stubborn

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  • Wings Over Atreia: The ties that bind

    by 
    MJ Guthrie
    MJ Guthrie
    06.28.2010

    Flaws. Bugs. Annoyances -- like a level 45 slaughtering you while your little level 18 self is quietly going about gathering Lumesia. Moments that just make you want to find a dev and toss him off the nearest high rise; all games have them, no one denies this -- not even Aion players (although they usually don't feel the need to discuss them with those who don't play). So why is it we stay in games that, at times, make us want to rip our hair out by the fistfuls? With such a plethora of games catering to a wide variety of play styles, how do we stay faithful to a particular one over the long haul, even when we know it isn't perfect? No, it isn't because we are all secretly masochistic. Or because we detest our barber/hairdresser. Looking around me in games both past and present, watching those who could be considered die-hards stay in (and enjoy) games long after the masses have fled, I found themes that mirrored some of my own reasons -- because, alternately, there are the moments that make it worth it. Not the art, the features, or the wittiness of the quest dialog. Rather, the ties that bind us: Friendships, epic memories, and just plain stubbornness. Charge across the bridge and we'll delve into my top reasons for sticking with a title, even in the face of the raging malcontents.

  • Blizzard's stubborn requirements on the summoning stones

    by 
    Mike Schramm
    Mike Schramm
    12.05.2007

    If you've ever tried to do an instance below or above your level, you know the problem here: the summoning stones outside instances are pretty picky in terms of who they'll summon. This came up for me when a group of us 70s tried to run the Horseman over Hallow's End-- the summoning stone outside Scarlet Monastery wouldn't let us summon each other, claiming we were too high for the instance.But here's the kicker: Bornakk not only says that there are no plans to change things, but that the reason for not changing them is because Blizzard doesn't want to support higher levels running lower instances, and vice versa. They figure that if you're going to cheat the system like that, you can come up with your own transportation.But here's the deal: I pay my $15 a month. I should be able to play the game however I'd like. If I want to, as a higher-level character, run my friends through on their lowbie alts (or even solo), as long as it's not actually cheating, I should have the opportunity to do that. Not to mention that, as I said, there are legit reasons to summon people to the stones at those levels anyway-- during holidays, and just as general transportation around the world."Because we don't like you doing it" is not a valid reason to have these limits on the summoning stones. If Blizzard really didn't want us running the instances in this way, they'd shut the instances off completely to people outside the level range. Either make it clear you don't want higher levels in there, or get out of our way and let us play the game however we want.