sunsetting

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  • Kitsu Saga closing down

    by 
    Jef Reahard
    Jef Reahard
    07.14.2011

    It's never a fun day when an MMO gives up the ghost, and unfortunately today marks just such an occasion for Kitsu Saga. Aeria Games is shutting down the game for good, and a somber announcement on the official website marks the beginning of the end. "This was a very difficult decision for us and has only been made after much deliberation. We'd like to thank those who played Kitsu Saga and especially those who stuck with it through the more difficult times," the news blurb states. Aeria also offers up a bit of info regarding AP Spender compensation, and the long and short of it is that refunds may take a while to process due to the large number pending (Aeria estimates seven to 10 business days after July 14th). Head to the official Kitsu Saga website for the details.

  • Raph Koster on the legacy of Star Wars Galaxies

    by 
    Jef Reahard
    Jef Reahard
    06.24.2011

    Amid all the internet commentary sure to be forthcoming over the next few days regarding Star Wars Galaxies and its upcoming swan-song, none of it is really as relevant as the thoughts of the man primarily responsible for designing the original game. Raph Koster offers up a bit of commentary on SWG's demise via his personal website, and despite the brevity, he manages to touch on exactly why the game mattered to so many of us and why it will be sorely missed. "It gave us features that continue to amaze people who don't realize what can be done: Real economies complete with supply chains and wholesalers and shopkeepers, that amazing pet system, the moods and chat bubbles [...], player cities, vehicles, spaceflight," Koster says. It also gave us dancing, and while many progression-focused gamers scoff at SWG's social features, Koster rightly concludes that they may well be the game's legacy since they allowed us to "stop saving the world or killing rats and realize the real scope and potential of the medium." In the end, Koster says that SWG's potential may have overshadowed the final product, but what remained was nonetheless a mold-breaking MMORPG. "I'd rather work on something with great potential than on fulfilling a promise of mediocrity. There's a reason people are passionate about it all these years later," he wrote.

  • The Digital Continuum: Why must MMOs die?

    by 
    Kyle Horner
    Kyle Horner
    11.22.2008

    Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you didn't play Tabula Rasa, there were thousands of people who did, and that's all that really matters