sunsetting

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  • Lord of Ultima shutting down in May

    by 
    MJ Guthrie
    MJ Guthrie
    02.12.2014

    The land of Caledonia will soon be swallowed up by the sea of game closures. On Monday, May 12th at 2:00 a.m. EST, Lord of Ultima services will be stopped permanently. Announcing the closure, the developers of Lord of Ultima thanked players for their continued support over the years. Starting now, the ability to buy Play4Free Funds is disabled, but players who currently have the in-game currency are encouraged to spend it before the shutdown. New account creation has also been disabled; those who are already in the game, however, can continue their quest to be one of the final lords ruling over the land. [Thanks to all who sent in tips!]

  • Legend of Edda closes its doors for good January 22nd

    by 
    MJ Guthrie
    MJ Guthrie
    01.09.2014

    If you'd always meant to check out the cute free-to-play title Legend of Edda but never quite got around to it, you're almost out of luck. GamesCampus has announced that the game is shutting down on January 22nd, 2014. Citing hacking attempts, gold purchasing, and game crashes that created an unstable gaming environment, the studio said "there is no way to continue providing support to the game financially." Legend of Edda closed down temporarily between 2011 and 2012 in order to overhaul and improve the game; unfortunately, this time the closure will be permanent. GamesCampus is currently in the process of working out compensation packages for all players who have been active for the past three months. [Thanks to Mehighlow for the tip!]

  • Lunia goes offline on January 1st

    by 
    Mike Foster
    Mike Foster
    12.30.2013

    It's been a rough year for MMOs, with several high profile titles going dark over the last 12 months. Unfortunately, it looks as though 2013 has a last-minute casualty to add to the pile in the form of Lunia, the free-to-play action-arcade RPG from All-M. According to an update on the game's official Facebook page, Lunia will be taken down permanently on January 1st, 2014. The game's website is also set to be disabled on the same date. Fans of Lunia can still share memories via the Lunia Facebook page, which will remain open even after the game's servers power down. [Thanks to Mehighlow for the tip!]

  • Yahoo shutting down a dozen products, including AltaVista and Axis

    by 
    Brian Heater
    Brian Heater
    06.28.2013

    As expected, in amongst the high profile acquisitions that have thus far marked the next step in Yahoo's evolution, the web company is doing some serious house cleaning. EVP Jay Rossiter took to the exclamatory search company's Tumblr to announced a whole slew of shut downs. The list includes properties old and new, from AltaVista to Yahoo Axis, along with the sunset date of each one (July 8th and June 28th, respectively). There are a dozen properties in all -- you can check out the full list of obits in the source link below.

  • Petroglyph to shut down Battle for Graxia just two months after launch

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    Due in part to the colossal success of League of Legends, the past few years have seen dozens of new MOBAs enter development. The genre that was once a niche inhabited by just a few indie developers has rapidly become one of the most competitive online gaming markets in the world, and small studios are finding it difficult to compete. Independent studio Petroglyph Games found this out the hard way when it launched free-to-play MOBA Rise of Immortals in 2011 to a less-than-stellar reception. The studio attempted to revive the game recently with its Battle For Graxia update, which overhauled the entire game to be more like other competitive PvP-focused MOBAs and added interesting new features like the White Knight system that replaces players who leave in the middle of a game. Unfortunately, it doesn't seem to have revived the game, as developers announced today that they will be pulling the plug on June 27th. Petroglyph's future now looks uncertain, as the studio has recently lost the development contract for End of Nations and failed to secure funding on Kickstarter for its own RTS game, Victory. [Thanks for the tip, Venova.]

  • GamesCampus closing doors on Scarlet Legacy

    by 
    MJ Guthrie
    MJ Guthrie
    01.17.2013

    While last year certainly had its share of MMO closures, it didn't take long for a game to hit the chopping block in 2013. Scarlet Legacy, the free-to-play game that started its run with an open beta back in August 2011, will head into the sunset on February 12th. While the server will remain open until this date for players, the cash shop has already closed down. GamesCampus thanks players for all their support and noted that while it cannot offer compensation for already purchased items, it is looking into giving folks Campus Credit or bonus packages to other GamesCampus games.

  • The Think Tank: What's your solution to save closing MMOs?

    by 
    Shawn Schuster
    Shawn Schuster
    12.13.2012

    In the spectrum of entertainment, MMOs are still relatively young. When the original MMOs were created in the late '90s, I don't imagine the innovators thought much about what would happen if millions of people got hooked on these games, built solid relationships, put thousands of hours into their characters... and then it all went away. The consequence of that unique situation is a lot more painful than most early developers could have imagined, yet it's happening more frequently. With the closure of popular MMOs like Star Wars Galaxies, City of Heroes and more, some players are a bit irritated at the genre as a whole. Not too many other time-investment hobbies can completely go away as quickly as an MMO. So what does the Massively staff think is the solution? Do we turn to F2P publishers to throw some cash shop Band-Aids on the game and nudge it back into the wild? Do we bypass legal avenues and look at emulators? Is there even such thing as a solution?

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • Ten things to do in City of Heroes before it's gone

    by 
    Bree Royce
    Bree Royce
    10.05.2012

    A year ago to the day, I grudgingly, sorrowfully published Ten things to do in Star Wars Galaxies before it's gone. SWG was my favorite MMO of all time, and I was devastated to see it canned for licensing reasons, but I wanted to do it justice, and hey, at least I had my second-favorite MMO to fall back on, right? City of Heroes -- now that was a game that had staying power! Welp, so much for that. As we've been covering for the last month and change, NCsoft is pulling the plug on City of Heroes come the end of November, and the genre is faced with the loss of yet another pioneering and ostensibly profitable MMO long before its time. While there are still soldiers fighting for that slim chance NCsoft might sell the game to a willing investor, the likelihood is that it's game over for Paragon City, at least in its current incarnation. Fight on, I say; don't give up. But make sure you enjoy the game that exists right now, too. Log in. Play. You may never get the chance again. Today, I'll tell you 10 things you should do in City of Heroes... before it's too late.

  • City of Heroes issues sunset FAQ, event schedule

    by 
    Bree Royce
    Bree Royce
    09.26.2012

    Paragon Studios -- or what's left of it -- has just released an FAQ aiming to clarify the sunset process for its doomed superhero MMO City of Heroes. Like last week's status update, the FAQ reminds players that the game will formally close down on November 30th, and though you can spend existing cash shop points, you cannot create new F2P accounts or upgrade your existing account to VIP. The FAQ outlines the refund process in detail; NCsoft will be refunding outstanding subscription and gametime card balances. In happier news, Assistant Community Manager Jessie "Hitstreak" Lawrence took to the forums this afternoon to post the schedule of sunset events, which appear to be existing holiday and themed events from seasons past: Summer Blockbuster: October 5 - October 8 Double XP: October 18 - October 22 Halloween Event: October 26 - October 29 Winter Event: November 9 - November 12 Rikti Invasion: November 23 - November 30.

  • Black Prophecy says goodbye today with parties

    by 
    MJ Guthrie
    MJ Guthrie
    09.25.2012

    At the end of last month, Reakktor Media announced that the free-to-play space MMO Black Prophecy would be closing down for good on September 26th. Today, the studio posted a message on its Facebook page reminding players of the goodbye parties and inviting them to join with devs during the game's final hours to send it off into the sunset. The parties will be held tonight, first on the two EU servers Shinava and Kemmura at 3:00 p.m. EDT (9:00 p.m. PM CEST), and then on the US server Altair at 9:00 p.m. EDT. The servers are scheduled to shut down permanently in the morning.

  • The Daily Grind: How could studios 'sunset-proof' their MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2012

    It's a sad week for caped crusaders, I'll tell you that. Many of us current and former City of Heroes players were rocked by the news that the studio and game have been given the axe by their NCsoft overlords. Even though CoH was a little long in the tooth, it seemed like a stable title that was doing well enough for itself in the free-to-play space. Whatever the cause for City of Heroes' sunsetting (oh, I hate that term; it's too mellow for a terrible act), this may have the effect of making any player think, "If it happens here, it could happen to me and my game." Sunsets come for us all, my friends, but it doesn't mean that we have to run into them. You'd think that there are some things an MMO studio or publisher could do to sunset-proof their titles and give them as long a life as possible. But what would those steps be? What do you think these companies should do to keep their games going for as long as possible that isn't already being done? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Karos Online shutting down, Rosh Online welcoming refugees

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2012

    We haven't heard much about Karos Online since its 2010 launch. It seems as though the title struggled to find an audience over the past two years and is now facing the end of its days. The team announced that Karos Online will be shutting down soon and urged its community to migrate to Rosh Online. As of today, new accounts for Karos are disabled, and current players will be unable to purchase in-game currency for the cash shop. Karos Online will spend its next week spinning down its wheels before turning off the lights on April 13th. Happily, Ignited Games has created a generous welcome package for Karos players willing to make the jump to Rosh Online. The benefits for doing so include in-game goodies and the conversion of cash shop currency to a compatible equivalent. On top of that, Karos players can jump into higher-level Rosh characters depending on how high they leveled their Karos contemporaries. [Thanks for the tip, Jeff!]

  • EverQuest Online Adventures slays its final dragon

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2012

    EverQuest Online Adventures, the console spinoff of SOE's EverQuest franchise, is counting down the hours until the server is switched off at midnight tonight. In addition to EQOA, SOE is shuttering three other underperforming titles today: Cosmic Rift, Infantry, and Star Chamber: The Harbinger Saga. Instead of spending its final days in sorrow, the EQOA community joined the dev team for a series of epic battles against marauding dragons this past week. Players have filled the forums with posts about their favorite in-game memories over the past nine years of gameplay. To compensate players for the loss of their game world, SOE gave EQOA subscribers three months of gold-level status in EverQuest and EverQuest II. EQOA came out in 2003 on the PlayStation 2 and was one of the first generation of console MMOs. For those Massively readers feeling nostalgic or curious about it, definitely check out our series on the game: part 1, part 2, and part 3.

  • EverQuest Mac fans fight for survival; SOE responds

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2012

    While many players are celebrating the announcement of EverQuest's upcoming free-to-play transition, there is one EQ community that was crushed by the news. The small but dedicated fanbase of EverQuest: Macintosh Edition found out that with F2P, EQMac and its one server would be sunsetted on the same date. EQMac fans have begun to stage a campaign to save their favorite game, but it looks like there will be no budging SOE's mind on the matter. SOE President John Smedley took to the forums today to answer specific questions about the shutdown. "It breaks my heart to have to do this," he laments, before admitting that it's a done deal. Smedley cites the fact that the codebase is so ancient that only one SOE programmer knows how to work it, the player population is too small, and SOE was never that "proud" of the version. However, Smedley promised that he will run a poll to see if there's enough interest in a Mac port of the current version of EverQuest. If the response is big enough, he says, the company will consider doing it. Meanwhile, the game will be available for current players free of charge until the March 29th shutdown. SOE has a celebration planned for its final hurrah. EQMac came out in 2003 and was unique for remaining "frozen in time" in the years since, receiving no further active development or expansions. We will be covering this game and its shutdown more in-depth in a future Game Archaeologist column, so stay tuned.

  • Hyperspace Beacon: Force reflection

    by 
    Larry Everett
    Larry Everett
    12.27.2011

    "Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about Star Wars: The Old Republic that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the BioWare plot to subvert everything I do. That's right, I'm looking at you, Georg Zoeller. This week, I'm going to borrow a phrase from the SWTOR-RP website: Force Reflection. Every weekday, these roleplayers pose a question about SWTOR, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the first article of this year. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator. Jump past the break to judge for yourself.

  • LEGO Universe shutting down January 2012

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    Playtime's over, people -- time to pack up your LEGO bricks and move on. The word's come down from the LEGO Group that LEGO Universe is closing its doors on January 31st, 2012 due to a lack of paying customers. While the game has been free-to-play for a while, apparently not enough players were interested in dishing out cash to keep the MMO operational. The news was posted just moments ago on the official forums along with a more in-depth FAQ: Hello Adventurer, today we are very sad to announce that LEGO Universe will be closing on January 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open. We are thankful to have had the opportunity to share this adventure wiith an amazing community of players. We hope you will continue to enjoy LEGO Universe for the last few months. As a thank you, if you are a paying subscriber on December 31, 2011, we will provide you the full game for the final month for free. Again, we want to thank the fantastic community of players who made LEGO Universe such a vibrant, fun and creative experience. Sincerely, The LEGO Universe Team Unfortunately, this closure means that the associated studios, including one in Colorado and one in Denmark, will be shuttered and 115 employees will be affected. LEGO Universe launched in October 2010 and converted to a free-to-play model this past August. We've included the official press release behind the break.

  • Star Wars Galaxies puts the end of the saga in the hands of the players

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2011

    This is how the galaxy ends: not with a wimper, but with a mighty bang. At least, that's what SOE hopes as Star Wars Galaxies' devs map out the final few months for this sunsetting MMO. Instead of weeping into a glass of strange blue milk, the team is issuing a challenge to the Imperials or Rebels. The stakes? The fate of the galaxy, once and for all. SOE is ramping up the Galactic Civil War in the game, by adding new events and opportunities to win points for your respective side. The Civil War got a little bigger with the recent GU20 update that put the war footing on an interplanetary scale. At some point before the December 15th shutdown, the game will tally up the score and determine who won -- for all time. Depending on which side comes out victorious, the ending of the game itself will change. If you're a neutral party, don't worry; SOE is making sure that you can participate in shutdown events as well. Take note, as only players that subscribe or have an account in good standing prior to September 15th can participate in this final battle, since registration -- and game charges -- will cease after that date.

  • One Shots: Sunsetting

    by 
    Larry Everett
    Larry Everett
    07.18.2011

    Yavin IV was always one of my favorite planets to visit in Star Wars Galaxies. Especially when you would hit just the right time of day to see the gigantic planet of Yavin hovering in the sky. I caught this screenshot as I was on my way to the Jedi Temple on the jungle world. With the news of the Galaxies shutting down, this screenshot has become a bit mournful for me now. It reminds me of a sunset. It you'd like to celebrate the sunset of SWG with me, I'll be on the Starsider server on Aerron in the evenings EDT. All this week, Massively writers are spotlighting some of our personal One Shots. What exciting stories revolve around our screenshots? Stay tuned to find out. Next week, after staff picks week, will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for One Shots! %Gallery-112285%

  • LucasArts releases an official statement to Star Wars Galaxies fans

    by 
    Larry Everett
    Larry Everett
    07.15.2011

    For a majority of MMO players, the announcement that Star Wars Galaxies was shutting down came as no surprise. However, many SWG loyalists have been extremely upset by the turn of events, blaming everything from the hacks on Sony earlier this year to the impending release of Star Wars: The Old Republic. SOE CEO John Smedley stated in his interview with us that the security breach and SWG's shutdown were unrelated. Furthermore, Community Manager of SWTOR, Stephen Reid, stated emphatically on the TORWars podcast that there was no relationship between the date of SWG shutting down and the release of The Old Republic. Lastly, GamePro posted a statement directly from LucasArts about the efforts put into keeping the MMO alive: The decision to shut down the game has not been an easy one. SOE and LucasArts investigated every option to keep the game open, including taking it to a free to pay model. However, that model just isn't financially viable. Changing the business model for an experience like Star Wars Galaxies takes a major investment and overhauling of the existing infrastructure of the game. We're unfortunately at a point in our life cycle where a change of this magnitude is just not possible. The harsh reality is that we've reached a point where the game is no longer a sustainable business. None of us wanted to see this point, but we're extremely proud of the last eight years of the game and the community that has supported it. We have a lot planned between now and December and we want to make sure that from now until then, we send off Star Wars Galaxies in a style befitting such a great game. We'll be right there in the game with everyone else, counting down until the end, making sure we connect with all the friends we've made over the past eight years. It may be bittersweet, it may feel like it's happening before it should, but we have approximately five months remaining where we can all enjoy the game together. We sincerely hope the community will join us. Read the article on GamePro and check out Massively's full interview with Smedley for more information.