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Greg Joswiak, Apple's vice president of iPod, iPhone, and iOS product marketing, shared four keys to Apple's success at a recent event titled "Silicon Valley Comes to Cambridge." You can hit the original story at The Wall Street Journal for the full text of each point, but we've pared them down...

November 21st 2011 at 5:30pm 0 Comments
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With all the layoffs that seem to be going around the MMO industry as of late, it's about time we hear some good news from a developer. ChangYou, known in North America primarily for its quirky title Zentia and the bizarrely named Duke of Mount Deer, reports a 119 million USD revenue for its th...

October 31st 2011 at 7:00pm 0 Comments
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From an upstart outsider to the most profitable cellphone manufacturer. From a PC also-ran to the laptop of the future. In less than two years, revitalizing an entire device category and disrupting just about every media business you can name. Not only becoming the world's most valuable company,...

September 25th 2011 at 7:30pm 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So there's a game coming out called Star Wars: The Old Republic....

August 23rd 2011 at 1:00pm 0 Comments
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If you're a DS fan from way back, you might remember Touch Detective, a quirky adventure game released by Atlus in 2006. If you missed it back then, you can check it out now on iOS. Developer Beeworks has released the spooky point-and-click today as an episodic iPhone game -- you can get the app...

August 4th 2011 at 12:30pm 0 Comments
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As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? You...

August 3rd 2011 at 6:00pm 0 Comments
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When a new console launches you expect it to hit the ground with a big "thwomp" that knocks the competition aside. Nintendo's 3DS, however, has had something of a softer landing. It released in Japan on February 26th and had been positioned high and proud at the top of the sales charts. However, it...

April 8th 2011 at 8:21am 0 Comments
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With the launch of RIFT still fresh, members of the Trion team packed their bags and flew to Boston to attend PAX East. Even though they didn't have a booth, their "We're not in Azeroth anymore" banner made their presence known. In addition, Community Manager Cindy "Abigale" Bowens hosted a party...

March 15th 2011 at 6:00pm 0 Comments
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Disclaimer: This editorial column is 100% the opinion of the writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you ask a remarkably high number of players, World of Warcraft is a negative...

October 12th 2010 at 10:00am 0 Comments
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Last week's Craig Morrison blog topic brought a wave of interesting comments from readers and writers alike, illustrating why MMO number-crunching is always a hot-button issue. The Age of Conan game director takes another crack at a controversial topic with his followup post, and attempts to decon...

September 27th 2010 at 11:00am 0 Comments
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Ah, the numbers game. It's often quite comical when it comes to MMORPGs and their die-hard fans (or detractors, as the case may be). Aside from Blizzard, very few MMO development houses release real numbers relating to their playerbases, and forum jousters are thus relegated to citing guesstimates...

September 23rd 2010 at 3:00pm 0 Comments
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By their very nature, MMOs discourage being done. Not necessarily in an insidious sense -- but when your game relies upon people playing it for months on end, there's a natural emphasis on letting tasks stretch off to infinity. But while it's certainly possible to wind up with almost astonishingly...

July 30th 2010 at 8:00am 0 Comments