tackling

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  • Madden 25 trailer gets defensive

    by 
    Mike Suszek
    Mike Suszek
    05.19.2013

    This video for Madden 25 shows a sizzle reel of defensive features while San Francisco 49ers linebacker Navorro Bowman discusses tactics for tackling players in the NFL. The game will see some under-the-hood changes, including Infinity Engine improvements and the addition of heat-seeker tackling.

  • EVE Evolved: Fitting Caldari cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.13.2013

    EVE Online's recent Retribution expansion brought forth a massive PvP revival aimed at new players and veterans alike. The new bounty hunting and flagging mechanics have added huge incentives to PvP and given industrialists a way to get revenge without getting their hands dirty. New players are also finding PvP a lot easier to get into thanks to changes to faction warfare and a complete revamp of all the tech 1 cruisers. For the past few weeks, I've been exploring each race's tech 1 cruisers and coming up with new setups you can use in PvP. I've looked at the incredible damage output of the Gallente ships, the impressive tank on the Amarr cruisers, and the still-unmatched speed of Minmatar vessels. In this week's final part of the guide series, I look at the impressive and underrated Caldari cruisers. All of the fittings in this guide series are aimed at older players with at least six months' worth of skill training under their belts, but new players can use them too by swapping all of the tech 2 modules for tech 1 versions. In this week's EVE Evolved, I give PvP setups for the Caldari Caracal, Moa, Blackbird, and Osprey.

  • EVE Evolved: Fitting Minmatar cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.06.2013

    Ever since EVE Online's PvP-focused Retribution expansion landed last month, I've spent most of my play time hunting for kills in cheap PvP cruisers and loving every moment of it. The standard tech 1 cruisers used to be underpowered ships that new players used as a stepping stone into more capable battlecruisers or tech 2 cruisers, but Retribution buffed them to ridiculous proportions. Every tech 1 cruiser was given extra module slots and stats, and the low-tier cruisers were buffed up to the same level as the highest-tier hulls. Believe it or not, these cheap ships that new players can comfortably fly with just a week of skill training have become competitive PvP ships. In the first two editions of this ship fitting series, I put together new ship setups for each of the Amarr and Gallente tech 1 cruisers. This week, I've been zipping about the universe at high speed in the Minmatar cruisers and putting together effective ship setups that can take down some huge prey. The Stabber has been transformed into a competent miniature Vagabond that can keep enemies at arm's length and nibble them to death, and the tanky Rupture remains a highly effective close-range brawler. The Bellicose now excels in an anti-tackler role, and the Scythe is a throwaway remote repair platform that uses speed to stay safe on the battlefield. In this week's EVE Evolved, I give PvP setups for the four recently revamped Minmatar tech 1 cruisers.

  • TUAW's Daily App: Backbreaker 2: Vengeance

    by 
    Mike Schramm
    Mike Schramm
    12.09.2010

    Most football video games nowadays go all out on features -- you can play any position, just coach fantasy-style, or even design plays in some games. But NaturalMotion's Backbreaker series for iOS goes the other way. It's just good old tackling and running, boiled down into an arcade mode designed to show off the dynamic tackling and motion built into the engine. Backbreaker 2: Vengeance is really impressive. If you're a hardcore football fan you'll want a more full-featured game, but if you just love dodging and diving into players on the football field, you'll really enjoy the wave after wave of points-based attacks here. Especially on iPhone 4, the presentation is great, with smooth and beautiful graphics and very responsive controls. This is the second in the series, and it shows -- NaturalMotion is really learning how to do cool stuff with their engine. There are also tweaks to moves from the first game, and a few new moves as well. And Backbreaker 2's got Game Center integration, so you can chase after achievements and leaderboards, too. It's an excellent game for US$2.99 -- check it out (at least when you're not playing Infinity Blade today).

  • EVE Evolved: Speed rebalanced

    by 
    Brendan Drain
    Brendan Drain
    08.04.2008

    In a previous article, I examined the nano craze and how speed-fit setups were taking over EVE Online's PvP landscape. In a recent devblog on the issue, CCP developer Nozh makes it clear that the nano craze will soon be coming to an abrupt end. In his blog post, Nozh outlined the current problems with speed setups and laid out his plans to address those issues. The proposed changes cover everything from stasis webs and microwarpdrives to warp scramblers and nanofibres.The nano solution?:The essence of the nano problem is that speed fittings allow some larger ships to perform the roles of smaller, more specialised ships. Heavy assault cruisers are routinely spotted using their speed as a complete defence, something ordinarily reserved for fragile interceptors. One of the core design goals of the change is to eliminate this ability entirely, forcing pilots that want high speed to use ships that were designed to have it. As was the case before the nano craze took hold of EVE, the new kings of speed will be interceptors and frigates rather than expensive heavy assault cruisers and recon ships.With this potential solution to the nano problem on the horizon, PvP in EVE is facing some major changes. In this speculative article, I analyse how the upcoming changes will affect PvP if implemented.

  • Rogue Signal: Tackling tackling

    by 
    Phillip Manning
    Phillip Manning
    07.07.2008

    In Rogue Signal last month, we discussed some of the raw basics for fitting your ship for PvP in EVE Online. Today, we'll be discussing the most basic role in fleet combat, the tackler. Knowing your job, and the jobs of those around you, can make a big difference in which side ends up scooping the loot at the end of a fight, and Rogue Signal is here to help you understand those roles, starting this week.