sub-model

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  • Elder Scrolls Online inviting 'millions' for stress test while fretting over sub model

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    This looks to be a big weekend for The Elder Scrolls Online's beta program, as ZeniMax is "inviting millions" for a scale test. ESO invitees will also receive an extra code for a friend and an exclusive monkey vanity pet for launch. The studio noted that the NDA will not be in effect for this weekend's test, meaning that any public discussion, screenshots, or videos are fair game. In a conversation with CVG, Bethesda VP of PR Pete Hines said that there is some anxiety in the company over the subscription model not taking hold for ESO but hopes that players will find the value of the game worth the monthly payment. "We feel like this approach is going to give people who want to play the best value, and reason to look forward to the next new thing that's coming out," Hines explained. "The Elder Scrolls is our crown jewel and it's the series that made everything we do possible, so it's a big triple-A title that demands huge, ongoing triple-A support."

  • Forbes: ESO's subscription model is just 'a compounding factor' to risk

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2014

    Forbes is firing back at Pathfinder Online CEO Ryan Dancey, rebutting his faith in the subscription model by observing, "The general, obvious trend is that games are moving to microtransactions or optional subscriptions at best." Forbes contributor Paul Tassi casts doubt on the subscription chart estimates provided by Dancey, saying that they leave out costs and other factors and are mere guesses to boot. The article points out that virtually all newer MMOs have either launched with a hybrid or mictrotransaction model or have moved to free-to-play in recent years. "With rumors of a massive budget, indicators that the game itself isn't anything phenomenal, and the insistence of the subscription model across all platforms, I stand by my assertion that Elder Scrolls Online has the potential to be a huge miss for ZeniMax and Bethesda," the article concludes. "Honestly, even a free-to-play ESO would have seemed incredibly risky by itself, and the subscription fee is just a compounding factor."

  • The Elder Scrolls Online will be subscription-based [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2013

    WildStar isn't the only upcoming MMO that's dipping back into the subscription well, as The Elder Scrolls Online has announced that it will be subscription-only when it launches. ZeniMax General Manager Matt Firor confirmed TESO's subscription model in an interview with GameStar. "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play," Firor said. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make." Firor was adamant that this was the right move for the game. "The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support -- and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way." TESO will offer 30 days of play with the purchase of the client. The subscription price will be $14.99/€12.99/£8.99 a month, and Firor said that the studio will announce pricing discounts in the future. [Update: Fixed quotation.]

  • Scott Hartsman pontificates on the future of MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2013

    We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost and competition of MMOs becoming a major problem as more time goes by: "Can companies keep up with the expectations and each generation of MMOs costing more and more? It's an arms race that no one can win, it's not sustainable in its current direction." He also thinks that we've hit a cap on the number of people willing to subscribe and that the newer (read: free-to-play) models are providing attractive, flexible alternatives for a wider playerbase. "It's all about finding business models that serve larger numbers in a fair way," Hartsman said, pointing to League of Legends as an example of how "friction-free" an entry to a game can be.

  • The Daily Grind: Do you still subscribe?

    by 
    Justin Olivetti
    Justin Olivetti
    11.28.2012

    Even in an era of extreme free-to-play proliferation, the subscription model isn't dead. There are still plenty of sub-only titles chugging on (EVE Online, RIFT) and many of the so-called "F2P" titles are really hybrids that also allow the option to subscribe. Subscriptions are what many of us MMO gamers grew up on, and for some they're still comforting to use. For $15 or less a month, players can bypass F2P restrictions, earn additional store currency, and access the game's full content without a care in the world. Studios are now treating subscribers better, almost like royalty, because the subscribers represent loyalty and a steady income in an increasingly competitive market. So do you still subscribe to an MMO, and if so, what? Do you feel like you get your money's worth every month? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!