Symbol-of-Hope

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  • Blizzard tosses Priest racials out the window

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    In an effort to further balance the game, Koraa levitated over to the Priest Beta forums to drop the bomb that Blizzard was canning all Priest racial abilities in an upcoming Beta build. This comes long after Fear Ward, formerly a Dwarf racial ability for Priests, was made baseline and trainable at Level 20. However, Koraa makes a few important points, the most notable being that Desperate Prayer, the Human and Dwarf Priest racial ability, will become the 11-point talent for Holy. Holy Nova, on the other hand, will become baseline. Desperate Prayer will likely be retuned to better fit an 11-point talent (it currently has a 10 minute cooldown).Koraa adds that the formerly Undead Priest racial Devouring Plague will also become a baseline spell, with a reduced cooldown of 30 seconds (down from 3 minutes) and "greatly reduced" mana cost. The Draenei racial ability Symbol of Hope will be renamed Hymn of Hope and also become a baseline ability, now restoring 5% of total mana every 2 seconds for 8 seconds to the priest's party members. All other racial abilities, from Starshards to Shadowguard, will be removed from the game. Enjoy them now before Patch 3.0 hits!

  • Breakfast Topic: WoTLK: The perfect time to switch mains?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.22.2008

    It's an exciting time to be playing WoW, what with the WoTLK alpha information leaking out (Thanks for risking your eternal soul to break the NDA, anonymous screenshotter!) and 2.4 being pretty much a roaring success. By now, I'm sure everyone has settled in and is making plans for WoTLK, figuring out which zone they'll go to first, maybe setting aside a bit of money from all those dailies to powerlevel a trade skill. So, I was thinking the other day of one more thing I was planning: switching mains. We've discussed the art of switching mains a bit before, but there's always a lot of hassles to it: there's the concern that you'll fall behind your friends, the concern that your gear won't be good enough, the concern that you'll have to grind your reputation up for certain keys and essential reputation rewards all over again. A new expansion is just the ticket for getting rid of most of those problems. As long as your character is max level at the start of WoTLK, they can catch up on gear pretty quickly just from level 71 greens and quest rewards. Everyone's starting out grinding all the new WoTLK reputation grinds, so no worries that you're behind on those either. Despite being on a relatively "new" character, you'll be able to join your friends in Utgarde Keep right away. So the reasons not to switch mains mostly manage to resolve themselves when a new expansion hits, and the question becomes, do you want to switch mains, and why?