longed for: the chance to beat the stuffing out of an impressive number of crab people. That's really what everyone wants out of a game, so we should all just go home and kill crab people. Of cour...

January 21st 2010 at 9:00pm 0 Comments
Post Thumbnail

If your gaming origins consist of old-school tabletop gaming, you most likely know and fear the term railroading. It's used to describe an innocent-enough formulation that begins in a large number of games, usually run by younger players, wherein players are more or less forced along a preset path...

November 8th 2009 at 8:00pm 0 Comments