swtor-pvp

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  • The Daily Grind: What untried portion of an MMO have you been playing lately?

    by 
    Jef Reahard
    Jef Reahard
    07.06.2014

    So it's double XP week in Star Wars: The Old Republic right now, and I'm pretty sick of the Kuat Drive Yards flashpoint. I popped into a Galactic Starfighter queue out of sheer boredom, and while it's a far cry from the space sims I love, it was a pleasant diversion. What about you, Massively readers? What previously uninteresting or untried portion of an MMO have you discovered of late? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SWTOR ranked PvP rewards revealed

    by 
    Jef Reahard
    Jef Reahard
    02.19.2014

    The end of Season 1 PvP in Star Wars: The Old Republic is coming with Game Update 2.7. Why should you care? Well, because that means you don't have a lot of time left to rank up and partake of the various tier rewards. BioWare has outlined them in a new post on its official website, and we're pretty sure you're going to want the ranked weapon set as well as the Rancor mount! [Thanks Dengar!]

  • SWTOR's 2.4 PTS patch notes highlighted by PvP tweaks

    by 
    Jef Reahard
    Jef Reahard
    08.18.2013

    If you're looking for a preview of Star Wars: The Old Republic's 2.4 patch, look no further than the preliminary test server notes. We say "preliminary" due to the bold, red-letter font that BioWare uses to remind players of the temporary nature of test server patch notes. Current highlights include active four-vs.-four warzone arenas which feature small-scale PvP and a last-team-standing best-of-three format. BioWare has also removed eight-vs.-eight ranked warzones from the ranked warzone queue. Finally, the patch includes a number of class and crew skill tweaks as well as an adjustment to daily and weekly PvP missions that removes the win component in favor of a participation component. [Thanks Dengar!]