supposed-mmos

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  • PAX East 2014: State of Decay eyes multiplayer, stays offline

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2014

    The ground is fairly littered with zombie games of some sort these days. That isn't meant as a mark against Undead Labs' State of Decay, but it does raise questions of focus. How do you make a zombie game more unique? According to the studio's Jeff Strain at this year's PAX East, you focus upon building at the community level rather than individual survival. While games like DayZ focus on the personal, State of Decay is much more focused on the idea of putting society as a whole back together and trying to accumulate resources and structures for survivors as a whole. Of course, most of our readers are more interested in what comes next, specifically Class4. That's the proposed sequel to State of Decay, previously codenamed Class3; it's meant to be a full MMO according to previous statements, a game in which you can worry about rebuilding not just a local community but the world as a whole. And Undead Labs certainly isn't hurting for talent that's familiar with online games, especially with the acquisition of ArenaNet co-founder Patrick Wyatt in January. So what's happening?