sword and sworcery

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  • Sword and Sworcery's Nathan Vella on returning to iOS: 'Absolutely'

    by 
    Mike Schramm
    Mike Schramm
    06.18.2012

    Nathan Vella is the co-founder of Capybara Games, the company that worked with musician Jim Guthrie and the artist Superbrothers to put together the extremely popular and critically acclaimed Sword and Sworcery EP, originally released on iOS. Capy, as it's sometimes called, is a Toronto-based game developer that started out making puzzle games, including Critter Crunch and the Ubisoft-published Might and Magic: Clash of Heroes. But Vella told me during a quick conversation at WWDC last week that Capy "had no plans whatsoever of being a puzzle game studio." Capy's developers followed their own interests into puzzle games early on. It was that interest that led to collaboration with Guthrie and Superbrothers and, ultimately, success on the App Store. Vella said that he and the S&S EP team didn't anticipate the success they'd eventually have on iOS, but as the development time went on, the team got more and more feedback from players and critics that showed them they had something good happening. The IGF Mobile Award for the game was a big bonus, says Vella. "That helped instill some confidence." In the end, however, the real reason Vella says Sword and Sworcery did so well was because the team decided to "make stupid decisions" during development, like add in crazy systems or try really wild approaches to storytelling. "Those were the decisions that made it a success," says Vella. In fact, his advice to any iOS developer out there would be to "make those dumb calls," he says. "If you're making safe, easy decisions on iOS, I give you a 50/50 chance of success," he told me. But for developers who break the rules and try something new on the App Store, "your chances will go up for success, and you'll at least have more interesting failures." These days, Capy is hard at work on Super Time Force, a console title that, because of the way it works, probably won't transition to iOS. But when asked if his company will return to iOS in the future, Vella says that "absolutely" will happen. The studio really just chases its passions. "If everybody really believes in [a game], we'll try to make it," says Vella. Capy routinely hosts internal game jams, and Super Time Force actually came from an event like that. "We will not be ignoring iOS" in the future, says Vella. Between Capy's earlier work on the platform, and its enormous success with Sword and Sworcery, we can't wait to see what they're going to do next on Apple's devices.

  • Sword and Sworcery devs hosting a creative jam

    by 
    Mike Schramm
    Mike Schramm
    05.04.2012

    Superbrothers: Sword and Sworcery EP has earned accolades from critics and players for its creativity. Now its developers are asking the community to show off their own creativity, in the "Create in the Key of Sworcery" virtual jam. Over on the game's official tumblr, they're sharing some really incredible fan art from the game, and they're asking for more to be made and sent in during a virtual jam, happening on May 11-13. It's not a contest and there are no prizes, as far as I can tell. I believe it's just making some art for art's sake. The world of Sword and Sworcery is certainly gorgeous, and has already inspired some great work from fans. If you are a fan with some artistic talent, we'll be waiting to see what you and others put together with Jim Guthrie, Capy, and Superbrothers next weekend.

  • Sword and Sworcery LP coming out April 5, iPhone version in a few weeks

    by 
    Mike Schramm
    Mike Schramm
    03.31.2011

    Sword & Sworcery is an unqualified hit for the iPad -- as I said when it released, we've been following this one for a while, and it's great to see such a solid indie effort recognized by critics and consumers alike. While the game is out for iPad, the property is far from over. A full LP based on the music of the game, written by musician Jim Guthrie, has been announced for release on April 5, next Tuesday. "The Ballad of the Space Babies" will be available as a vinyl record, or online as a digital download in iTunes or Bandcamp. There's also an iPhone version of the game on the way -- I talked to Nathan Vella of Capy about it, and he told me that work continues apace. The plan all along has been to release it around a month after the iPad release, and Capy is still on that schedule, so we should see an iPhone version (optimized for the smaller platform, of course) about three weeks from now.

  • TUAW's Daily App: Superbrothers' Sword and Sworcery EP

    by 
    Mike Schramm
    Mike Schramm
    03.24.2011

    We've been following Sword & Sworcery for a while, with previews at last year's GDC and then again at Indiecade last fall. The app itself is now finally available for your iPad, and the post-release hype is off the charts. The gaming press loves this one, and last night, Twitter was full of the "#sworcery" hashtag as players got into the game and tweeted directly from it. As I said in our previews, the title is more of an experience than a game. It's got musical elements, lots of action and exploration, and a superbly crafted feeling thanks to the art and music of Craig "Superbrothers" Adams, and Capy's own incredible game design talent. There's only one mode, no Game Center integration, and some of the game's mysteries might leave more casual players perplexed, but honestly, none of that matters. This is a must-see experience on the iPad or the iPad 2. This kind of intimate, personal, indie, touchscreen experience is exactly what makes Apple's tablet so amazing. Yes, there's a lot of hype, and some Angry Birds fans will look at this game and wonder what everyone is getting out of it. But Sword & Sworcery is a milestone in the maturity of the iPad gaming platform, and for that, US$4.99 is just plain cheap.

  • Sword and Sworcery launch plans detailed

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.12.2011

    Capy's iOS title Superbrothers: Sword & Sworcery EP has maintained its approximate iPad release date of "vernal equinox" (March 21) and now we have further audio and iPhone launch details. Capy's Nathan Vella told us at PAX East that two weeks after the iPad launch that the company will release a vinyl LP of the game's music (at Bandcamp). Don't worry if the words "vinyl LP" don't mean a thing to you, the music will also be available at iTunes. The iPhone version will launch "a month" after the iPad version (or two weeks after the LP, depending on how you want to tell time). The only difference between the iPad and iPhone versions will be the resolution and a couple dollars in price.