In case the red consoles didn't sufficiently alert you, 2010 is the 25th anniversary of the release of Super Mario Bros. for Famicom and NES. To commemorate the occasion, Famitsu spoke to a group of prominent developers about the impact Shigeru Miyamoto's masterpiece had on them and the industry.
October 22nd 2010 at 1:00am
Jeremy Harnell isn't just a cool dude who reads a semi-cool site, he also came up with this nifty Threadless shirt. It's called "Bruvva" and is currently being voted on -- votes determine if it's ultimately produced as a shirt, you see, so if you have an account, head on over and do Jeremy a solid!
October 8th 2010 at 10:45pm
Indulging his inquiry habit, Nintendo president Satoru Iwata spoke with Masayuki Uemura, advisor to Nintendo's Research & Engineering Dept., and Hiroshi Imanishi, Ex-Director and GM, Corporate Communications Division, about their time working on the Famicom (NES) way back in 1981-82. The two vet...
October 7th 2010 at 11:00pm
After announcing the Super Mario Collection and special-edition DSi and DSi XL systems, Nintendo has continued the festivities with a red Super Mario Bros. Wii console. The new, Mario-colored Wii will include a matching Wii Remote Plus and Nunchuk -- and it will be preloaded with an exclusive altere...
October 7th 2010 at 10:04am
At it' press conference in Japan this afternoon (well, in Japan it's the afternoon), Nintendo announced plans to release a Super Mario 25th Anniversary Edition DSi LL (DSi XL, as it's known in the West) to the Japanese public on October 28. Andriasang's liveblog of the goings-on also give it an &ye...
September 29th 2010 at 1:32am
Last Saturday, the Chicago Fire played a fairly disheartening game against the Seattle Sounders at home, though the proceedings were brightened significantly by a delightful, Mario-themed tifo display. We're not sure what Mario has to do with the two clubs, but -- oh, wait! Fireballs! Of course.
September 28th 2010 at 10:30pm
As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy,...
September 24th 2010 at 6:20pm
Waterloo Labs, a collective of insane National Instruments employees, developed an electrode system to measure eye movement, and then used that as a control method for Super Mario Bros. Look past the break to see it in action -- you'll also have to click, unless you're wearing one of these setups.
August 5th 2010 at 1:00am
Our knowledge of the fast-paced, edgy world of extreme sports is limited to "standing on moving, thin slivers of wood is really difficult," though we don't need to know much more than that to appreciate the gaming-influenced video posted below.
July 14th 2010 at 11:03am
Don't worry about how Vimeo user Surfap filmed a Super Mario Bros. speedrun done entirely in graffiti. The description says it was "black magic" and that's good enough for us. As Tiny Cartridge points out, a computer was probably involved, but where's the fun in that? Just enjoy the show.
July 9th 2010 at 5:00am
Hey Nintendo, pay attention: If you really want to find a direct line into the nostalgia centers of our brain, you could learn a few lessons from Super Mario Bros. X. The recently updated game borrows elements from the entire Super Mario franchise (not to mention a few other Nintendo properties), a...
May 31st 2010 at 8:30pm
We were pretty sure that, after 25 years of practice, our tried-and-true strategy for the original Super Mario Bros. would be fairly set in stone. Little did we know that CollegeHumor (of all websites!) would be the one to show us the cruelty of one of our most basic in-game maneuvers: the Koopa Bo...
May 13th 2010 at 2:30pm