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  • How NCsoft should have done their layoffs

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.12.2009

    Adam Martin is no stranger to NCsoft or the game industry. We've already covered both his look into the failure of Tabula Rasa from his position at NCsoft, as well as his advice on how to approach customer service. His current topic, however, is a bit more edgy than usual.Adam takes a crack at the NCsoft layoffs, not only saying they were expected but also going further by giving advice on how to properly lay off employees and departments. He makes the point that the company is simultaneously doing two things: both cleaning up the mess of a partial layoff in the development department in the European offices and transitioning the company into the hands of Arena.net veterans rather than Destination Games/Origin Systems veterans.It may be a harsh situation, but Adam's post brings up many good points on how the whole thing could have been handled more effectively from a business stand-point. Check out his entire article over at his blog, T=Machine.

  • Investing wisely in massively multiplayer online games

    by 
    James Egan
    James Egan
    01.05.2009

    Even a cursory look back on the last year in massively multiplayer online games reveals a number of titles that, despite their promise (and some promises), ultimately failed. Factor in the high costs of creating and publishing an MMO title these days and the mistakes still being made in the industry, and perhaps it's time for a primer on how not to lose money when making an MMO to be widely disseminated. Adam Martin over at T=Machine has written just that. In the first of a two-part series, Martin provides insightful analysis of some glaring mistakes made in the MMO industry, and how some of those pitfalls could have been avoided. He does so by looking at a few of 2008's troubled massively multiplayer titles, namely Hellgate: London, Tabula Rasa, and Age of Conan. It's an interesting read, even for those who are far less enthusiastic about the business decisions behind MMOs than about the games themselves.