survival

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  • TUG prepares Survival Games servers

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    TUG's hardcore survival mode will get its first iteration of testing with the so-called "Survival Games" coming to the beta in January 2014. The team is preparing limited, focused matches on special servers to experiment, refine, and polish its PvP systems. The Survival Games servers are a prelude to TUG's survival mode in which players are thrown onto a map and challenged to be the last man or woman standing. In addition to straight-up combat, these maps contain enemy NPCs and crafting resources. The shrewd survivalist might be able to fashion a weapon or trap on the fly to help gain an edge. As players engage in the Survival Games, the TUG team will be changing the rules constantly and allowing players to implement their own mods in order to develop the best final product. "No name handles, no global chat, and dead is dead," the team described the servers. "Expect some serious trolling from us in these matches... FOR SCIENCE!"

  • Old Snake David Hayter prepares for The Long Dark

    by 
    David Hinkle
    David Hinkle
    10.14.2013

    David Hayter will lend his voice to Hinterland's upcoming survival sim, The Long Dark. Hayter, worked as writer on films such as X-Men, X2, The Scorpion King and Watchmen, had a 15-year run playing Snake in the Metal Gear Solid series. The addition of David Hayter to the voice cast follows last week's announcement that another recognizable voice, Jennifer Hale, has also signed on for The Long Dark. Hale's character, as with Hayter's, has yet to be revealed. The Long Dark, which has less than 48 hours left to go on its Kickstarter run, exceeded its funding goal of $200,000 CAD yesterday. In the game, players assume the role of bush pilot William Mackenzie, whose plane mysteriously malfunctions following a supernatural event. While stranded in the wilderness, Mackenzie must battle the elements and predators of his newfound icy forest environment.

  • Scattered Shots: Pillaging Orgrimmar

    by 
    Adam Koebel
    Adam Koebel
    10.03.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing all things that are shiny and purple. You knew it was coming. Every class needs their token loot article when a new tier is released. This tier, I'm actually really excited because the loot gods have been kind to hunters: five ranged weapons, fun trinkets, well-itemized tier gear, interesting set bonuses, and plenty of options on the Timeless Isle. Blizzard even gave us our own unique proc on the legendary cloak. The question is, where should you be spending your precious Warforged Seals and Burdens of Eternity? The short answer for bonus rolls is weapons, then trinkets, then tier pieces. The long answer concerns your chosen specialization and how far you have progressed in flexible, normal, or heroic. Set down your bow (or gun, dwarves) and pull up a chair. It's time to talk about hunter loot in patch 5.4.

  • Scattered Shots: Siege tips and tricks, part 1

    by 
    Adam Koebel
    Adam Koebel
    09.26.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in Vale of Eternal Sorrows and Gates of Retribution. With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters. This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.

  • Nether gives unique twist to post-apocalyptic survival

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    Stop us if you've heard this game before: It's some time after the apocalypse, and you're one of the final survivors scrounging about for parts and gear to carve out a niche of safety. While that might sound like every zombie survival game that's come out in the wake of DayZ, Nether is eschewing zombies for something more insidious -- and interesting. The titular creatures are mutants that hunt by sound and teleport around, requiring players to adopt new strategies as they try to make it. The newly announced Nether is a persistent MMOish (well, 64 players per server) game where players explore West Chicago in the hopes of finding that one weapon or crate of goods that's needed to survive another night. Or you could just go to Chicago right now in real life and do the same thing. Phosphor Games Creative Director Chip Sineni says his title won't be the same-old zombiethon: "Our focus is to veer away from some of the 'traditional' survival-horror offerings in order to provide something new for the genre, with a great urban setting, a different type of story and an experience that excites us as fans and will be something definitely fresh and new for gamers." Nether is in alpha testing with an eye on a fall 2013 release for the PC and is currently accepting beta signups. You can check out its reveal trailer after the jump!

  • Guardians of Middle-earth is coming to PC

    by 
    Gavin Townsley
    Gavin Townsley
    08.15.2013

    Of all the magic in Lord of the Rings, nothing makes me more envious than the elf-tossing power behind Sauron's giant mace. The look on those pretty faces as they flail through the air is just priceless. Guardians of Middle-earth, a console MOBA from Monolith Productions and Warner Bros. Interactive Entertainment, is finally coming to the PC, and with it my dreams of throwing elves to and fro are realized. With playable characters such as Sauron, Radagast, and Elron, it's easy to see why any Lord of the Rings fan should take a look at this upcoming MOBA.

  • 7 Days to Die has 27 days to raise funds

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    Excuse me, but you got your zombies all over my Minecraft. What, that's the intent? Well then, carry on! Dubbing itself "the survival horde crafting game," 7 Days to Die is appealing to Kickstarter patrons to help fund this new title to completion. The game puts players in an Arizona county that has largely survived nuclear fallout but is infested with zombies throughout. Players will scavenge for materials, level up classes, build up defenses to survive each night, and use destructible terrain and buildings to their advantage. It remains to be seen whether or not 7 Days to Die crosses over into MMO space; the creators boast a multiplayer feature that may be expanded if stretch goals are met. The Fun Pimps, the developing studio, is looking to raise $200,000 to expand its full-time team. We've got the pre-alpha trailer for you to check out after the break. [Thanks to Dengar for the tip!]

  • Hall considering PS4 version of DayZ

    by 
    Jef Reahard
    Jef Reahard
    06.13.2013

    How would a PlayStation 4 version of DayZ grab you? Mod creator Dean Hall is apparently considering it according to a blurb at Eurogamer. Hall outlines the differences between publishing on Sony's console vs. Microsoft's, the latter of which requires a hefty fee for each update as well as a pre-existing publisher relationship. Hall tells Eurogamer that he's definitely interested in both platforms but his focus is currently on the standalone PC version of his celebrated Arma 2 mod. "That's definitely something we'd look at, but we have to do the PC version first. Once we get the alpha out, that's a good time for us to run it up on a [PS4] dev kit and see what happens," he explained.

  • Score-based spinoff 'Strike Suit Infinity' coming on Apr. 30

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.23.2013

    Born Ready Games has announced a new standalone "Strike Suit" game, coming to PC via Steam on April 30. The score-driven Strike Suit Infinity jettisons most of the objectives of the original Strike Suit Zero, save for the obvious one: shoot things in space.Strike Suit Infinity recognizes success by placing you higher in competitive leaderboards, and hopes to augment the destruction of enemy spaceships with extrinsic rewards like points, chains, multipliers and credits to purchase reinforcements.This $7 deal nets you an infinite number of interstellar vehicles, and the eternally relevant reminder that they, as with all things in outer space, are coming to kill you. %Gallery-186594%

  • Rise and Shiny: Revisiting Salem

    by 
    Beau Hindman
    Beau Hindman
    03.31.2013

    A few months ago, I dived into Salem, a hardcore sandbox MMO that promises actual permadeath. That means if your character is killed while in game, he or she stays dead and loses everything. Not of your possible scores of skills are passed on, all items are lost and your homestead -- similar to a deed in Wurm Online -- can be destroyed. Heck, your homestead can be destroyed even if you're not dead. People can literally block your path, call you names, and attack you over and over. It makes me cry! Nah, it's not as bad as it sounds. It never is. If there is one thing I have learned over the years, it's that you should really try a game for yourself before you believe everything you hear about it. Don't worry about trolls or griefers because the worst that can happen to you is that you end up leaving the game to find a better one. That's why we're called gamers. Salem is actually about 50% killer and 50% silliness. I don't want to describe the killer part as "bad" because there is something the game is offering that so many others are not, and that's real danger and actual permadeath.

  • Free for All: Host your own Stanford Prison Experiment thanks to Die2Nite

    by 
    Beau Hindman
    Beau Hindman
    02.20.2013

    Whenever I wander into a new town in Die2Nite, I try to be as quiet about it as I can. I walk in, nod my head at a few people, and settle down. I also try to figure out the pecking order of the town as quickly as I can. There is almost always a pecking order. If not, it's a town of chaos and likely won't last longer than a few days of zombie invasions. I've played long enough to recognize players who are trying to lead, those who are willing to follow any instruction (even if wrong), and the fact that most players are content with popping in, making a few moves, and logging out. The town I am in at the time of this writing is called Plagued Sanitorium. The names seem randomly generated for each town, but they always fit. I am a paid member, so I can choose the town I want to start in. Once a town has 40 members, the invasions begin. At 5:00 p.m. EST every day, the site literally goes down while the zombies come. After 10 minutes of attack, players log in to see what happened and who survived. check out any one of my livestreams on the game to see it all in action. Sanitorium is a pretty unique experience so far, but in most ways it's as common as basic human psychology.

  • State of Decay's character development detailed

    by 
    Jef Reahard
    Jef Reahard
    02.14.2013

    Undead Labs has released a new dev diary covering skills and characters for its State of Decay zombie survival title. All available survivors have four basis skills (cardio, wits, fighting, and shooting), and each character has a star rating ranging from one to seven in each skill. Additional stars are gained by successfully using the skill, and additional stars also provide the player with both active and passive abilities. State of Decay characters also have unique trait combinations. Traits range from personality (chatterbox, selfish asshole, born leader, and more) to job history to hobbies, some of which provide additional skill stars. In terms of character customization, the game allows you to choose a weapon specialization and a number of signature abilities, with the ultimate goal being a unique survivor who is both challenging and rewarding to play. You can learn more, and see some example builds, at the game's official website.

  • DayZ standalone features new engine, moving to MMO client-server model

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    DayZ creator Dean Hall has updated the mod's dev blog regarding potential release dates for the standalone client. Hall and his team initially targeted a late 2012 street date, and that's still on the table. However, "we will slip the date if needed," Hall says. "We will not compromise the project for the short-term gain of meeting this date." His blog entry details the expanding scale of the DayZ project, which is more or less running on a new engine. "We are moving to the server-client MMO architecture model. We are making weapons and items 'entities,' meaning we can support customization and variables assigned against items," Hall explains. "This is a massive departure from the previous engine. In many ways, once this phase is completed -- one could effectively say that DayZ is running on a new version of the engine. While the graphics may look the same (for now), under the hood so much is being completely rewritten."

  • DayZ mod is going for the hobo appeal

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2012

    For all DayZ fans who feel that the inclusion of powerful weapons and relatively plentiful supply caches don't accurately portray their personal vision for a horrible post-apocalyptic zombie world, then a new mod in the making might do the trick. Called DayZ 2017, the mod seeks to progress the game world forward five years to a time when everything's a lot harder to come by. Modder Luke Hinds explained his reasoning on the DayZ 2017 website: "I now want to go back to basics and really focus on what made Rocket's mod really tick with players, and that was scarcity and threat. The main changes will be taking out most loot and making what's left very rare." Hinds cites films such as The Book of Eli and The Road as inspiration. He created "hobo-like" characters who look far more worn-down and a combat that slants more toward melee than ranged. DayZ 2017 hopefully will arrive by the end of the year. Recently, the makers of DayZ cracked down on a different mod that sought to monetize the game through a bounty system.

  • DayZ cracks down on 'Bounty' mod

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2012

    You'd be hard-pressed to find a dedicated DayZ player who doesn't think the game's already exciting enough. Even so, there is a trio of gamers who have decided that the hardcore zombie survival mod needs some spicing up. Hence, the creation of a real-money version of the game called DayZ Bounty. DayZ Bounty requires players to pay per life but offers income in return if the gamer is good enough to take out NPCs and other humans. Co-creator James Ortiz said that it made the game far more interesting: "We figured that if people had a value on their life... there'd be something to fear besides the zombies." Unfortunately for the Bounty team, DayZ's creators are calling for an end to the mod. A spokeperson for the development team said that Bounty "undermined" the title, and asked for a cessation of the project. "It changes the focus of DayZ from being a creative, enjoyable, gritty gaming experience to a game that is based almost solely on financial gain," the spokesperson explained, "and that is not something we want to be associated with."

  • DayZ development screenshots released

    by 
    Elisabeth
    Elisabeth
    10.15.2012

    The development as DayZ as a standalone title is rolling ever forward. To give fans a hint of the sort of progress being made, the development team shared a few work in progress screenshots of some interiors in the game. The art team's recent focus (as you might've guessed from the content of the screenshots) has been on going through and giving each building an interior. Moving forward, the developers will be working on balancing complexity within cities and an interest in scavenging opportunities with a need for greatly increased performance.%Gallery-168382%

  • DayZ receiving a standalone version before the year is out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    Are you interested in zombie survivalist fantasies but not interested in buying an unrelated first-person shooter? DayZ has already garnered a fan following despite being a mod for an existing game, but a standalone version of the game is in the works for release before the end of the year. Creator Dean Hall has stated that in terms of what the team wants to accomplish (some of which was outlined in our interview on the game), the alpha version absolutely has to be out by the end of the year. Hill has not named an exact price, but he has made it clear that the standalone version will be cheap. He's also made a point of stating several of his longer-term plans for the standalone version, including the spread of diseases, makeshift first-aid remedies, and the eventual inclusion of vehicles. All of it is very ambitious, but that's part of the reason that the team is dead-set on having the standalone game out before the end of December.

  • Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival

    by 
    Mike Foster
    Mike Foster
    09.25.2012

    Thanks to viral content, word-of-mouth praise, and a passionate, growing fan base, Arma II mod DayZ has become one of the most talked about games in the industry. We sat down with Bohemia Interactive's Matt Lightfoot to get an idea of how exactly this game came to be, why it has exploded in the way it has, and how he'd attempt to survive a real-life zombie apocalypse: Massively: Could you give us some idea as to how DayZ came to be? What was the inspiration for the game? Matt Lightfoot: DayZ was created by Dean Hall, a former soldier in the New Zealand Armed Forces. He originally came up with the inclination to make a survival game when he was doing survival training in Brunei. The zombies come from Dean's discussions with his brother Richard, who is a world expert on influenza. Dean created it in his spare time after moving to the Czech Republic to work for Bohemia.

  • The War Z allows cash shop items to be lost forever

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2012

    Imagine that you're playing the hot new zombie MMO, and you decide to splurge a few bucks on that shiny weapon you've been eying. You get your grubby mitts on it and go to town on a few living undead, only to find yourself over your head and quickly killed. When you wake up, your gun -- and the rest of your stuff -- is gone. Forever. And the devs are totally OK with that. This is about to become reality for players of the upcoming The War Z, as even cash shop-purchased items are not safe from being lost due to death. In a recent interview with Gaming Blend, Hammerpoint Marketing Director Alex Josef was unapologetic about that point: "You'll lose what you have in your backpack when you die in both in normal and hardcore modes. And yes, if you bought something using real money, you'll lose that item as well. This is a price you'll have to pay." According to Josef, this level of item loss was a deliberate decision by the team to cause player to treat the game more seriously. "We've discussed that a lot," he said, "and at the end decided that this will provide a pretty good incentive for players to either be extra cautious while playing or just not spend too much money in the game and instead try to procure all items by finding them in the game world."

  • DayZ becomes a standalone project

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    DayZ, the little mod that could, has grown up and moved out of the house. The Arma II mod will now be developed as a standalone project by Bohemia Interactive with lead developer Dean Hall as the project's boss. The mod and the standalone game will continue to be developed side-by-side, so if you're invested in the mod, now you can keep on keepin' on just as you have been. Like Minecraft, the game will have an alpha version available for a big discount, and alpha will go through fast iterations. Hall promised more information in the coming weeks.