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I had an interesting revelation this past week. While it seems that we've had so many MMOs shutting down over the year, when I look at the big picture of all of the major titles that have been released, the vast majority of them are still in operation. It made me realize just how resilient and st...

September 24th 2012 at 6:00pm 0 Comments
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Massively Speaking Episode 200 is a nice round number, and people are supposed to celebrate those, right? Join us for a Very Special Episode, during which Shawn joins Justin and Bree to reminisce about the past, talk about the behind-the-scenes activities on the site, and drop a Tabula Rasa refer...

May 8th 2012 at 1:00pm 0 Comments
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Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and...

May 1st 2012 at 3:00pm 0 Comments
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In the last few years, long before rumors that Vanguard would be heading down the F2P path were confirmed, players groused about the state of the game, complaining that SOE was allowing the game to languish with no devs and no updates. Those were exaggerations, of course, but the players were voc...

April 2nd 2012 at 8:00am 0 Comments
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Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as...

December 28th 2011 at 2:00pm 0 Comments
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A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to e...

November 17th 2011 at 4:30pm 0 Comments
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Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons...

November 10th 2011 at 10:00am 0 Comments
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Last July, spacefaring game developer Richard Garriott won $28 million in a court case against former employer (and Tabula Rasa publisher) NCSoft, claiming that he was forced to sell his stock in the company at a low point in the market following his termination. NCSoft appealed the decision, and...

October 25th 2011 at 7:16pm 0 Comments
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"We'll be honest Claudette, we both just love it. When you told us the home used to belong to Richard Garriott and that the asking price was $4.1 million, we were unsure. But this is one of the most beautiful homes we've seen in Austin. And the walk-in tunic closet? Just lovely." "Oh, I'm so gla...

October 19th 2011 at 11:30am 0 Comments
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We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pa...

September 27th 2011 at 6:00pm 0 Comments